Mario Kart Tour

thing is i can't find mario kart tour on this list
it seems generally right as hated games like hotel mario, mario's time machine, sticker star, mario party advance, new soup 2 are at the top, whereas loved games like ttyd and odyssey are much lower down, but tour isn't there at all?

none of these games have gambling and currency systems employed to exploit people for real money so it's probably in its own tier of bad
 
Why do people care about top whatever lists anyhow? The only time I look at such things is when I'm hunting for games I might like but haven't tried yet.
 
I've got a ton of emulators on Wii U myself, mainly because Nintendo has shown that they are completely inept when it comes to releasing N64 and GCN games on Switch.
You've got to understand that until recently, the GameCube was a black sheep. It sold poorly and when the Wii U came out, it was too recent to be nostalgic. By now, people who love the console are at an age where they can fondly look back on it, but that audience still doesn't rival that of the NES, SNES, or N64. I think Nintendo's gonna appeal to GameCube fans soon, but we're not quite there yet.
 
I lost all respect for TheTopTens once I saw that King Dedede was both #2 for Best Kirby Characters and #1 for Worst Kirby Characters.
I like how you continuously act as if this website is a definitive ranking of the opinions of people on the internet when it absolutely isn't. I'd at the very least trust a website that let's me see the amount of people who voted on the poll and for what, which this website seems incapable of doing. Even then, I doubt the number is very high, probably a thousand at most, which is nowhere enough to get even a somewhat accurate opinion on the general consensus of which Mario game is considered the worst.
i don't treat it as definitive as there are often things which definitely don't seem right, e.g. iirc the list for worst paper mario games does have sticker star first, but colour splash is last, spm second last, pm64 second, and ttyd third, which doesn't match what the community thinks from my experience.

BUT if there is a general trend, then it probably means it's true e.g. bowser's inside story tends to always be pretty well respected across multiple lists so i think it's safe to say most people like the game (which does match my experience of the game's community reception otherwise)

Why do people care about top whatever lists anyhow? The only time I look at such things is when I'm hunting for games I might like but haven't tried yet.
to get a general view of what the community thinks, even though it's not reliable
 
I too have been playing quite a few mobile games as of late, and regularly play Mario Kart Tour. As in pretty much daily.

I genuinely think that the points and combo system is one of the greatest additions to Mario Kart gameplay in recent times. It's very satisfying to end up 1st with a Nonstop Combo, especially now that the game clearly tells you that. Reverse tracks were long overdue and I liked the return of Mission Mode through Bonus Challenges, many of them are well designed and fun. I don't even mind the amount of clones in the roster, I totally dig Yoshi (Egg Hunt) and if anything we had the return of Birdo and Diddy Kong, plus Hammer Bro and his other Bros are finally playable along with Pauline and... the Roving Racers (lolcheapness, they chose the easiest to implement original characters from Odyssey).

With that being said, apart from the disunctional controls and multiplayer, there is a huge, terrible issue: the monetization system. The Gold Pass is obviously the only one players are supposed to get, as is the only one with "sane" pricing, and that sanity is the price of Mario Kart 8 every year. It also paywalls 200cc, even in multiplayer lol.

The driver/kart/glider packs are a cruel joke, with Gold Dry Bones being paywalled behind a pack that costs as much as Mario Kart 7...

And then we have yet another gacha system. Granted, we can argue how Trading Card Games are gacha before gacha was cool, but at least the cards are tangible, this one is literally paying for a chance to get an immaterial object that can be enjoyed exclusively in this game. And you have to pay a lot, too: three digits of $ to empty a 100 items pipe, which is needed if one of the spotlight items you want is at the end of the pipe. And if you want a noncommon item that is in the pipes but is not a spotlight item? Good luck, you'll need it. And you'll likely need a lot of $$$ too. Granted, with a Gold Pass you get a lot of rubies to empty the pipe just by playing the game, and I got my Egg Hunt Yoshi without spending a dime, not even for the Gold Pass, but nonetheless those d/k/g packs and ruby packs are there to squeeze every dollar out of the whales, and it's risky, as even people who definitely can't afford being whales might spend a fortune there. And gacha is still eerily close to gambling.

If anything, Mario Kart Tour made me rediscover and reevaluate Super Mario Run, a little mobile game from Nintendo that sadly was review bombed by the players courtesy of its clear-as-petroleum premium pricing model (it rather looked like a fully free to play game instead of a fully paywalled game) with a price that was also pretty much double that of most premium mobile games. At the time it looked like a horrible deal, and it probably was. And still it's basically half the price of the cheapest of those weekly D/K/G packs in Mario Kart Tour lol. And Super Mario Run is a lot of fun too although maybe I'm praising just because I love Yoshi and in that sense the game is pure bliss:yoshi:.

So long story short: yes, I like some aspects of Mario Kart Tour and still play it, but I don't want to ignore how the monetization model is disgusting at best to the point of being grotesque in some aspects, I'd love for there to finally be a general regulation against this gambling-like gacha at least.
 
I aggree, I like the game but who in their right mind pays 100 bucks for rubbes?

People who have addiction problems, which include kids who don't quite understand the value of money yet. This is like asking, who would want to waste their life savings at casinos?
 
@Mister Wu you make a great post but make no mistake: gacha isn't eerily close to gambling. It IS gambling

also this link describes what psychological tricks they manipulate people into spending


and I'm going to share it again but if you have half an hour to spare you need to watch this, seriously, especially if you're playing this game or other free-to-play mobile games, and plan on playing more of this one and others

and I mean VERY SERIOUSLY because it'll explain why I hate Tour so much, it'll help you from being harmed by Tour and its ilk

 
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I believe Mario Kart Tour is one of the worst games Nintendo has made. I don't like the Gacha system or the lootboxes. I can compare it to some EA games that are bad. That is what I think of Mario Kart Tour.
 
Then you realize it's a touch screen racing game and there are better things you could be playing.
 
For a moment, let's ignore the gacha elements, and we'll even go further and ignore the microtransactions and the Golden Pass.

- Characters missing such as Luigi, Rosalina, their baby versions, Wario, Waluigi, and Bowser Jr., yet we get Peachette and Musician Mario (the latter being a separate character... for some reason).
- Graphics that aren't terrible but aren't fantastic either and are a tier below Mario Kart 7.
- Lack of online multiplayer, but bots use usernames of other players to make it LOOK like it's online multiplayer which is just really shady.
- Clunky controls.
- Characters being more useful on certain tracks (they get more items more often), thus killing any incentive to use your favorite character that the official Mario Kart games have. Unless you don't have the best character for the track, why would you EVER use anyone else? You would be stupid not to.

Yeah the game still sucks.
This is a post I made back when the game first launched. Aside from the first and eventually third point most of my takes still stand.
 
Realizes he is the only one who can ignore the gotcha system and just play the freaking game

That's fortunate you can ignore the psychological effects the game employs. More power to you. None of this discounts everything else that is horrid and wrong about the gacha system that actively DOES effect people do. I'm not even the target demographic for this type of system and even then I could feel the psychological hooks trying to latch onto me. My sister even contemplated on dropping 20 bucks for Mario that one time and I had to talk her out of it, out of sheer principle, to not do it, and she's staunchly against this bs too.
 
I think Sonic & All-Stars Transformed is on mobile too, but I haven't played it and I don't know how good it controls.
 
Nonchemical addiction can be just as harmful. And because there's no exterior chemical component to point at as the villain, it's often misunderstood in a way that directly harms the addict. Sex addiction, for example, is often portrayed as people just being horny miscreants hiding behind an excuse for infidelity and similar indiscretions. Those with eating disorders are dismissed as greedy, while on the opposite end of the spectrum, compulsive exercising is often overlooked because, hey, exercise is good for you, right? Not if you're doing it so much that you're actually tearing your body apart. Meanwhile, those with gambling problems or shopping addictions are all too easily written off as idiots who can't handle their money correctly. Nonchemical addictions is no less destructive than drug addiction[...] Societal misunderstanding regarding addiction can compound the problem but there are hundreds of thousands of businesses out there that do understand the power of addictive behavior all too well and use that understanding to make money.

[...]

A huge amount of mobile games and microtransaction-led Triple A games make the majority of their games from "whales", the tiny percent of players who spent thousands of dollars on a single game. Who are these whales? Are they just rich kids with more money than sense? Sure, some of them will be. But not all of them. Maybe not even most of them. Just look up the stories of the people who get themselves into debt over FIFA games. Or the children who get their parents into debt over such titles. And some of these spenders, some of these "whales", may indeed be addicts. They may be depressed people looking for a temporary high. Some of them may have their addictions actively egged on by complete fucking scumbags like Tribleflame CEO Torulf Jernstorm.

Testimonial:

I spent a good portion of my life constantly high and wasting all my money on drugs

I met my partner (now fiancee) in World of Warcraft and with her help, I finally managed to get sober.

One big part of going through rehab and trying to control my addictive behaviors, one of the things I learnt was to try and find a healthy replacement for the substance.

Obviously, being the chronically ill hermit and geek I am, I turned my focus back to my childhood love of video games.

This ironically, was around the time of the beta of Overwatch, and me and my WoW guildies loved it.

It was so much fun.

I loved the idea of collecting cosmetics for my favorite characters as I am a big collector.

and naturally fell into the trap of loot boxes.

I kept getting sucked in with the "spend more to get more" trap that a lot of publishers use to get people spending.

I lost track of the amount of money spent.

but thanks to rehab I could quickly identify that this was dangerous behavior and I quit playing the game.

I spent the next few years jumping from game to game, leaving when the microtransactions got too much to bear.

Rift was a nice distraction from WoW, and I had played it from beta.

And then it went free to play with lootboxes as well as a cash shop.

Guild Wars 2?
Cash Shop and lootboxes.

Deus Ex, a series I treasure?
Microtransactions

Assassin's Creed Origins?
Same thing.

The place where I once found distraction and salvation is now preying on my addictive nature and impulse spending problems.

It hurts, it really does.

I have to turn away from$100 AUD games because they've implemented microtransactions and the idea of popping in a few bucks to make life "easier" is so tempting and I keep falling for it.

Again and again.

My fiancee has taken away both both my debit card and my Paypal details to try and curb this.

It's this weird mentality of "It's only here for a limited time, and if I don't get it now, I may never get it again and complete my collection.

Hitting that BUY NOW button, seeing the rewards pop up, the spinning of the dice or slot wheels ticking past the rare loot.

The "just one more" rationale. It completely overrules any common sense like:

"You NEED this money to pay rent, or your medical bills, or FOOD."

this is what Mario Kart Tour preys on, and I LOATHE it for its existence
 
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