Super Mario Party

Yo said:
The thing that really gets me about Luigi not talking is that he, along with Mario, still uses talking animations, as if he's the one talking.

Just make Weegee talk and Mario not, simple as that. Luigi already has more personality than Mario anyway.
How about have both talk? And speaking of "personality" Luigi having more personality isn't saying much. It's Mario for goodness sake. It's why developers think it's acceptable to have Luigi silent in more cases than you think. Luigi is charming, yes, but he's also flexible to an extent too. Just look how he is in Paper Mario.

Ghostly Yoshi said:
The point of having a silent protagonist is not to remove its personality, but to give it a flexible one. You already play as Mario, so they want players to be able to choose for themselves what Mario is like.
That's the point, but execution also matters. No one has ever praised Mario for his alleged "flexibility". I mean guys, you can't complain that "Mario is boring lol" and "Mario should stay 'open to interpretation'" (which is code for "he's fine when he's boring"). It's not like Mario's personality is "open" to interpretation and his personality is determined by the paths you take. This isn't Elder Scrolls. Mario's personality has been the same: he's nice, he's pure, he's cheerful, he's a good sport, he's brave, and he loves pretty much everyone. Why not reflect this in his dialogue? Why even give him particular animations or a voice that reflects his mood? Why not, like, just have him T-pose everywhere and be totally silent? Why go through all this effort to have him look like a complete door knob?
 
More of silent Luigi (I think this would be it from me):

DqICirEUwAAguwT.jpg

DqICirBV4AAeFsQ.jpg

DqICirGU0AIUdvW.jpg


Thank you for reading.
 
Whatever you do, don't kill him.

Remember the time I drew creepypasta Toads just for you? They could be coming for you.
 
It would be cute if Luigi was a Chain Chomp or something. Not a fully grown man who has full-speech capabilities.
 
When I checked the unique character dice blocks from Mario Party Star Rush, I am amused to learn that a number of characters have different dice blocks. For example, Waluigi's Dice Block in that game is the same as Wario's Dice Block in this game, and was sad because his Star Rush's block is far more useful than what he has now.

Observations on which character is pretty much the same:
- Luigi
- Peach
- Donkey Kong (one of the 0's is replaced with +5)
- Diddy Kong (one of the 0's is replaced with +3)

Slight differences:
- Yoshi (one of the 5's is replaced with a 3)
- Daisy (depends on number of partners, so still overall consistent)

Inherited:
- Wario (obtained Waluigi's dice block)
- Waluigi (obtain Yoshi's dice block, except the 0 is now -3 coins)

Mario and Rosalina's dices are quite different. Mario's dice in Star Rush is similar to Luigi with a slight risk, while Rosalina has a consistent dice roll based on rank.

Thank you for reading.
 
Daisy pretty much has Toadette's Dice Block.
 
I find the change to Yoshi's dice block to be really unnecessary. At least in Star Rush he had a 50/50 chance of getting a high or a low number, and his dice wasn't even OP. Now he has a 2 in 3 chance of rolling a low number, and I don't think his dice is worth using because of that. I think it's only useful in Partner Party if you need an odd number to land on the Star Space.

Also, poor Rosalina. I think her dice block is pretty bad in both games. In Star Rush, you have to be losing in order for it to be good (it's really good if you're in 4th), otherwise you have a high chance of rolling a 1 or a 2 if you're in 1st or 2nd. In this game, all of her numbers are low except for the 8, but it's unlikely you'll get the 8.