Top 5 - 10 - 20 Mario Disappointments.

Luigi 64DD said:
LeftyGreenMario said:
Though I hate Galaxy 2 and I also kind of dislike Sunshine. Sunshine is the worst 3D Mario platformer, though.
I don't see why Galaxy 2 is worse than Galaxy 1, aside from not having as good a story. Besides, the Green Star thing is less repetitive than Galaxy's playing the entire game again except as Luigi. Also, you can play as Luigi more than Mario if you want, which is nice for me, Luigi 64DD, but probably not so great for you, LeftyGreenMario.

People keep forgetting we're twins, so we alternate the Luigi mode of Super Mario Galaxy and thus benefits both of us.
 
Luigi 64DD said:
I don't see why Galaxy 2 is worse than Galaxy 1, aside from not having as good a story. Besides, the Green Star thing is less repetitive than Galaxy's playing the entire game again except as Luigi. Also, you can play as Luigi more than Mario if you want, which is nice for me, Luigi 64DD, but probably not so great for you, LeftyGreenMario.
It doesn't really do anything on its own. Galaxy had the benefit of novelty, Galaxy 2 had the opportunity to improve on Galaxy. It didn't. It gave us some good levels, some half-assed ones, removed good powerups (Ice Flower and Red Star), introduced one decent powerup with the rest being crap, and blatantly recycled many levels and concepts. It also gave us seriously half-assed Green Stars, which is arguably as stupid as playing as Luigi again (Luigi isn't even at the right proportions; neither is Mario though).

P.S. I also really like Luigi. :<

Michael Palin said:
Sunshine is a weird situation because the game itself is ok, but the technical details like camera and controls failed pretty badly.
When level design is broken, it's REALLY broken.
 
LeftyGreenMario said:
When level design is broken, it's REALLY broken.
To better focus this interesting discussion about this game that even I considered with perplexity at the beginning, but that in the end I think was a big step forward for the franchise in terms of characters and locations, with Isle Delfino even being featured in both Mario Kart 8, SSB4 and the Minecraft Mash-Up pack, would you reconsider it if all the abstract parts - Secrets, Pachinko, Sand Bird, Lily Pad and the like - were removed from it, or you think that even the more realistic, exploration-based stages had glaring flaws?
 
Nothing is wrong with the theme. Game isn't bad, even. When the game feels broken, however, it feels broken throughout several ways. Panchinko Manchine isn't broken because it's abstract, it's broken because the way it's designed. Invisible walls, Mario taking fall damage in the weirdest places, Mario slamming his face into a wall; the trampoline launching Mario, but Mario can't launch all the way because it forces him into a wall jump animation that halts all momentum.

Not saying that it didn't expand on the Mario universe, but gameplay-wise, it leaves a lot to be desired, and I understand that it's considered overall a failure and is the reason we changed to a Galaxy-like format with linear planet hopping. For those who want games like the first two 3D Mario, it's mainly Super Mario Sunshine's fault for being the mess it was.
 
Galaxy 1 is a horrible marriage of the worst bits of the old Mario games, the Sonic Adventures, and Star Wars. Not to mention the godawful motion controls.

Galaxy 2 is just Galaxy 1 infected by NSMBS.

3DWorld is a bastard child of Mario Party and NSMB while also being a bastardization of SMB2USA.
 
Those are all pretty vague statements. I don't understand how it's a marriage of the worst bits of all those games at all. Motion controls can be annoying, especially when you're manta surfing or rolling on the ball, but overall, I think it's inoffensive.

I don't see how 3D World has anything to do with Mario Party. So again, elaborate.

And I don't see how New Super Mario Bros. is dragged into those games. Aside from maybe 3D World, which has 2D Mario gameplay, but on a 3D plane, which has little to do exclusively to New Super Mario Bros..
 
I had no trouble with the notion controls at all, unless you count Sling Pods as motion control. Fuck Sling Pods.
 
5. Art style/music for Yoshi's New Island
4. Mario Tennis: Ultra Smash
3. Super Mario Land
2. Daisy
1. Baby Daisy
 
I mean, I wouldn't count Baby Daisy as a disappointment if there are no expectations of her in the first place.
 
Nah, she can be a disappointment for existing and basically being a green light for Nintendo to think pulling Baby Lazylina out of their corporate asses is a mite acceptable.
 
I found yet another big disappointment.

Taking too long to implement Peach as a playable character in a 2.5D Mario game. This was supposed to be done for NSMBWii but they scrapped it. They took until 2016 when graphics hardware became powerful with modern R&D to finally implement her in a 2.5D Mario platformer. Man if NSMB Switch comes out, Peach better not be kidnapped. They should make her a playable character and have the Sprixie Princesses reprise their role or something.