2001: A Mario Odyssey

Screw those terrible "lol long levels with everything but the kitchen sink mashed together and no checkpoints"

I will use that exploit and I will be very very happy to use it.
 
Progress so far: reached Bowser's Castle, but haven't done anything worthwhile there yet.

I have finally seen what this "out-of-place boss for a Mario game" looks like!
Unless I am mistaken, the Dragon boss is what everybody was referring to in their spoilers because I doubt Knucklotec is unexpected by Mario standards. And I must admit that it looks scary in part due to how realistic it is, and how Bowser managed to control this big beast somehow. On the other hand, the boss fight is not as difficult as I thought.

About Ruined Kingdom, I thought it would be something akin to the Ruins theme in many games, with just ruined architecture but in bright places, instead of a castle area that is a dark and dreary medieval tower.

I have finally overcome the two tough minigames in New Donk City and Bubblaine! I followed the moped trick and the 2P Cappy trick in order to overcome them, but I managed to get the 100 point Moons from either. The New Donk City is incredibly tense and a bit inconvenient due to the moped being tricky to position, but eventually managed to do it. The 2P Cappy trick is great mainly because Cappy moves really quickly, making it very good for returning the ball back. From my Friends list, I noticed that there are three others who overcome the challenge (Crackin55, Gamefreak75 and Freakworld).

For Luncheon Kingdom, there is a second golden turnip in a seemingly unreachable place (hint: not the ones near the soup and in the cheese blocks). I managed to reach there using a Hammer Bro to boost my jump and just reaching that place, but how do you normally go to the area with the second golden turnip?

Thank you for reading.
 
winstein said:
For New Donk City's Jump Rope minigame, how did you all do in this game? I have only managed to get 92 jumps at maximum with the moped trick, while only 58 if using regular jumps. When I looked at the leaderboards, I noticed that out of the 5 other friends playing the game, only 2 managed to get over 100 jumps (Freakworld and Gamefreak75), while the others got less than 50. Perhaps I should do this again when I can, but this is one of the hardest minigames I have encountered.
I waltzed[1] in, haven't even tried the minigame before aside from watching my friend attempt and fail, and I got around 117 with a bunch of short hops. Mainly, I was playing this for my friend who had an enormous trouble. The hardest part for me was getting the first jump in, lol. The trick to this minigame is to short hop: tap A lightly. If you played a lot of Smash Bros. and you're good short hopping in Smash Bros., this minigame is no problem. I think it's easy once you get a rhythm going.

[1] fittingly enough, I was the beautiful Wedding Dress Mario
 
I found out the natural solution for Mount Volbono's second turnip! You are supposed to...
Use the Lava Bubble cannon to go over the area and escape the Capture.

LeftyGreenMario said:
winstein said:
For New Donk City's Jump Rope minigame, how did you all do in this game? I have only managed to get 92 jumps at maximum with the moped trick, while only 58 if using regular jumps. When I looked at the leaderboards, I noticed that out of the 5 other friends playing the game, only 2 managed to get over 100 jumps (Freakworld and Gamefreak75), while the others got less than 50. Perhaps I should do this again when I can, but this is one of the hardest minigames I have encountered.
I waltzed[1] in, haven't even tried the minigame before aside from watching my friend attempt and fail, and I got around 117 with a bunch of short hops. Mainly, I was playing this for my friend who had an enormous trouble. The hardest part for me was getting the first jump in, lol. The trick to this minigame is to short hop: tap A lightly. If you played a lot of Smash Bros. and you're good short hopping in Smash Bros., this minigame is no problem. I think it's easy once you get a rhythm going.

[1] fittingly enough, I was the beautiful Wedding Dress Mario

As I have mentioned in my last post, I finally made it, although through using the scooter because its short and quick hops are consistent, making life easier for me. It's not the most elegant solution due to some of you doing natural jumps to accomplish the challenge, but I like that you can do this because some people can have difficulty doing light presses continuously like me.

Thank you for reading.
 
I understand. I think all those times of playing Smash Bros. and Mario Party made it easy but overall, it's not a super fun challenge. I think I can go as long as I want to, but I got bored extremely quickly after the moon flew out.
 
I'm still failing at it despite playing Smash Bros. at tournaments :D

What's the intended way of entering the floating inverted pyramit in Sand Kingdom from the bottom?
The 2D section which has a moon in a secret area is not accessible from the top of the pyramid which can be reached by electric wires, so it must be possible to reach the entrance at the bottom. However, the only way I found to do this was using the infinity flying glitch with Glydon.
Is there another way to reach the pyramid's bottom entrance after it raised off the ground, or is this a major oversight by the developers?
 
Has anybody used the NES filter when taking snapshots? I have never found a time when NES would be good to use, since the environments in Mario Odyssey have bright colours that the NES's limited palette won't do them justice. I have only taken one snapshot using the Game Boy filter, but only in an indoor area (Mount Volbono's Crazy Cap shop). At least the SNES is still pretty colourful, which I prefer.

Thank you for reading.
 
I have finished this game! While I understand that there are many Luigi fans here who wished he's got some involvement in this game, I am quite keen on the Mario, Peach and Bowser dynamic shown here, and to a lesser extent in Super Mario 64 and Super Mario Sunshine (two games that are incidentally completely absent of Luigi, unless you want to count Green Mario as Luigi). One of the complaints regarding Mario I have seen is that Mario's not known for his wide range of expressions (something Luigi has in spades), so it's great that this game opened up Mario to a wide range of expressions that you don't normally see.

Thank you for reading.