Mario Kart 8 / Mario Kart 8 Deluxe

Re: Mario Kart Wii U

Yes but those games are designed around the ability to customize things, the closest thing to customization Mario Kart had was Mario Kart 7's customization, which was limited to what they gave you. Like I've said twice already I doubt that the ability to get rid of the music or textures they worked on is what they would want to include.

Speaking of that, if they are going to keep the ability to customize you kart (which is very likely) they should allow more customization such as changing the patterns and colors on your wheels, frame and hanglider (if they are going to keep that). If they are going to bring the motorcycles back in the Wii U installment I hope they do have good customization options also.
 
Re: Mario Kart Wii U

chillv said:
hanglider (if they are going to keep that).
I think they'll keep them, since they most likely take retro courses from MK7.
 
Re: Mario Kart Wii U

And keep the ability to drive underwater. That can definitely give out more ideas.

I wonder what new idea they have under their sleeve?
 
Re: Mario Kart Wii U

Lakituthequick said:
chillv said:
hanglider (if they are going to keep that).
I think they'll keep them, since they most likely take retro courses from MK7.

There is a way to compensate for a lack of gliders, such as putting big ramps or cannons. Still, I wouldn't like that if they removed gliders, since gliders have so much potential.

If they return the underwater mechanic, they should make a level that is entirely underwater.
 
Re: Mario Kart Wii U

La Marionette said:
Lakituthequick said:
chillv said:
hanglider (if they are going to keep that).
I think they'll keep them, since they most likely take retro courses from MK7.

There is a way to compensate for a lack of gliders, such as putting big ramps or cannons. Still, I wouldn't like that if they removed gliders, since gliders have so much potential.

If they return the underwater mechanic, they should make a level that is entirely underwater.
I agree, that was the main problem with these mechanics in Mario Kart 7. They were way too brief. They should make courses that are entirely underwater and entirely in the air.
 
Re: Mario Kart Wii U

I hope this is the final Mario Kart installment that uses the Retro Tracks concept. I think they've used pretty much every track from the previous games (yeah, I know there are still many other tracks) but I'd just like that all 32 tracks included in the game were brand new.

On the same note, I hope they bring Toad's Turnpike from Mario Kart 64 back. Its music is awesome. Yoshi Valley should return as well. And let's not forget Royal Raceway (weird that they didn't include it in Mario Kart 7, given the huge jump, where the racers could have used their gliders easily).
 
Re: Mario Kart Wii U

For the Battle stages (*Name of system* courses and Retro courses)

They should put them as Mini Mushroom cup (New courses) and Egg Cup (Retro courses)
 
Re: Mario Kart Wii U

I hope they include mushroom city from mario kart double dash as a retro stage. The music is awsome and brings back so much nostalgia.
 
Re: Mario Kart Wii U

They should really have Tick-Tock Clock make a comeback. It's my favorite course on DS.
 
Re: Mario Kart Wii U

Well, E3 is in just 1,5 months, so...

chillv said:
La Marionette said:
Lakituthequick said:
I think they'll keep them, since they most likely take retro courses from MK7.

There is a way to compensate for a lack of gliders, such as putting big ramps or cannons. Still, I wouldn't like that if they removed gliders, since gliders have so much potential.

If they return the underwater mechanic, they should make a level that is entirely underwater.
I agree, that was the main problem with these mechanics in Mario Kart 7. They were way too brief. They should make courses that are entirely underwater and entirely in the air.
Entirely in the air? That's pretty hard to do y'know? Where do you start? How do you turn?

However I can see courses being fully underwater. Battle Courses too, that be awesome.

Also something that would be awesome is if they could have air and underwater without gravity affecting the kart, like airplanes or submarines. Then courses fully in the air whould be possible.
 
Re: Mario Kart Wii U

I want something like planes or subs, but how are we going to race on retro courses if that occurs?