Gauging Popular Opinions (Current: DiC's Mario Cartoons)

What is your opinion on the Mario animated series by DiC (Super Show, Bros. 3, World)?

  • I love the animated series for what they are.

    Votes: 0 0.0%
  • There are things I like about the animated series, enough for me to like them.

    Votes: 5 50.0%
  • Even though there are some things I like about them, I still don't care for them.

    Votes: 2 20.0%
  • I like the animated series only for its cheesy value.

    Votes: 3 30.0%
  • I consider the animated series to be a waste of time and energy.

    Votes: 0 0.0%

  • Total voters
    10
  • Poll closed .
I'm not sure there are much jokes directly riffing on Paper Mario's inability to talk.

It's not "inability" to talk, exactly, but I was thinking about the scene where Doopliss and his partners have dinner with Mayor Dour and there's a bunch of comments about Mario talking much more than he usually does.
 
Personally, I'm fine with voice acting, as long as it's not too excessive or annoying. As for dialogue / full sentences, I'm not keen on them in Mario games, especially for characters like Mario and Luigi. SMS's voice acting was hit-and-miss in my opinion - Peach sounded OK, but Bowser was a bit awkward to listen to.
 
Yes please! I loved it in Sunshine--even with the sub-par Bowser voicing, the other characters' voices made for a very memorable experience, Toadsworth especially. Oh yeah and there's WarioWare Gold too--who could forget Wario's amazing voicing in the intro?

Also while we're here I'd really like Mario to get more lines. Aside from Mario's two super-quiet lines in Sunshine, well..."'It's-a me!' 'Let's-a go!' The only words you know!" Which reminds me, the Phantom's voice acting in M+R was just perfecto.
 
i'm ok with voice acting as long as it's tolerable. i wouldn't want a mario game that pulls a sonic boom rise of lyric at us and has the characters talk every 5 seconds. voice acting can work in mario. it was kinda weird in sunshine at times (however it did bring us bowser being mad at mario for disturbing his vacation so thats a yes for me), but i liked it. sometimes there are small samples of voice acting in mario, like jump up superstar if that counts, rosalina saying "Go mario!" in galaxy, and the obvious one, mario saying small sentences like its a me and lets a go. i would like it if some characters actually taked, but it would be better if it was cutscene exclusive like sunshine.
 
1594274578496.png

The results are up now!
  1. Full-on voice acting works for me Votes: 14 (66.7%)
  2. Short samples of voice acting are mainly tolerated (no talkative characters) Votes: 5 (23.8%)
  3. As long as it's done outside gameplay it would be OK Votes: 2 (9.5%)
  4. Voice acting is unnecessary and the lack of it is for the best Votes: 0 (0.0%)

Interestingly, the (relatively small) community is fine with voice acting in a Mario or Mario-related game, as nobody felt that excising voice acting from Mario is an improvement. A lot of folks would love a full-on voice acting game, and while nobody brought this up, Mario vs Donkey Kong is one such game. On the other hand, some people didn't like hearing Mario and company speak too much, therefore a choice of short samples are more suited. Even fewer preferred to play a Mario game without hearing the characters talk, although they are still open to voice acting beyond that.

As of now, no mods are online so I will announce the new poll only after it's changed.

Thank you for reading.
 
The poll is up!

Donkey_Kong_Arcade_25m_Screenshot.png
Donkey_Kong_Super_Game_Boy_Screen_2.png
MVDK_1-5_2.png


Although Mario started his platforming career from the Donkey Kong arcade, the platforming style from that game was rarely revisited. In fact, after Super Mario Bros. succeeded in ways that could never be imagined, future Mario platformers take after Super Mario Bros and build on its foundation, leaving Mario's platforming in Donkey Kong behind. It did get revisited twice later on in the form of the Game Boy version of Donkey Kong where Mario is given an expanded moveset to compensate for his shorter jump height, and then later on in Mario vs Donkey Kong, which would be the last time Mario controlled in a way similar to his arcade origins. A few notable differences with these games are that Mario's jumps are relatively short, hammers are his go-to weapon of choice and the fact that he is more vulnerable than in Super Mario games.

Even though the Super Mario Bros. series has flourished, Mario's DK-styled platformers didn't do too shabby either. However, the fact that Mario vs Donkey Kong took on a different direction focusing on the Minis instead of making Mario the hero meant that it's sadly left behind. Perhaps its change of direction would be similar to the reasoning that Paper Mario became an adventure game whilst Mario & Luigi continued its RPG duties. The question should be clear: would you be open to a revisit to Mario's DK-platformer mechanics?

Thank you for reading.
 
The Lemmings-styled games were well-designed, but I'll always prefer something more akin to the first Mario vs. Donkey Kong. This one and its Game Boy predecessor lean very heavily on the action side, attributing an acrobatic moveset to the playable character and designing the puzzles around these mechanics.