So, I've been coming up with this idea that would've worked in past Mario RPGs. Since cooking already exists in Paper Mario, what if you can forge your own weapons using materials?
I know this sounds complicated, but imagine if you can use a variety of materials (Ex: wood, rocks, iron) to build all kinds of weapons like hammers, boots, or (if in Mario & Luigi) clothing to boost some of your stats?
If there were another chapter boss in Nimbus Land guarding a macguffin that controls weather, that wasn't Valentina or/and Dodo, what would be a good boss?
The only thing I could think of is a giant Tweester heading straight for the kingdom with said macguffin unintentionally inside it, but I don't know how that'd be fought. And I don't want to resort to super speed, controlling weather, or dancing.
Wow, Origami King does have a pretty sloppy battle system. The final boss in particular is far and away the worst instance of it.
I understand making an enemy tough to beat, but this battle is pretty much just you figuring out some new gimmicky variation of the game's boss puzzles, while hard-pressed by a timer as usual. I found the part where you need to reassemble a magic circle to be the most stressful; I was one (1) move away from finishing it, but I got engulfed by the poison cloud before managing it. You get an instant game over for that, frustratingly so, since you have to repeat the entire battle sequence, cutscenes and Olivia blathering and all. I don't think I'm having any fun with it, or feel like I'm improving or learning any new strategies as I battle the enemy.
Dropped the game there and haven't touched it since. With this and how disappointed I was in Colour Splash, even after liking Sticker Star, I'm not sure I'm going to buy any further Paper Marios.
I'm also willing to concede that perhaps it's not the games' fault, and I just outgrew them.
Speaking of Origami King, I just heard that that game has an achievement system where if you finish the game based on certain criteria, you get some special icons. One of them is the "no Game Over", which is pretty intense for some segments like the Snifit quiz and the boat ride.
I may think this game is pretty fine, but the achievements are not fine (they're at the same level as the Roshambo Temples, even though I was generally lucky with them).
SMB/W & 3D L/W are about running through obstacle courses to reach a destination..
64 brought out a new genre, followed by Sunshine, and now Odyssey.
Of using his abilities from the platformers, now in more realistic open world settings. While there are still some obstacle courses, the majority of the games showcase how Mario could navigate our own world, defying our own limits, as a super human.
These two genres contrast each other in this way, much more apparent now that we have 3D land/world, where he must use his abilities to overcome seemingly endless obstacles thrusted at him. Funny thing is before 3D Land existed, many people argued it couldn't be done. That a 3D obstacle course game would be impossible to make.
Anyway, Galaxy tries to be an in-between of the two genres, and it's pretty decent at it.