My Suggestions for SSB4

Oh yeah, that is completely fine!
 
Next topic! It's the mystery topic, and the mystery series is...... THE SSB SERIES!

Series: Super Smash Bros.

Primid: Unlockable
Primid will be a very awesome idea to put it as a playable character for the next Super Smash Bros. game. One really good reason why it should be in the next Super Smash Bros. game is that most of its attacks look a lot like smash and standard attacks. Probably its down aerial attack can look similar to Zelda’s. It can also probably use its beam sword for some attacks. Primid’s battle entrance can be shadow bugs coming out of nowhere and then they form/turn into Primid. Probably it can have different faces when it is a different color or each time the player finish a battle, the face will change.

Primid’s Standard Special: Scope Primid
This attack is like no other projectile attack. Primid will pull out his scope gun; when the player continuously taps the special button Primid will shoot multiple shots. If the player tilts the control stick up or at the opposite direction Primid is facing at, Primid will shoot at that direction. If the player press and hold the special button Primid will charge up his scope gun and then it can carry it around; it can probably have about the same damage as Samus’s Charge Shot.

Primid’s Side Special: Boom Primid
It will be similar to Toon Link’s Boomerang but it goes farther and faster and because of the size of it, it will be easier to hit opponents from a far distance.

Primid’s Down Special: Sword Primid
It will work exactly like the Fire Emblem team’s Counter, except it is easier to use.

Primid’s Up Special: Fire Primid
Primid will turn into a Fire Primid and then fire will come out either from its shoes or both its shoes and its hands. This recovery move works exactly like R.O.B.’s Robo Burner but with easier horizontal coverage. Also if an opponent is under Primid while it’s using this move the opponent will receive continuous damage from the fire similar to Bowser’s Fire Breath.

Primid's Final Smash: Subspace Gunship
Primid will disappear and reappear on the controls of the Subspace Gunship he will then charge the cannon. When the blast is released it is released from a random place and angle from the stages perspective. It gives a massive amount and a fairly good throwback. After all this is done Primid will fall from the sky back to the stage.
 
Huh, if this happened I'm sure no one would see it coming lol

Though as much as it would a Primid is still a generic mook. Unless in the story mode it has some sort of mind of it's own and it's stronger then most primids. But you know regardless this would be like making Hammer Bro a playable character for the Mario series at first glance.
 
I would rather have the Fighting Polygons than Primids, but as a separate mode, not a separate character
 
Next topic!

Series: Super Smash Bros.

Super Smash Bros. stage:
Beside Final Destination and Battlefield I have a good idea for a third Super

1st: Smash Skiff (Unlockable)
Remember in the Subspace Emissary in the level “Outside the Ancient Ruins” at the ending where the player goes through a multi-man brawl on a large carrier? Well that should be a stage; it will work exactly like Final Destination the only difference is that it’s a medium size stage and the stage is corresponsive with the fighter’s weight. For example if there’s a brawl between Bowser versus three Jigglypuffs and if those three Jigglypuffs stand on one end while Bowser is standing on the other end, the side Bowser is standing on will tilt to his side since Bowser is heavier then three Jigglypuffs. This stage will also be a pain to fight on for projectile users because of the tilting.
 
It'd also favor speedy characters with Close combat styles like Sonic (Presuming you have Sonic in your list), and Pikachu because the slower. heavier character may find it hard to move through a tilting stage fast enough. The fast characters are also techinally the lighter characters so they could move through the stage almost at will and characters like :bowser: or Ganondorf would have a tough time going through the end of the stages because they keep tiliting it at the end. Somehow they'd have to find a way to win by staying in the middle of the stage as much as possible.
 
Next topic!

Series: N.E.S. Era

R.O.B.: Unlockable
Only difference is that R.O.B.’s Arm Rotor execute faster or it is changed into another type of projectile reflecting attack. Or probably it can use those blocks from the game Stack Up for as a completely new side special.

N.E.S. Era Stages:

1st: Balloon Trip (Unlockable)
This stage is an auto-scrolling to the left stage. Go-through, solid, and moving platforms are present in this stage. Some platforms will collapse when stepped on. There are three hazards on this stage; the first one is floating stationary lightning balls (similar to Jyk) that serves as obstacles and will damage anybody on contact, the second are clouds that will release moving lightning balls or release a bolt of lightning, the third one is that if the fighters are too close or in the ocean below the fish from the SSBB stage Summit will come out and eat them. In some occasions a bubble will rise from the ocean and if anybody touches it, it will pop and the camera will stay still for a little while. In rare occasions a warning sign pointing below will appear, after that the fish will jump out of the water and try to catch a player and KO him or her if he fails the player can still receive damage from touching it.

2nd: Wrecking Crew (Unlockable)
This is based off the game of the same name. Every time the fighters enter this stage the platforms will randomize and the stages height will also randomize. There are six hazards; the first one is the enemies that will randomly appear and walk around for a while, the second is the oil drums, if they catch on fire they will either explode or burn continuously until they burn out, the third is the bombs that if they catch on fire they will explode, the fourth is the fireball that will zip through the floor most of the fighters are on, if the fireball touches the bomb or oil drum they will catch on fire, the fifth one is the door, if a fighter attacks it, it will open and if anybody enters it they will be stuck in the background for a little while, this is not really a hazard but more like a trap because the opponent can now steal a KO that the fighter was building up, the six and final one is foreman spike, he will randomly appear at the bottom and be in a yelling and angry animation and if anybody touches him the player will receive damage, he will also sometimes push the players of platforms and give them damage. The players can also attack the structures in the background like the slabs of concrete and the breakable ladders.

3rd: Donkey Kong (Unlockable)
This is based off the game of the same name. This stage is similar to Mushroomy Kingdom in the sense that there is more then one stage when it is selected. The stages presented in this one, are randomly, are 25m, 50m, 75m, and 100m. The gimmicks and the interaction with the stage is the same from the original game, with a few more things added.