2001: A Mario Odyssey

SMSbluecoin.png


Because of these bad boys.
 
Am I the only one who thinks that only losing 10 coins from dying (Similar to Kirby's Epic Yarn, where getting hit will only make you lose gems) is going to make the game easier, or too easy?
 
Since the game is about exploration and problem solving rather than getting from point A to B, I don't think so. Remember, games like Banjo-Tooie and DK64 had no lives either. They almost seem pointless in a sandbox type game.
 
Julia-BM said:
Am I the only one who thinks that only losing 10 coins from dying (Similar to Kirby's Epic Yarn, where getting hit will only make you lose gems) is going to make the game easier, or too easy?

Even with lives the game is going to be easy.
 
I like that they removed the lives because it was pointless. It was so easy to make lives in SMG2, SM3DL, and SM3DW. It also just wasted time if you happened to run out of lives or if you get all these lives and then you turn off the game, come back and then you are back at the default amount.
 
10 coins from dying is more of a penalty than lives though I still wish Nintendo can streamline the animation, like make you lose 10 coins right on death rather than AFTER death. Also, the death animations suck in this game.
 
As the others said lives are pretty pointless in a sandbox game like this. When playing soemthing like SM64, it feels like a pure waste of time when the Game Over screen pops up - as it doesn't cost any progress in the game, the only thing I have to do after a Game Over is to re-enter the castle and find the way to the course I want to collect stars in.
10 coins in my opinion is not enough of a penalty for the loss of a life on the other hand, especially considering how easy you can accumulate a great amount of coins in this game. Also, I would've changed the 100-coin moons to 100-regional-coin moons, to make them a bit more difficult and to award the player for collecting all 100 of those in a kingdom.
 
While having no lives may make it impossible to get game overs, you'd still have to maintain your health supply during boss fights; losing all your health means that you'll have to restart the boss fight from the very beginning.