Why do people hate Paper Mario: Sticker Star?

This argument is basically classic Sonic vs modern Sonic and it's not really a hill I'd like to die on.
 
I'm not familiar with that one but I think both designs of Sonic work in different scenarios.

Like classic Sonic wouldn't fit in an edgy Shadow the Hedgehog-esque rampage lol.
 
Well I don't think edgy Shadow the Hedgehog-esque type stories work in the Sonic franchise at all but I suppose that's another argument for another day.
 
But what do you mean by "a hill to die on"? So far I've tried to point out why the older style works better in the Paper Mario series while the dissenting opinions have largely been unexplained and this claim in particular:

90% of pre-sticker star designs are just taken from what was at the time the current designs so to accuse the modern designs of being "soulless" is frankly ridiculous.
is just not true, having debunked it simply with a couple of picture comparisons.
 
yes, because the TTYD Buzzy Beetle looked identical to its Super Mario Bros. precursor.

SMBTLL-Buzzle_Beetle_Art2.png
PMTTYD_Buzzy_Beetle_Sprite.png


and the mainline Goomba definitely had red shoes and overgrown eyebrows that the YI/PM counterpart borrowed.

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PMTTYD_Goomba_Artwork.png


And Koopa Troopas were very much wearing punk attire before Paper Mario.

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SPM_Red_KoopaTroopa.png

Buzzy Beetle's design is taken directly from SMW.

Goomba's design is taken directly from Yoshi's Island.

Koopa Troopa is one of the few exceptions but even then thats more due to there being friendly non-enemy ones in the game.

You can like the older ones all you want, nothing wrong with that but don't try and act like they have some kind of soul or were created specifically for that series because the simple fact is that they aren't.
 
Buzzy Beetle's design is taken directly from SMW.

BuzzyBeetleL.gif
BuzzyBeetlePM.png


No? lol. They're just as similar to each other as they both are to the modern design.

Goomba's design is taken directly from Yoshi's Island.

I have recognized this, read my message again. YI and old PM share a lot in character design and are distinct from the rest of the Mario franchise, which you seem to have referred to mainly.

Koopa Troopa is one of the few exceptions but even then thats more due to there being friendly non-enemy ones in the game.

I suppose friendly Koopas in TTYD and non-friendly ones post SS are very similar in design, yes.

You can like the older ones all you want, nothing wrong with that but don't try and act like they have some kind of soul or were created specifically for that series because the simple fact is that they aren't.

you've done nothing to explain why you consider them soulless, so treating this as a simple fact is just not right.
 
But what do you mean by "a hill to die on"? So far I've tried to point out why the older style works better in the Paper Mario series while the dissenting opinions have largely been unexplained and this claim in particular:

It's really just a matter of taste. Personally, I prefer the sleeker and more established designs of the "modern" variants. That's really just it. I think the only one where I prefer the PM design is the Buzzy Beetle as it's cuter rather than creepy.

No one really makes a fuss when other stylized games such as Mario & Luigi stick with the established designs anyway. It's only when Paper Mario does it when it becomes a problem, and it's compounded with how cookie-cutter Sticker Star felt. I don't think Paper Mario is all that of an expressive title anyway when it comes down to physical descriptors, Koopas in Mario & Luigi showcase a lot more personality in how they react in Superstar Saga's opening alone than any Koopa did, Paper Mario has always been more of a dialogue and situation heavy game than one that showcases how expressive their characters are.

I rest my case with a sprite of a dead Koopa.

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Buzzy Beetle's design is taken directly from SMW.

Goomba's design is taken directly from Yoshi's Island.

Koopa Troopa is one of the few exceptions but even then thats more due to there being friendly non-enemy ones in the game.

You can like the older ones all you want, nothing wrong with that but don't try and act like they have some kind of soul or were created specifically for that series because the simple fact is that they aren't.
I think you're getting too hung up on the idea of the original designs somehow possessing a literal soul, which obviously no one is arguing here...
 
BuzzyBeetleL.gif
BuzzyBeetlePM.png


No? lol. They're just as similar to each other as they both are to the modern design.



I have recognized this, read my message again. YI and old PM share a lot in character design and are distinct from the rest of the Mario franchise, which you seem to have referred to mainly.



I suppose friendly Koopas in TTYD and non-friendly ones post SS are very similar in design, yes.



you've done nothing to explain why you consider them soulless, so treating this as a simple fact is just not right.

For Buzzy Beetles, limitations of the platform, their artwork makes it more clear. The only real difference is the eye.
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And I said 90% of PM is just taken from other games, exceptions exist of course but the vast majority are taken from prior sources and games

And I neither consider them soulless nor do they have any "soul" put behind them as they are simply character designs for a video game, unless you are equating soul with effort to which neither of us are in any position to say how much effort they put into the games because if life has taught me anything it's that a person can pour their goddamn heart into something and still have it be referred as bland or uninspired by somebody else.
 
Koopa Troopa is one of the few exceptions but even then thats more due to there being friendly non-enemy ones in the game.
btw Paratroopa (the wings) looks closer to Yoshi's Island than Super Mario World

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PMRParatroopa.png
 
A good reason to hate it is there is no direction or sense of where and what to do next, and glitched impend some players from getting far in the game, like myself.
 
A good reason to hate it is there is no direction or sense of where and what to do next, and glitched impend some players from getting far in the game, like myself.

What glitches?
 
Sticker Mario should become its own Digital TCG series with more playable characters/decks.
 
Let me burn down SS to its last remains.

1. There's no character progression.
2. Stickers don't encourage the player to fight enemies and instead make them want to avoid battles because they won't win anything (EXP) and waste their stickers.
3. The story is lame and stupid. WHY IS THERE A STICKER FESTIVAL?!
4. The only 5 characters are Mario, Peach, Kersti, Bowser and Toad.
5. Dialogues overall aren't as wacky and charismatic as the older games or even Origami King.
6. Instead of Chapters there are NSMB-style levels.
 
The 2013 thread that will not quit.
 
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