Ok I beat the game. My thoughts are the same as the previous post I made: a pretty good game with terrible design decisions. Graphics and art style are great, music is absolutely fantastic, (most of) the levels are more varied than Sticker Star, and the dialogue is great. Huey is also a great partner with actual meaningful characterization and worth compared to the wretched Kersti whose only characteristic was being a ginormous bitch.
Anyways, here are the 3 most egregious faults of the game (imo) among many (I'll list other things I didn't like):
1) Kamek. Fuck Kamek. Absolute worst character in this game and this is coming from someone who actually likes Kamek and didn't mind him in Sticker Star. In this game he'll randomly show up to just fuck your shit up. There's no indication he's coming either. When you start the battle and hear that terrible laugh, you already know you're in for a miserable time, either by changing your items to worn shoes or hammers or randomizing your cards so you don't know which is which. The fact that he can literally put you in unwinnable battles under certain circumstances is fucking garbage game design and I'm shocked they let swill like that fly. Also he's supposed to be uncommon but I swear I got him 3 times in a span of about 15 minutes. Finally killing him was cathartic. I hope he's dead in Paper Mario games for good.
2) Instant-death sequences. Those are garbage. Period. There is no (and there shouldn't be any) defense for this. The game will randomly throw you into an instant death sequence without you knowing it. Hey shithead, didn't react in 1 millisecond the event started? Have fun dying! What's that, the camera is at a stupid angle during the sequence and you didn't see the crate? Too bad. Seriously, all these do is piss you off. They're not fun and they add nothing to the game unless you're a masochist. After you die you get sent back to the title screen. Like, at least put me back to the save block before? Absolutely atrocious.
3) The Shy Bandit is also awful. It'll randomly spawn somewhere and pick a spot to suck the color out of. If you aren't quick enough, he'll revert all your progress on that. The worst part is, since it's random, you can be on the other side of the map and he'll throw his boomerang one space away from him, meaning you literally have no time to reach him. Another unwinnable sequence. Why do they do this? He can also pull a Jesus and walk across paths you haven't made yourself, so yeah. Failed to get 100% on that level, but were at like 97%? How about starting from 0% again, dork!? Hahaha great game design that is totally rewarding to the player. You can thankfully save scum the hell out of this turd, but that doesn't change anything I mentioned.
Other atrocious things:
-They ruined Sniffit or Whiffit. Now you have to pay 1000 coins for the insta-win (and have 30 slots available). Granted, money is easy to come by in this game, but still.
-Things are literally needed for the boss fights. Lack the thing? Expect an instant death. Unlike in Sticker Star where it was possible to beat bosses without the Thing (though it was still a chore in frustration), you can only win by using the specific Thing(s). Why did they double down on this? Also there are like twice as many Thing cutouts needed in the overworld compared to SS so nice job improving that...
-Not atrocious, but I wish some of the Koopalings got more screen time, if only for the fact that most appear for like 30 seconds and then you battle and kill them (Roy appears for maybe 5 seconds though). Morton and Lemmy got a decent amount (and I guess Larry too if you count certain preceding events).
It seems like I hate this game, but I don't. I just hope they improve on all the stuff I mentioned. It's a step in the right direction after the rock bottom Sticker Star.