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there's the repetitive red coin stuff which you'll probably get tired of
blue coins add an element of collection, I just think power moons in odyssey were done so much better
blue coins add an element of collection, I just think power moons in odyssey were done so much better
. of course, galaxy 2 isnt a bad game, and it makes some nice iterations to the engine and new ideas to bring to the table... but, i think Galaxy 1 is just a more cohesive and well-rounded game overall (i wont get into it too much here since i'll get off-topic, but maybe i'll find somewhere else on the boards to ramble about it at some stage down the line). as far as the switch implementation goes... unfortunately, it's somewhat of a mixed bag. it looks incredible, both in docked and handheld modes, and it's absolutely worth giving a go. the controls are still great all these years later, especially with an option for both motion and button control for spinning (no free camera but galaxy's camera isnt as abyssmal as 64's so it isnt as glaring here), and this release is just as good as the original wii version, perhaps even better... except for the one major caveat: the pointer. obviously, the switch doesnt have an ir pointer, so some compromises had to be made. when you're in tabletop and docked, the controller's gyroscope is used to simulate it, while handheld uses the touchscreen exclusively (which can also be used in tabletop). i've tried most of the configurations, and ive got mixed feelings. the pro controller's pointer is functional but its a bit slow and it feels a bit unnatural and not very pointer-like, and i found it pretty awkward to get the pointer to comfortably travel the entire screen. playing with separated joycons is probably the best option, assuming your joycons still work. mine both work fine except the right joycon has slight connection issues with docked mode, so the pointing is a little jankier than it should be, but in tabletop it works fairly well. not quite the same as a wii remote, since sometimes it needs to be recentered, but once it's centered it definitely feels the closest to the original experience. the pointer travels quickly and smoothly, and just handles very well. as for handheld and it's touch controls... sorry, but it's just not any good. at all. its impossible to operate the touch screen and hold both sides of the console at the same time, so you end up alternating between jumping/attacking and picking up starbits, and whenever you need the touchscreen you have to basically hold the entire system with one hand, which is not ideal since it isn't exactly a lightweight machine (although maybe, it could be better on the lite? but im skeptical). it just doesn't work with the action and kind of ruins the gameplay imo. i guess the consolation is that you can just... not grab star bits, but that doesnt jive well with me cause you need them to unlock certain galaxies or secret paths, and its missing out on what i find to be one of the core gameplay elements. so with that in mind, ive unfortunately ended up playing this exclusively in tabletop and docked mode, which is a bit of a shame, but whatever, i guess thats the way it goes. the minigames that require the pointer seem to be passable, but probably still not quite as good as if you used the pointer. with all that in mind, i can absolutely see why they didnt include galaxy 2 in this, cause yoshi would be basically impossible to use with this control scheme. so yeah, the experience does come with one major caveat... but, if you're someone who can give up handheld play, this is still an amazing game, totally worth playing and is still just as good today as i remember it being every other time ive played it, and sometimes i feel like im appreciating it even more than i have in past playthroughs.