post any random Mario thought on your mind

Baby Luigi said:
Yes, that's very apparent that this happens with new models, even for similar characters, because you're better off modeling new characters with different facial features, build, and hair from scratch than editing them (you will mess up UVs if you rely only on texture edits and vertex edits to get what you want). Even characters like Baby Luigi have unique UV maps. I just said that "She even looks like her head was Frakenstein'ed onto Peach's body.", which means that part of the post wasn't meant to be taken literally.

She's still a low-effort character to make, however. Modelers make tons of models per week, and modeling a character with a similar physique to another character won't take more than a day to fully get down if you're a professional. The animations take the most time to make because you practically need to keyframe a bunch of animations and as you said, Peach already has. And practically all of her moveset properties are from Peach, meaning they pretty much don't need to tweak anything if at all when it comes to bug and balance testing, which is another time-consuming part of the character process.

In addition, particle effect animations aren't all that hard to tweak.

Chrom has his old Final Smash model and Dark Pit/Ken have their existing character models tweaked. Also, I doubt that making models would be easy if they need to be of professional quality (the dresses in Ultimate have some weird clipping bugs). Even Bowser Jr almost didn’t make it because of the time to model the Koopalings.

Don’t Daisy and Peach have almost the same UV’s in Mario Kart 8?
 
Don't see how dressed having clipping bugs mean anything. And imo some of the model work sucks in this game (the Uvs in particular; Dr. Mario's UV are pretty bad; textures stretches like crap especially around the elbows) and if you are a pro, character modeling takes only a few days, and you don't need a big team to do character modeling.

Koopalings still seem very time consuming even if the result looks like complete shit for all of them, so why they even bother, I don't know. Koopalings still look vastly different from each other than Daisy with Peach though.

Gad, if no one wants to show me the UVs then fine, whatever but stop bringing them up and assuming crap especially if you aren't a modeler or never played with UV unwrapping until you can show me the texture sheet + mesh wireframe
 
memoryman3 said:
Also, I doubt that making models would be easy if they need to be of professional quality (the dresses in Ultimate have some weird clipping bugs). Even Bowser Jr almost didn’t make it because of the time to model the Koopalings.

1. As I said, modelers make tons of models on a daily basis. Environmental model artists are the most requested job in game development, and those make a lot, lot of models per week. If you're a pro, you can make a fully functional character model like Daisy in three days maximum. In addition, there may be separate people doing rigging/animation and texture artist, but it could also potentially be a modeler doing all of those at once.

2. Dresses are a huge pain in general to animate and not look bad. I would like to see you try rigging a dress via jiggle bones and not have some oddities with it especially when the game gets very demanding and puts the jigglebones on their extreme limits. Even character rigs themselves don't hold up all the time in any Smash game because characters go in many extreme poses that no rig can hold up to.

3. There are seven separate Koopalings to animate and rig to. That alone makes them the most time-consuming character to get down. At least they probably share their skeletons aside from a few tweaks to their bone structure.
 
Looks like a giant empty plate... I think that's what he's saying.

LOOKS LIKE MARIO'S GONNA HAVE TO FIND A JOB!

Why u get no voice acting :'(
 
Yes, why not have a 45th career after the 44th one, which was to be a painting?
 
You know...

I WANT A MARIO GAME IS GOOD FULL VOICE ACTING AND I WANT MARIO TO SAY THINGS LIKE THAT
 
Only if used sparingly.