Paper Mario: Sticker Star
The fourth installment of the Paper Mario series, and the first on a handheld, Sticker Star sought to reinvent the series once again, after Super Paper Mario previously shook things up to modest results. However, things were a little different this time around. Miyamoto didn't like how far the story, setting, and characters of Super Paper Mario strayed from the roots of the Mario franchise, and asked the developers to keep as close to these roots as possible. The result is universally lambasted, being called unmemorable, uninspired, and "taking away everything fans loved about the series"...but is that really true? Does it really deserve all the hate it gets? My opinion on the matter is perhaps the most unpopular opinion I've shared on these boards, but I'm not afraid to say it: I strongly disagree.
The story is...pretty much what you'd expect from any Mario game, a classic Mario-versus-Bowser routine with an extra twist to explain the game's main gimmick--in this case, stickers. Not much different from the original Paper Mario premise. However, this seems to be one of the most hated aspects of the game, considered a downgrade from the "legendary deep stories" from the previous two games. I've played all previous installments, and I can confirm that there is absolutely nothing remotely "legendary" or "deep" about them. I've criticized SPM's story in particular before, and as much as I'd like to, I have better things to do than poke at everything wrong with a badly written overly cliche fanfic. A good story's always nice but Mario's never been a story-driven game, and criticizing a Mario game for not having a story just seems silly to me.
The gameplay, which is the reason you should be playing games like this, is not like that of previous installments at all. As in Super Paper Mario, levels are designed in a linear point-A-to-point-B fashion, and much like in New Super Mario Bros. these levels are connected via a world map. Mario can still jump and hammer as in previous installments, and can also utilize "paperization", allowing him to place stickers on the environment to solve puzzles. Turn-based battles also return from the first two games, but work a little differently: rather than a static menu of attack options, Mario attacks with one-use stickers he collects or purchases in the overworld. Obviously you can't really do anything if you run out of stickers, but that will never reasonably happen since stickers are literally everywhere; think of it as an attack menu that changes with every battle. However, while partners were one of the most praised aspects of the original-style battle system, adding more varied attacks to the mix, they're pretty much absent here. There are a few stickers that summon enemies for an attack or allow you to use enemy weapons, but the only real partner in the game is Kersti, a sticker fairy who guards the Royal Stickers. Now, I am of the opinion that the more partners there are, the less time each one gets to develop in character and show its personality. As such, choosing to keep only one primary companion was the one change made in Super Paper Mario that I feel was for the better, and that's intact here, so not complaining. While Kersti doesn't directly attack in battle, she can allow Mario to use the Battle Spinner, allowing him to use up to three stickers per turn. Players earn an additional coin bonus after battle if no damage is taken, so making good use of the Battle Spinner is key to achieving this. Lastly, in addition to the basic stickers you collect, Mario may encounter various three-dimensional Things on his adventure: powerful attacks based on everyday household items. There's nothing more satisfying than cutting up your paper foes with a pair of scissors, blowing them away with a fan, or even feeding them to a goat. These Things are key to solving overworld puzzles, and are also the most effective way to defeat bosses; try different Things and see what works best!
Unfortunately, what should have been absolutely brilliant has a few major flaws that hold it back. I'll get the biggest one out of the way: there is no EXP in this game, or any significant battle incentive at all. I personally don't mind it, as I've always believed that if you're not fighting every enemy in a game like this, you're not actually playing the game, but I felt the need to mention it anyway. Now, there is still a sense of progression in the game: stronger and stronger stickers are obtained as you progress through the story, and your HP can be increased by finding various HP-Up Hearts in the overworld. Think of this as a Zelda-type game with turn-based combat, as opposed to a traditional RPG. But besides that, there's one more major flaw that there's really no getting around: the puzzle design is just too obtuse. Too many puzzles in the game are so obscure that I don't see any way an average human being can figure them out without trial and error, and believe me that's a lot of trial and error. There's no in-game hint system either--something Color Splash improved--so you'd better have a strategy guide handy. I got the Prima eGuide from My Nintendo a couple years back, and it helped, but a lot of the time I just didn't have the required Internet connection to access it. There's no shame in looking something up--just make sure you can, or you're in for a load of frustration.
Lastly...the presentation. It's absolutely beautiful in the graphics department, making great use of 3D mode yet retaining much of that beauty even in 2D mode. Many of the tunes are really catchy as well; from jazzy covers of classic Mario tunes to the catchy regular battle theme to the absolutely legendary boss theme of Gooper Blooper (and if you haven't heard it go fix that right now), you'll never get tired of having your volume on. The only downside is that the unlockable in-game sound test only features some of these masterpieces, which is truly a shame. Anyway, the presentation's all well and good...except for one particularly controversial aspect: there's very little variety in the NPC designs. Now, as much as I love to make fun of those whiny Paper Mario fans who say "they're all toads? this game is trash!"...they actually kind of have a point. While I never took issue to this fact, I do think the character restrictions are a little stricter than they need to be. I think it's nice to see friendly Goombas with hats or friendly Bob-ombs with 'staches. But after Super Paper Mario's complete overuse of OCs, to the point that they took the spotlight away from Mario, I really can't blame Miyamoto for asking the team to stick closer to the main series. Even so, while Color Splash and The Origami King do a better job at distinguishing the characters through dialogue, the writing in Sticker Star is as charming and witty as ever, and definitely an improvement over Super Paper Mario's "hey here's the joke here's the punchline isn't it funny ahahahaha" kind of thing. (Oh yeah and I kindly ask anyone who says that all the dialogue is corny paper jokes to play the game again because that is a very inaccurate generalization.)
Look guys. It's okay to enjoy a game! And you know what else? It's okay to not enjoy a game! The fact that people are mocked, teased, and made fun of simply for liking a game that most others don't is just ridiculous and is the single reason I hold such little respect for the Paper Mario fanbase. If you don't like Sticker Star, that's completely fine--just respect those of us that do! No one deserves to be ridiculed for liking or disliking a video game whether it's popular or not. And I feel there's a truly great game in Sticker Star, despite the negative stigma, and if you can get past the fact that this isn't The Thousand-Year Door, there's a lot of fun to be had here. (Oh, and a benefit to the game being unpopular? It doesn't cost too much to try it out!)
Pros
-Fun and unique battle system
-World map allows for much more efficient travel between areas
-Dialogue is as charming and witty as ever
-Beautiful graphic and sound design
-It's a Mario game--and that's more than I can say about Super Paper Mario
Cons
-Puzzles can become very obtuse--have a strategy guide handy
-Lack of battle incentive may bother some players
-Character design restrictions are a bit of a shame, but a necessary evil