Alphadream files for bankruptcy

As for Paper Jam, it's true they stated it was an intentional decision of AlphaDream to avoid OCs but I definitely feel like had Paper Mario not set a precedence for that, it wouldn't have been a restriction in a crossover. Like say if Paper Jam had released when there were only 3 Paper Mario games and 3 Mario & Luigi games, absolutely none of them would have a precedence of restricting to only mainline characters so the idea of combining both flavors of characters, different counterparts, etc would probably be more of a focus vs. just having the main cast and their doubles. So Miyamoto didn't make the call for Paper Jam, but his call in Sticker Star indirectly influenced it.

Tbh even at the time, I didn't find that interview answer entirely honest, both because it seemed just too on-the-nose after the massive backlash Sticker Star got, and because the answer was by one of the Nintendo supervisor on the game rather than an AD employee. But with this new, and the twitter thread I linked above mentioned Nintendo told the company to be more cost-effective after Dream Team, I really can buy the main motivation behin Paper Jam's lame crossover wasn't some noble idea to keep the plot or a sinister edict to boringfy the Mario RPGs for grandmas, but mostly AD being too strapped for cash to do anything else.
 
Tbh even at the time, I didn't find that interview answer entirely honest, both because it seemed just too on-the-nose after the massive backlash Sticker Star got, and because the answer was by one of the Nintendo supervisor on the game rather than an AD employee. But with this new, and the twitter thread I linked above mentioned Nintendo told the company to be more cost-effective after Dream Team, I really can buy the main motivation behin Paper Jam's lame crossover wasn't some noble idea to keep the plot or a sinister edict to boringfy the Mario RPGs for grandmas, but mostly AD being too strapped for cash to do anything else.

Well bare in mind that interview was composed entirely fan questions and with how simple Mario & Luigi stories are it doesn't surprise me they went for the traditional crossover storyline.
 
Tbh even at the time, I didn't find that interview answer entirely honest, both because it seemed just too on-the-nose after the massive backlash Sticker Star got, and because the answer was by one of the Nintendo supervisor on the game rather than an AD employee. But with this new, and the twitter thread I linked above mentioned Nintendo told the company to be more cost-effective after Dream Team, I really can buy the main motivation behin Paper Jam's lame crossover wasn't some noble idea to keep the plot or a sinister edict to boringfy the Mario RPGs for grandmas, but mostly AD being too strapped for cash to do anything else.
I think this makes more sense but they did make new assets for several characters such as Biddybud, Sandmargh, Ninji, Bully, Fire Piranha Plant, Horned Ant Trooper, Urchin, Chargin' Chuck, King Bob-omb, Nabbit, the Koopalings, and Broozer as well as creating new perspective changes on some existing characters. They could've easily reused assets from Dream Team such as Popple and Kylie Koopa. Can someone fill me with a good explanation for why those characters got new sprites instead of the existing Mario & Luigi characters if they're also trying to cut costs?
 
Somewhat unrelated but on the topic of Paper Mario fans celebrating the end of AlphaDream since Mario & Luigi ending means there's now only one RPG series and it can go back to its roots?

It's some of the fucking nastiest behavior I've ever seen. People are losing jobs because of this, losing their livelihood, and people are celebrating it because of two different Mario RPGs 'having some possibility of a comeback'? Firstly, Mario & Luigi being gone doesn't suddenly mean Paper Mario is gonna go back to its roots. Secondly, uh, PEOPLE ARE LOSING THEIR JOBS? THAT'S KIND OF THE BIGGEST DEAL ABOUT THIS HERE?? DON'T CELEBRATE THAT???
 
I've seen that behavior on GameFAQs. I can't say I'm surprised at all. Moderation is gutter, trolls roam free in there.
 
Well bare in mind that interview was composed entirely fan questions and with how simple Mario & Luigi stories are it doesn't surprise me they went for the traditional crossover storyline.

I beg to differ, I could argue Mario & Luigi Dream Team had a deep story. What makes a story good or deep to you?
 
Somewhat unrelated but on the topic of Paper Mario fans celebrating the end of AlphaDream since Mario & Luigi ending means there's now only one RPG series and it can go back to its roots?

It's some of the fucking nastiest behavior I've ever seen. People are losing jobs because of this, losing their livelihood, and people are celebrating it because of two different Mario RPGs 'having some possibility of a comeback'? Firstly, Mario & Luigi being gone doesn't suddenly mean Paper Mario is gonna go back to its roots. Secondly, uh, PEOPLE ARE LOSING THEIR JOBS? THAT'S KIND OF THE BIGGEST DEAL ABOUT THIS HERE?? DON'T CELEBRATE THAT???

It makes me upset too. As much as I hate the direction Paper Mario went in, the fact that people are happy about Mario & Luigi and AlphaDream's end is selfish.

However I don't know if people losing their jobs is such a horrible fate. It's unfortunate and sad, but a natural part of the world we live in. Nothing lasts forever. Companies go bankrupt, people get laid off, but not often does it mean they end up homeless struggling to survive on the street. AlphaDream's developers have a great resume dating over a decade, I'm sure they can find a new job in the gaming industry, if not the entertainment industry overall. Then again, I could be ignorant of Japan's culture: it's possible that it could be harder to bounce back from losing a job in Japan than in the Western world.

I love AlphaDream and thank them for the fantastic childhood memories and adventures they gave me, and I feel bad for their closure. Best of luck to them, but knowing their talent I'm confident they'll be able to make it in life.