Super Mario Party

Nephenee

The country girl with a funny way of talkin'
I've now owned this game for a couple of weeks, and here's what I think of it:

The good:
• The addition of a hub world, which makes it much better to have a sense of exploration as opposed to navigating simple menus from earlier games. MP8 kinda did this with the Fun Bazaar imo, which allowed you to pick a character and walk around in there. Could you imagine being able to explore something like the Star Carnival or the MSS Sea Star freely?

• The roster is overall great, in spite of my initial thought of a playable Bowser, though he's grown on me. It's not bad at all that he's fully playable, it just feels weird for him to not be a major board event as he has been previously. I wish Toad and Toadette were playable though.

• The minigames in this game are possibly my favorite overall in the series up to this point, ranging from creative ones like Dart Gallery, Bopping Spree and Tall Order, to just full-on wacky fun like Pie Hard, Slaparazzi and Sphere Mongers. I also really like the return of 4-player co-op minigames, which is something I've missed since MP1. The Rhythm minigames are a particular favorite of mine, with some of my favorites there being Take a Stab, Time to Shine, All-Star Swingers and Baton and On. As for the soundtrack, I really love it overall, and I'll post my favorite music tracks in my ask thread later.

• The other game modes in addition to Mario Party and Team Party are all good. Challenge Road is a sweet throwback to Minigame Island from MP1, even featuring several nice background events that tell you what the current minigame will be. River Survival is a decent 4-player co-op mode, though it can get a little repetitive. The Sound stage is an interesting take on the Decathlon game modes from Mario Party 5-8, though I feel it is a little short. Toad's Rec Room has some decent bonus minigames overall, though I've yet to play Banana Split. I do really enjoy Puzzle Hustle though. I also love the Mario Party Quiz that Birdo hosts, though she hasn't given me much questions relating to older Mario Party games yet.

• Possibly my favorite thing of this game however, are the various character animations, ranging from high-fives, disappointment when something bad happens, the shocked expressions when stopping a roulette wheel, buying a star/seeing someone else buy a star, their look of fear when landing on a Bad Luck/Extra Bad Luck Space, or using an item with a negative effect on someone else (Poison Mushroom or Peepa Bell) and even their idle animations when at the Party Plaza or during certain minigames, such as the thinking gestures when memorizing the cards in Suit Yourselves. Even easter eggs such as a scared Monty Mole when playing Rhytm & Bruise are a really nice touch. I'd also give an extra bonus to the character dialogue, which is also pretty detailed, such as Bowser/Bowser Jr interacting with certain board events, Kamek's look of fear and dialogue when he sees either of them land on his space or when meeting allies at an Ally Space or on the board (and I've heard some characters have unique dialogue when meeting each other). One of my personal favorite dialogue pieces is from Peach:



Lastly, I'll also say that the voice clips in this game are top-notch, and I hope they will be reused in later Mario games.

Mixed feelings (but mostly bad):
• As for both Mario Party and Team Party, it plays pretty well overall, though I feel it doesn't quite match up with the overall board gameplay of 6, 7 and 8, which I consider to be the best ones in the series so far. For starters, I think pretty much everything costs too little coins for what they're worth, such as a Star for 10 coins, a Golden Pipe for 10 coins, 30 coins for a star steal, 6 coins for a Golden Mushroom etc.

• While each character having their own unique dice block is a nice callback to the character-exclusive Orbs from Mario Party 7, I feel it didn't work as well as the Orbs did. To start with, the dice can be used during any time whenever it is your turn, in contrast to the Orbs needing to be bought at a shop or finding them at an Orb space. Furthermore, there's more often than not a better opportunity to use your own dice block in a given situation as opposed to a standard dice block, while in 7, obtaining and using your own Orb was not always the best possible solution to something during a board game. Lastly, I think some of the dice blocks aren't balanced that well, such as Koopa, Monty Mole and Bowser Jr having bad dice blocks, and Wario, Daisy, Shy Guy and Boo having really helpful ones, though I suppose 7 also has this problem with certain character Orbs.

• While the boards themselves aren't badly designed on an aestethic level, I feel they could have been both larger and better designed. The overall board design reminds me of some boards from Mario Party 1-3, though that's not entirely bad. For a comparison, here is DK's Jungle Adventure from MP1, King Bob-Omb's Powderkeg Mine from SMP and Koopa's Tycoon Town from MP8, which I personally think is the best board design in the series.




As for the boards themselves, Whomp's Domino Ruins is a good starter board, but I feel Lakitu is in a way too accessible spot. King Bob-Omb's Powderkeg Mine is an ok board overall, but I think MegaFruit Paradise is straight up awful. However, I find Kamek's Tantalizing Tower to be really, really good, as I personally think it is an interesting take on DK's Stone Statue (a fairly linear board with a few junctions to make it interesting, and you can buy more than one star, as long as you can afford it) and Pagoda Peak (a starting star price of 10 coins, but the number changes whenever one is bought, or if a specific Happening Space is landed on). My only real complaint is that it is a little too small, as you need 16 spaces to reach the star space at the end. As for the team boards, they play mostly the same with each other, so I can't say much on that front. I'd say that Kamek's board is the best in that mode too.

Final thoughts:
I really enjoy this game. I think it is a really nice fresh start to the Mario Party series after the heavily mixed (but mostly negative) reception that 9 and 10 got with the car. I have really high hopes that there will be at least 1 more Mario Party game on the Switch, and I think NdCube can take everything from this game and improve upon the newly established formula, which is how I personally feel with Mario Party 1 and 2 (1 being the first game, but flawed in certain areas, which 2 improved up on and brought more to the standard Mario Party formula we all know and love than the original did). I'd give this game a rating of 8.7/10, and here is how I would rank it compared to the other home console Mario Party games that I've played so far:

1. Mario Party 7
2. Mario Party 3
3. Mario Party 8
4. Mario Party 6
5. Super Mario Party
6. Mario Party 5
7. Mario Party 2
8. Mario Party 4
9. Mario Party 1
10. Mario Party 9

If you are looking for games on the Switch and/or you are a big fan of Mario Party like me, I'd highly reccomend that you buy this game, it's worth it.

I'll conclude this review with saying that I hope I provided my personal opinions on it in a good way without sounding too harsh or making it look like a rant of some kind.
 

Ray Trace

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Ray Trace
https://www.gamespot.com/articles/switchs-super-mario-party-set-a-new-franchise-sale/1100-6463524/

This game became the fastest selling Mario Party game and the fifth Switch first party game to break 5 million sales (after Breath of the Wild, Mario Kart 8 Deluxe, Super Mario Odyssey, and Splatoon 2)
 

Nephenee

The country girl with a funny way of talkin'
This is amazing, and it will hopefully make the future for the series good as well.
 

Xgouki

I am my own waifu
Is this game worth a purchase? I loved the Mario Party titles as a kid but recognize that their reception dwindled over the years, and apparently this title is a return to form.
 

Toadgamer

Certified frog enthusiast and GAMER apparently
MarioWiki
Toadgamer
Of course! Buy it. You won't regret it. I had a great time playing this game. I never played any of the N64 titles, but I know how fun they are.
 

Nephenee

The country girl with a funny way of talkin'
Xgouki said:
Is this game worth a purchase? I loved the Mario Party titles as a kid but recognize that their reception dwindled over the years, and apparently this title is a return to form.
If you enjoyed playing 1-8 when you were younger, I'd highly reccomend that you buy this game
 

Ray Trace

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It's certainly the strongest Mario Party since DS so I say yeah recommend.
 

winstein

Justice is not limited, it is a universal quality
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winstein
I've played a lot of Super Mario Party with my cousins, and it was super fun! We have gone through most of the boards, as we played through 1 Partner Party and all Mario Party boards. They were all played in 10 turns except for Kamek's Tantalising Tower which had a 30 turn game (yes, this is the only board that has 30 turns). When I made use of the Custom Dice Block to earn a new Ally, my cousins have decided that they want to do it too. I played Shy Guy, while my cousins picked Donkey Kong, Boo and (I think) Goomba. I ended up losing the game at 4th place with 13 stars, with the first place taking in 18 stars. This is also when I discovered that longer play sessions have three Bonus Stars instead of two like I assumed since 10 turn games had only that much.

Also played a match online and was surprised that a Silver was gotten, due to how much lag happened on my first playthrough. I wonder if I am playing with US people if I got that type of response.

Thank you for reading.
 

Nephenee

The country girl with a funny way of talkin'
10 turn games will only give 2 bonus stars, 15 turns and more will give you 3
 

winstein

Justice is not limited, it is a universal quality
MarioWiki
winstein

Basically, for the upcoming free update:
- Online functionality for all boards (all characters and boards are unlocked for this), including the 2 vs 2 mode (the one with Star Rush's movement).
- Most minigames are also online-compatible. They mentioned 70 of them, which excludes the Rhythm minigames. Obviously, the Toad's Rec Room minigames are not included.

Thank you for reading.
 
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Ray Trace

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this is out of nowhere but damn it's something!
 

Toadgamer

Certified frog enthusiast and GAMER apparently
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Toadgamer
Imagine being a game and your first actual update is more than 2 years after you released

for real tho YO this came out of nowhere but im happy about it!
 

Mcmadness

The idiot who puts things in the wrong board.
.......huh.
 

Wahsabi

Waluigi's girlfriend
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I guess Nintendo wants Super Mario party's longevity to last a while. Maybe they should add more content to the game.
 

winstein

Justice is not limited, it is a universal quality
MarioWiki
winstein
It would not be surprising if this game got an online update as a sort of test run for a possible sequel, which is likely to have online ready from the get-go, rather than being restricted to one specific mode with 10 minigames.

Thank you for reading.
 
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