Unpopular opinions about the Super Smash Bros series.

Melee has the best set of Poké Ball Pokémon.
 
Is it bad if I think that transformation Final Smashes don't last long enough? When Bowser changes into Giga Bowser, how can you take advantage of the transformation when it doesn't give you much time to make at least 1 KO?
 
Giga Bowser is pretty amazing in 8 player Smash, where you'll have lots of flies to squash.
 
Baby Luigi said:
Giga Bowser is pretty amazing in 8 player Smash, where you'll have lots of flies to squash.

Well he doesn't have the kind of power that Giga Mac or Mega Lucario has. And for another sense of irony, giant Bowser can actually make KOs sooner than Giga Bowser, despite not being anywhere near Giga Bowser's size.

The other day, I actually took the time to buff up Giga Bowser's damage output for most of his attacks, but some of the attacks had to have their knockback values nerfed to keep them from making KOs too early. The f-smash, however, got buffed up to a point where if it's fully charged, hitting with the head can KO even Bowser at 0% damage. However, despite these changes, you still pretty much have to race against the clock if you want to take advantage of them.
 
Rusty Bucket Bay said:
Melee has the best set of Poké Ball Pokémon.
They had worthless ones, but not to the extent Brawl and Smash 4 had.
 
Rusty Bucket Bay said:
You could also have like 12 Pokés on the stage at once which makes things really chaotic.

Melee's Training Mode is pretty well infamous in that it can potentially crash your game if way too many items are spawned. This is especially true for self-destructing Bob-ombs.

To avoid such a dilemma for later Smash Bros. installments, item spawn limits had to be implemented.
 
MnSG said:
Melee's Training Mode is pretty well infamous in that it can potentially crash your game if way too many items are spawned. This is especially true for self-destructing Bob-ombs.

To avoid such a dilemma for later Smash Bros. installments, item spawn limits had to be implemented.

Later games might still crash if too many objects are caught in a Smart Bomb explosion though.
 
MnSG said:
Melee's Training Mode is pretty well infamous in that it can potentially crash your game if way too many items are spawned. This is especially true for self-destructing Bob-ombs.
I never had a problem with spawning a ton of self-destructing Bob-ombs and then having the characters taunt until they die.

In fact, we did exactly this with all characters. We did this especially to Kirby for some reason... where we would spawn a ton of Bob-ombs and have him taunt until he goes boomboom.
 
Rusty Bucket Bay said:
Later games might still crash if too many objects are caught in a Smart Bomb explosion though.

Speaking of the Smart Bomb, when I was playing Star Fox Zero, the game actually did crash at one point when I fired multiple Smart Bombs while using the Landmaster. Apparently, the game doesn't do very well with firing more than one Smart Bomb at a time.

Anyway, I have not experienced any game crashes involving the Smart Bomb in either Brawl or Smash 3DS / Wii U.