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I waltzed[1] in, haven't even tried the minigame before aside from watching my friend attempt and fail, and I got around 117 with a bunch of short hops. Mainly, I was playing this for my friend who had an enormous trouble. The hardest part for me was getting the first jump in, lol. The trick to this minigame is to short hop: tap A lightly. If you played a lot of Smash Bros. and you're good short hopping in Smash Bros., this minigame is no problem. I think it's easy once you get a rhythm going.winstein said:For New Donk City's Jump Rope minigame, how did you all do in this game? I have only managed to get 92 jumps at maximum with the moped trick, while only 58 if using regular jumps. When I looked at the leaderboards, I noticed that out of the 5 other friends playing the game, only 2 managed to get over 100 jumps (Freakworld and Gamefreak75), while the others got less than 50. Perhaps I should do this again when I can, but this is one of the hardest minigames I have encountered.
LeftyGreenMario said:I waltzed[1] in, haven't even tried the minigame before aside from watching my friend attempt and fail, and I got around 117 with a bunch of short hops. Mainly, I was playing this for my friend who had an enormous trouble. The hardest part for me was getting the first jump in, lol. The trick to this minigame is to short hop: tap A lightly. If you played a lot of Smash Bros. and you're good short hopping in Smash Bros., this minigame is no problem. I think it's easy once you get a rhythm going.winstein said:For New Donk City's Jump Rope minigame, how did you all do in this game? I have only managed to get 92 jumps at maximum with the moped trick, while only 58 if using regular jumps. When I looked at the leaderboards, I noticed that out of the 5 other friends playing the game, only 2 managed to get over 100 jumps (Freakworld and Gamefreak75), while the others got less than 50. Perhaps I should do this again when I can, but this is one of the hardest minigames I have encountered.
[1] fittingly enough, I was the beautiful Wedding Dress Mario

winstein said:How do you all name the individual levels?
Yeah, thats always been the case. NSMB series aside.TheSuperStarSaga said:TFW a mainline Mario game has more creativity than a Mario RPG... goddammit.
winstein said:How do you all name the individual levels?
Mcmadness said:Yeah, thats always been the case. NSMB series aside.TheSuperStarSaga said:TFW a mainline Mario game has more creativity than a Mario RPG... goddammit.
freakworld said:winstein said:How do you all name the individual levels?
Hutland, Kaskadenland, Wüste, See, Wald, Insel, Stadt, Küstenland, Polarland, Schlemmerland, Ruinenland, Bowsers Land, Mondland, Pilz-Königreich, Finstere Seite, Stockfinstere Seite
That quote was referring to a game that was controversial even among RPG fans and the 'afraid to not play it safe' thing mostly started with Sticker Star, with it and Color Splash being the most obviously affected by it. I'm not sure how anyone could think Super Paper Mario played it safe. Even if you don't like it, it took a lot of risks which isn't really deniable. Talking in terms of locations, characters and story here. And it applies to TTYD as well, slightly less but still applies.memoryman3 said:Mcmadness said:Yeah, thats always been the case. NSMB series aside.TheSuperStarSaga said:TFW a mainline Mario game has more creativity than a Mario RPG... goddammit.
"Mario is not our IP" was literally a quote from one of the RPG directors. They are probably afraid to not play it safe. It's why I never really gave them my time.