Unsure how to feel about this Direct.
On the one hand, the new enemies look super cool. They seem to be incorporating a lot of different games into this one: the 3D World overworld, the M&L badge system, and so on. It's all very fresh. I absolutely love the design of the flower people, their houses and the prince and all. Very good lore expansion, although it's yet another yet unseen kingdom, which is eh but par for the course.
On the negative side though, restricting Yoshi to Easy Mode is disappointing to say the least, especially since I can't imagine all levels are balanced for the Yoshi mechanics; and if they are, why not make Yoshi into an actual mount or full character? The badges look very interesting and I am surprised to see so much Mario and Luigi influence in general; however, I feel like a lot of them are so blatantly overpowered that they might trivialize the entire game again, and furthermore make it impossible for the game designers to design actually challenging levels since they'd have to consider every badge in their designs. Why do we only get the fire flower and three new power ups? Four powerups is laughably little. Why no Ice Flower, Penguin Suit, Frog Suit, Tanookie, Cat Suit, Hammer Suit, ...? I am also disappointed that the world map seems to be so menu-ized now, similar to 3D world; meaning no secret exits, no feeling of exploration, no nothing. Pretty bland. Just like the world themes again: only six worlds, and all of them are the super basic grassland/desert/forest/lava ones? I also really don't like the talking flowers, and the art style is hit or miss. Even the levels and the overworld felt very... basic? Generic? Empty? It's flashy and cartoony alright, but the actual content feels like it's missing substance, decoration, flavor. The overworld map lacks all detailing.
In general, this entire game feels like it is very, very obviously aimed at children. Don't get me wrong, it is a Nintendo game and those were always designed to be appealing to children too, but this time around it feels like it isn't taking either the children or the adults seriously. The appeal for me as a child playing Nintendo games was that they felt genuine; I never felt infantilized or marketed to. But Wonder feels like it is trying very hard to entertain toddlers. Even the narrator in the Direct felt the need to repeat the fact that the Wonder Flower was stolen by Bowser, as if we did not see that five minutes prior. I feel talked down to, which is something Nintendo during the Wii/DS/3DS era never made me feel. It feels like developers putting their soul into software that they'd have loved as a child were procedurally were replaced by board meetings on how to appeal to kids.