I haven't really played many story-heavy games but...the ending of Kirby's Return to Dream Land just shocked me. Kirby's Adventure ending too.
Well I am simply shocked.yay you get to keep the money
That's telling story by lore, and Metroid isn't the only game that does this well, I've mentioned Metro in my post as well. I love games that tell story through environment rather than exposition, Luigi's Mansion 3 does this too when you see the remains of your friends' rooms and it tells you what kind of characters they are!I haven't played all that much of the series so far, only being about halfway through Super Metroid, but one thing I am noticing is how the world itself tells the story. It's a perfect example of show, not tell. Just laying eyes on the desolate, parasite-filled areas, the corpses being eaten away by space maggots, the natural repopulation of a land that clearly used to be brimming with civilization... if feel like playing Super Metroid is just like reading its story.
You should find time to play it again at some point. My memory's very rusty on story details but I think the game provides you with a story summary (and also a guidance of where to go next) in its menus.I have started playing Tales of Symphonia a while back but I haven't been playing it for some time now, but something tells me I may find a good story in there too, based on BLoF's observation.
YesSuper Mario Galaxy 2
All 3D Mario games up to this game have been rather imaginative and took chances to deliver something new and exciting to their audiences. Super Mario 64 was revolutionary and kick-started an era of 3D platformers, and all 3D Mario games past it took cues from it. Even Super Mario Sunshine, however unpolished it was, at least had some inspiration and passion behind the scenes and the developers actually wanted to make a great game that stood out compared to other titles. Super Mario Galaxy was phenomenal, filled with so many fresh ideas and a unique setting, space, filled with planet-hopping and a fun soundtrack.
So, what did we get after Super Mario Galaxy? A sequel that isn't inspirational, nor creative, nor effortful. It serves as a pointless retread of the first game, and while it does have some clever new ideas dotted here and there, a lot of its success of level design is merely bunny-hopped off the first one. Like, the first boss? A dinosaur that requires you to hit its ass end. It has two levels that mix fire and ice together, both Shiverburn and the frozen lake galaxy being far less memorable than FreezeFlame Galaxy, even just ripping music off of it. Fluffy Bluff Galaxy? Pretty much a rip-off of Gusty Garden, including its music, which is again, a worse version and therefore forgettable due to how derivative it is. The game also shed a good chunk of its spacey theme in favor of sky, which makes it seem like a space adventure and just another game with nonsequitur floating worlds. Many of the galaxies in World Star are either rip-offs of galaxies from the first one (Stone Cyclone Galaxy, Mario Squared Galaxy) or are wholly uninspired levels (two galaxies are just enemy gauntlets, why...? It's like they ran out of ideas in the end of the game, and the game barely even has a reason to exist to begin with). It also has a bunch of 2.5D levels, sometimes forgetting what kind of game it is. And its power-ups aside from the Cloud Flower are under-utilized, and Yoshi is through and through, an extremely mediocre power-up that deservedly doesn't get much appearances in the game, for something that's overhyped. And worst of it all, is, the game retains much of the flaws the first game has. You've got your repetitive chore missions from Gearmo or the Chimp's mediocre challenges. The game has lackluster filler star content with an annoying alarm. You've got your gimmicky motion control bs (like the rolling ball and Fluzzard levels). The bosses in this game are pathetic and unmemorable, especially with how they return the mandibug stack as a boss and just returned old bosses from the first that had no business of returning. And then, the power-ups that were fun to use and were under-utilized from the first didn't return here (Red Star, Ice Flower).
People who didn't play the first game may enjoy this game as a lot of my critiques are based off someone who has played the first one first. But, this is Mario we're talking about. The series that refined platforming. The series that is the king of 3D platformers. The series with a lot of imagination, and it shows with the first Galaxy, as it was bursting with creativity. Super Mario Galaxy 2? It's a stagnant, indolent, tepid effort from the game developers that we've come to expect much from. This game is certainly not their best work, being forgettable and will forever be overshadowed by the first game (much references in future Mario games refer to the first Galaxy for a reason), and it shouldn't be the standard of what they're capable of, which thankfully, we eventually got Odyssey, which served as an excellent display of the capability of the developers.
Pro gambler right here.I'm going to place my bet with all the money in the world that both FawfultheGreat and MiracleDinner will answer this question with "Super Paper Mario".
This requires an RTX 2080Ti to pull this off alongside its sky-high frame rate? Christ.If we're including custom graphics I'd probably say Minecraft, my pc isn't good enough to do anything on this level but look at this:
There was also going to be the Super Duper Graphics Pack for Bedrock Edition, but that unfortunately got cancelled. I use ESBE 2.0, but it's not as good as Super Duper likely would have been.📌 This gameplay is a concept of a Realistic Minecraft 2 with mods. Like and Share! More realistic minecraft vídeos: http://bit.ly/2d0qjFM • My gaming pc / Me...www.youtube.com