What new things should Nintendo add in Mariokart 9 (Next Mariokart)

I wish the lightning bolt didn't remove coins
 
Character alts that have slight stat changes. Villager does this in MK8. Why shouldn't Metal Mario just be an alt for Mario, with different stats?
 
I think because he's in a completely different class out right. No other alts like Villager or Tanooki Mario gets a different class change, only minor differences between each other.
 
Baby Luigi said:
I think because he's in a completely different class out right. No other alts like Villager or Tanooki Mario gets a different class change, only minor differences between each other.

Pretty much this. The Fire Mario, Ice Mario, and Flying Mario power-ups don't affect Mario's weight in any way. The Metal Mario power-up literally makes Mario too heavy to swim, and he doesn't even take any damage if a Thwomp crushes him.

Of course, the biggest sense of irony is knowing that Gold Mario is an alternate Metal Mario palette, and yet Gold Mario has never demonstrated having Metal Mario's heavyweight properties or damage resistance; he could still swim like normal, and is not impervious to enemy attacks.
 
I get the feeling the developers care little about using whatever traits a character had in the platformers to decide their stats in Mario Kart.
 
Luigi 64DD said:
I get the feeling the developers care little about using whatever traits a character had in the platformers to decide their stats in Mario Kart.

Even if that were the case, all the alternate Yoshi and Shy Guy colors did not have any stat differences. Villager was pretty much the only character in Mario Kart 8 with an alternate palette that has different stats.
 
This thread sure hasn't seen much action lately, so I might as well input some speed multiplier mechanic concepts that I have...

Speed multiplier affects all forms of mobility; ground speed, water speed, air speed, and anti-gravity speed.

00: 0.9375
01: 0.94375
02: 0.95
03: 0.95625
04: 0.9625
05: 0.96875
06: 0.975
07: 0.98125
08: 0.9875
09: 0.99375
10: 1

Speed multiplier is determined by the vehicle's traction stat.

1.00/6: 0.9
1.25/6: 0.905
1.50/6: 0.91
1.75/6: 0.915
2.00/6: 0.92
2.25/6: 0.925
2.50/6: 0.93
2.75/6: 0.935
3.00/6: 0.94
3.25/6: 0.945
3.50/6: 0.95
3.75/6: 0.955
4.00/6: 0.96
4.25/6: 0.965
4.50/6: 0.97
4.75/6: 0.975
5.00/6: 0.98
5.25/6: 0.985
5.50/6: 0.99
5.75/6: 0.995
6.00/6: 1

Speed multiplier is determined by the vehicle's traction stat.

1.00/6: 0.6
1.25/6: 0.615
1.50/6: 0.63
1.75/6: 0.645
2.00/6: 0.66
2.25/6: 0.675
2.50/6: 0.69
2.75/6: 0.705
3.00/6: 0.72
3.25/6: 0.735
3.50/6: 0.75
3.75/6: 0.765
4.00/6: 0.78
4.25/6: 0.795
4.50/6: 0.81
4.75/6: 0.825
5.00/6: 0.84
5.25/6: 0.855
5.50/6: 0.87
5.75/6: 0.885
6.00/6: 0.9

Speed multiplier is determined by the vehicle's traction stat.

1.00/6: 0.3
1.25/6: 0.32
1.50/6: 0.34
1.75/6: 0.36
2.00/6: 0.38
2.25/6: 0.4
2.50/6: 0.42
2.75/6: 0.44
3.00/6: 0.46
3.25/6: 0.48
3.50/6: 0.5
3.75/6: 0.52
4.00/6: 0.54
4.25/6: 0.56
4.50/6: 0.58
4.75/6: 0.6
5.00/6: 0.62
5.25/6: 0.64
5.50/6: 0.66
5.75/6: 0.68
6.00/6: 0.7

Traction stat value of 4.00/6 and below can't drift on medium off-road at all without turbo boosts.
Traction stat value of 4.25/6 can only drift on medium off-road without turbo boosts if the player has 8+ coins.
Traction stat value of 4.50/6 can only drift on medium off-road without turbo boosts if the player has 2+ coins.
Traction stat value of 4.75/6 and above can drift on medium off-road, regardless of the player's coin amount.

Speed multiplier is determined by the vehicle's traction stat.

1.00/6: 0.15
1.25/6: 0.1625
1.50/6: 0.175
1.75/6: 0.1875
2.00/6: 0.2
2.25/6: 0.2125
2.50/6: 0.225
2.75/6: 0.2375
3.00/6: 0.25
3.25/6: 0.2625
3.50/6: 0.275
3.75/6: 0.2875
4.00/6: 0.3
4.25/6: 0.3125
4.50/6: 0.325
4.75/6: 0.3375
5.00/6: 0.35
5.25/6: 0.3625
5.50/6: 0.375
5.75/6: 0.3875
6.00/6: 0.4

50cc: 0.8
100cc: 0.9
150cc: 1
Mirror: 1
200cc: 1.5

In 50cc, vehicles can't go faster than 80 km/h.
In 100cc, vehicles can't go faster than 90 km/h.
In 150cc and Mirror, vehicles can't go faster than 100 km/h.
In 200cc, vehicles can't go faster than 150 km/h.

Mini-Turbo: 1.08824
Turbo Boost: 1.17647 + ignores all off-road speed multipliers
Invincibility: 1.17647 + ignores all off-road speed multipliers
Slipstream: 1.17647
Tiny: 0.8625
Reverse: 0.25

The off-road speed multiplier concepts are basically an attempt to give the traction stat more viability. Higher traction would mean less speed lost when traveling on slippery roads or going off-road, which can potentially give certain lightweight combinations an advantage against the heavier combinations at certain race tracks.
 
memoryman3 said:
Your Coin Multiplier would mean that 150cc = 100cc when you are at 0 coins...

No it won't. In the 150cc, if the slowest combo travels at 80 km/h with 10 coins, it would end up traveling at 75 km/h with no coins. In the 100cc, the slowest combo would travel at 72 km/h with 10 coins.