Elements from other franchises you would put in the series

Pink Cat

Art by BBQ Turtle
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It's okay to share, you know, good growth comes from admitting that some things do better with stuff than you do, so if you were to include something in the Mario series, which would it be?

I think the key thing Mario is missing is banjo music, banjo music up the butt, it can really help give life to more levels about plains or forests, I noticed this after listening to Banjo Kazooie's music, maybe not all the time, but it can work in small doses
 
Cutscenes in the style of Puyo Puyo's cutscenes where the characters interact. It's simple, but it has a lot of enjoyable things like dialogue and character expressions. Of note is that Dr. Mario 64 did have this, but I would like to extend this to the Super Mario series, or even Mario Party series. The closest we got are Fortune Street's character conversations.

Thank you for reading.
 
We could implement Kirby or Zelda DLC in a Mario game. I mean, Sonic Lost World did the same thing with Zelda and Yoshi.
 
A gun.

A REAL gun.

Feel the EDGE
 
Won't be the first time Mario used a gun, as Mario threatened Bowser at gunpoint using a gun as his family heirloom.
 
-An open world with the same amount of size and detail as Los Santos from Grand Theft Auto V.
-Requiring additional pylons to build buildings in a Mario RTS game from Starcraft.
-The most peaceful person in Mushroom Kingdom being happy to use nukes from Civilization V.
-Make the Dolphins actual selectable scout units in that hypothetical Mario RTS and make them use sonic pulses to destroy things from Command & Conquer Red Alert 2 and 3
-Elaborate vehicle destruction sequences implemented in Mario Kart from the Burnout series.
-Full blown out vehicular warfare complete with cars toting Gatling guns implemented into Mario Kart from Full Auto series.
-Aging your opponents to death in Mario & Luigi: Partners in Time using the Time Manipulation Device invented by E. Gadd from Singularity.
-Being able to use your favorite Mario character and hack a variety of Mario enemies to death in an overhead style with level up mechanics and loot from the Diablo and Torchlight series.
-Have a first person shooter game with a guided missile launcher, like the Sentinnel from 007: Nightfire (and any other game series that use a weapon like it)
-Have a first person shooter game where you just mindlessly kill things with your guns, like Doom and Serious Sam.
-Make Luigi's Mansion's Scarescraper have more cooperative incapacitation and resource sharing elements. Have 4 playable bots that help you out and follow you around at the cost of more ghosts and more dangerous boss like ghosts. Have the ghosts actually be playable and cooperate to kill Luigis. Like Left 4 Dead 2.
-Merge a Mario sports game with a Mario Kart game, like say, Rocket League.
-A Mario character creation system on the same level as Spore's creature creation.
-Have Mario RPGs have side-quests the same amount as...well most RPGs out there (let's just use Tales of Symphonia as an example).
-If Mario has to use a post-apocalyptic environment like say the destroyed Sammer's Kingdom and Beanbean Castle Town, make the set pieces as desolate and quiet as Metro 2033 and don't play this overly dramatically stupid sad music like they did in Beanbean Castle Town.
 
command and conquer-style live action fmvs
 
Story.

Just. Care about it more. World/universe building too. That's one thing I know other franchises, yes even platforming/cartoony ones, have done, yet Mario is constantly terrified of delving too deep into it. This is the franchise I grew up with, the characters and the universe I've become invested in, and to see it not taken seriously at all aside from a few times that are considered exceptions, kind of burns. I could go into TTYD and SPM's lore and fanboy over it, most Mario games I can't do that with. I don't mean go edge up the ass, but I also think the furthest they've gone, Super Paper Mario, still hadn't reached that point. Keep wacky cartoony colorful scenarios but have more context than "oh no badguy did a bad thing, dun dun DUN go right and jump sometimes idk, don't expect much of an ending either"

Odyssey was definitely a step in the right direction. I'd also tolerate the relative lack of story if Nintendo at least advertised and promoted the more story-driven ones half as much as they do the main series. But when it does, they often still don't mention much story at all. I went into both TTYD and Super Paper Mario expecting a silly, mildly-entertaining game that I'd forget about after the first playthrough. I came out like a kid coming out of a cinema who won't shut up about the movie they just saw. I never expected that out of a Mario game until I experienced it, and I want more of it.
 
Hailing Taquitos said:
to see it not taken seriously at all aside from a few times that are considered exceptions, kind of burns.

It's almost as it's not supposed to be.
 
Respawning at the beginning/checkpoint of the level rather then having to wait for the map to load, then waiting for the level to load just to continue with the level after you die. If I want to leave the level after dying I can just use the pause menu.