Super Mario Maker 2

Speaking of Boom Boom and Pom Pom, I wonder if they're going to include Boom Boom in the other game styles. I mean, he was in NSMBU and SMB3. And they made entirely new sprites for SMW Bowser last time, so why not Boom Boom (and potentially Pom Pom)?

MetaWeegee said:
  • Blue and Yellow Koopas. We have differently colored pipes and Yoshis now, so I really hope we get this too, and there's actually a chance I'll get this at long last.
  • Ice Flower. Seems like simple enough fanservice to me, and since they could use the Fire Flower as a base, seems like it'd be easy to add, and I don't think anybody would object to having it in every mode. Side note: The inclusion of the Fire Bro hints that MAYBE you can drag Fire Flowers onto certian enemies now. Sooo..... maybe if we get the Ice Flower... we could mayyybe drag it on Hammer Bros to get.... Ice Bros, the best bros? (I'm not getting my hopes up for that.)

Regarding colors of enemies, I really think they're going all in for a custom Mario game this time, meaning I'd be surprised if there wouldn't be more colors for Koopas. I can also see them adding Gloombas/underground Goombas. For some reason it felt really weird without them in SMM. As for Ice Flower, I can see that happening. (Also, how could you possibly like Ice Bros.? They're the main reason why I hate the 2D Mario games lol)
 
I really worry if there will be more playable characters. I mean Super Mario Run and 3D World got away with like 5 or 7 characters (excluding the other Yoshi colors). People would love the options to play as Peach, Daisy, Rosalina, and hell even Pauline. They have a lot of variety with their unique abilities. Daisy can make platforming a complete non issue with her double jump in the exact same way as Maria Renard's double jump in Castlevania: Rondo of Blood did. Same concept applies to Peach's floating in SMB2USA and Super Mario 3D World which allows people to correct their mistakes. I'd be excited to see Pauline playable too and would love to see what unique abilities she'd have.
 
Multiple playable characters would be a waste of resources if they didn't have unique abilities, and would utterly destroy the game if they did. Let's not.
 
level themes, more objects, less limits in general, and world map come first for me

not that i'm super excited but maybe nintendo will surprise me

edit: this is only the third time in this thread you talked about more playable characters but i feel i heard this a shit ton of times already

Team Kirby said:
Multiple playable characters would be a waste of resources if they didn't have unique abilities
well it didn't kill off mario kart or mario party...
 
LeftyGreenMario said:
Team Kirby said:
Multiple playable characters would be a waste of resources if they didn't have unique abilities
well it didn't kill off mario kart or mario party...
Mario Party wasn't nearly as ambitious as this (in fact, there was a time when Mario Party was just a series of yearly cash grabs), and in Mario Kart the characters at least had some differences, even if said differences were minor. But in a game like this, they should focus on more important things than model swaps.
 
character differences within weight classes are negligible to the point of meaninglessness in mario kart

i like more playable characters too, don't get me wrong but they need to actually put in more content; they lacked slopes the first time and now they're using it, pathetically, as a major selling point, but we'll see how many blasted games it'll take for them to even barely reach the level of the ones we already have
 
Team Kirby said:
Multiple playable characters would be a waste of resources if they didn't have unique abilities, and would utterly destroy the game if they did. Let's not.
Multiple playable characters are awesome. Peach is awesome to play as. I loved playing as her in Super Mario Bros. 2 USA, Super Mario 3D World, and even Super Mario Run. Her floating is awesome.

Same thing applies to Maria Renard in Castlevania: Rondo of Blood and the other Castlevania games she's been in as a playable character. Maria Renard is awesome in Rondo of Blood because she can double jump and move and attack at the same time with her doves (unlike Richter Belmont with the traditional whip which attacks slowly, and his backflip). Her two slide abilities are great for getting around obstacles. She makes the game fun and enjoyable and makes it easily accessible. She's like the Easy Mode of the game in a way with her abilities. She's also very quick in her attacks and movement as she's twice as fast as Richter.

Multiple playable characters with unique abilities are why I love SMB2USA, Castlevania: Rondo of Blood and Symphony of the Night (the Sega Saturn version where Maria Renard is playable which is one of the only three versions, the others being the PSP and PS4 versions), Super Mario 3D World, and Super Mario Run. They're not that bad. They have more variety. They won't break the game.
 
mmmhmm I know the lack of Luigi was really annoying in Super Mario Maker 1 and Luigi's Mystery Mushroom is such a waste, but Super Mario Maker 1 had worse problems than playable characters and the priorities are setting those problems straight in this one. And we have to worry if we can even share levels or play the things because of stinking paid online.
 
Welll... I wouldn't jump to say unique abilities destroy games. First, some powerups already broke games. Second, this is Super Mario Maker, whatever is going to be "destroyed" or not really boils down to the competence of the content creators.