La Marionette said:
Hmm, so did I, but I'm not sure if this is in the topic. If you played the first Super Smash Bros., you know how cartoony it feels compared to Brawl. In Brawl, most characters acted... out of character.
Don't worry it is. It's an improvement because it's something we prefer. In fact, there was the same discussion earlier in the thread.
And man, you don't have to tell me that. Nobody was in character at all. Mario and Kirby didn't even smile once and even Link has to have a smile once in a blue moon. Not to mention how Yoshi just betrayed Mario for Link and other various things. Also, notice how Sakurai catered to Kirby too much by having his characters arguably play the most major roles with Dedede making the Timed Badges, Kirby saving everyone by eating one of them, Meta Knight's Halberd being the enemy's vessel, Kirby slicing the Subspace Gunship with the Dragoon, Dedede leads the newly revived Luigi and Ness to rescue more people, Kirby was playable since the beginning, Kirby saves one of the princesses, and Meta Knight leading the Ice Climbers on the mountain to the Halberd. The levels weren't even based on each series, only random landscapes while only few bosses originated from other Nintendo games. And don't get me started on the horrid story of characters just being mindless fighters destined to become trophies.
Subspace Emissary was really just one big mess up with the only advantage being lengthy levels, good-looking cutscenes, and enemies to fight. Melee's Adventure Mode was just way more better. I know I kind of got out of how they were out of character, but it just really disappointed me in general.