Yeah, they are similar but they sport different attacks (chanin chomp, spiked ball, spewing stuff etc.) and... well, they're not Koopalings, that's already a plus for me.
But overral I do agree they are just a "slightly upgraded" version of them in a way, but they still feel more unique and...
I forgot to mention it in my post but the idea was mostly about making new and intresting Boss-related stuff, both in terms of Boss stages and Boss Battles themeselves (this is mostly for the 2D games actually), with Bowser and the Koopalings the setting and the way the Boss fight goes are...
We all know the story of all the mainstream 2D or 3D Mario games: in the first ones Mario and Luigi spend time with the princess then she gets captured and they gotta travel to Bowser's land to save her, in the latter either they are in a new place already when the kidnapping happens (Delfino...
Yeah, I hate how the "save someone" plot is always stuck into any Mario games, even in Super Mario Bros 3, where "save the kings and defeat Bowser" could have been OK they still added Peach getting kidnapped at the end, why?
Also yeah, expecially in Dark Moon Mario was 100% pointless, he just...
I'd like to see them in a 2D setting honestly, they've always been 3D enemies, they could be used to reach higher jump-trough platforms (or even a Star Coin) without a jump-enhancing Power-Up by luring them to where you want them to be just like in the 3D games.
However two enemies that I'd...
Am I the only one that likes the classic Mario design attributes more the the modern one? I like the "classic fat, red overrals Mario" more than the actual Mario we have now.
In case you're wondering, red overrals-Mario only appeared once in the arcade Donkey Kong (even if it was technically...
I have no idea why they didn't make a remake of Super Mario All Stars + Super Mario World but I'd LOVE to see that!
The original classics only got remade with Snes/GBA graphics, I'd love to see their artstyle and sountrack in HD! Maybe they could even add a 2-players coop in each game, that...
You mean something like this, right?
If so then I agree completely, I always think that a 2D, colorful style with bold borders around everything would be perfect for a new 2D Mario game. It just looks so sleek and refreshing!
Assuming that the Switch's touchscreen isn't as precise/responsive as that of the WiiU (as peoplehere are saying) then I'd say no, as using it would be frustrating because it'd be really easy to misplace a block and you'd need to undo everytime and it would simply not feel good to make stages...
This. ^
I imagine that characters from Wario games don't appear in Mario games mostly for this reason, and also for the different style (as Wario game's characters are a ton more energetic and sometimes "edgier/cooler" than Mario's ones; heck, even just the enemies are way more menacing than...
As many peoplehave stated,Daisy would just be a Peach clone with an attitude and maybe a few changed moves but that's be it as she really doesn't do anything other than appearing in sport games and her only non-sport appereance had her be kidnapped and doing nothing.And since Smash Bros' Peach...
Technically neither of them, as I don't think the game would benefit fromhaving them as playable, they simply wouldn't be particularly good characters to have as fighters.
But if I have to pick I'd say Waluigi for various reasons:
1) Daisy would feel like a "spiced up Peach" whereas Waluigi...
Like you said in the post above mine, they would be too arcadey, simplistic and repetitive, I can't imagine anyone buying a remaster of them today because of how utterly simple they are.
They were fine on GBA when phone games and apps weren't a thing yet so gaming on the go meant either getting...
My feelings torwards clone-characters in spin-off games, expecially Mario Kart, has always been rather negative, I simply don't like them that much and I think they simply occupy slots.
SOME clones unfortunately have to stay but there is a reason for them staying in so I'm not particularly mad...