Things you didn't notice before in Mario games

The walking animation in Paper Mario: The Thousand-Year Door and Super Paper Mario.

It wasn't until Sticker Star went with a measly 2 frames.
 
Pink_Gold_Peach said:
The Duke glows in sync with the music, just like the Badwagon.

It doesn't actually sync with the music. There's the illusion of it where animations try syncing up with the track, but if you replace the music in the course, the beats will still remain consistent.
 
Speaking of which, are we the only ones who noticed that Wario clearly has two losing animations (face-planting one and the face-covering one) while everyone else has pretty much one? I think Donkey Kong has two in Mario Party 4, though; one where he hits his head (like when he loses in Team Treasure Trek) and the other where he slams on the ground.
 
LeftyGreenMario said:
Speaking of which, are we the only ones who noticed that Wario clearly has two losing animations (face-planting one and the face-covering one) while everyone else has pretty much one? I think Donkey Kong has two in Mario Party 4, though; one where he hits his head (like when he loses in Team Treasure Trek) and the other where he slams on the ground.
Birdo also has two. One where she lies on her side, and one where she sinks to the ground with her legs bent to either side.