Your ideas of what should be implemented in a Mario game/Your Mario game ideas.

Magikrazy said:
Pwwnd, I don't understand what your point is.

Edit: Limit Peach's kidnappings to 2? In one game? Or do you mean only have her kidnapped 2 more times ever?

I mean limit it to only 1 or 2 kidnappings in each installment and make her a playable character in a title after the second or first installment.
 
Pwwnd123 said:
CosmicTanooki364 said:
In 2D Mario:
~Drop the live system and add Rayman Origins level of challenge and difficulty.
~Give Mario a basic melee attack that he can do as Small Mario/Super Mario.
~Allow Mario to progressively learn new abilities and moves as he progresses throughout his journey.
~Stop relying so heavily of the standard world motifs.
~When multiple characters are playable, Give Mario a ability that makes him stand out from the rest instead of making him the "Jack of all trades" character.

In 3D Mario:
~Drop the live system.
~Bring back the Super Mario 64/Super Mario Sunshine style health system, but compensate by making the enemies tougher.
~Allow Mario to progressively learn new abilities and moves as he progresses throughout his journey.
~Bring back large hubworlds with things to do and NPCs to interact with, maybe add some side quests?
~When multiple characters are playable, Give Mario a ability that makes him stand out from the rest instead of making him the "Jack of all trades" character.

Dropping the live system will make both 2D and 3D Marios to be just as tedious and atrocious when you get a game over. It'll be even worse if it involves going back to the title screen like in Castlevania Symphony of the Night and the other Metroidvanias in the Castlevania franchise (includes Lament of Innocence and Curse of Darkness). Seriously that was the AVGN's complaint towards games that take him back to the title screen. But if there is a health upgrade option like in the Metroidvanias then it's okay.

I got something to add on.

Limit Peach's kidnappings to only 2 and make her a playable character.

What I was suggesting by removing the live system is that whenever Mario dies, he respawns from the last checkpoint similar to how Rayman does in Rayman origins.
 
Yeah, that's what everyone wants in the plaformers. Also, when Mario dies, make the respawn nearly instant like in the Rayman games. It's less frustrating when instant respawn is there in the harder levels. Also, add more checkpoints in general, perhaps every time Mario enters a door or a Warp Pipe rather than predefined checkpoints. Those predefined checkpoints can still be there, to power up Mario, but there should be more small checkpoints.
 
lives became obsolete when the ability to save was introduced

im legitimately baffled that Nintendo still uses them for their platformers (e.g., Mario, Donkey Kong, Kirby)
 
Magikrazy said:
lives became obsolete when the ability to save was introduced

im legitimately baffled that Nintendo still uses them for their platformers (e.g., Mario, Donkey Kong, Kirby)
And games like Rayman used to use lives, but it was quickly abandoned. Which leaves me even more puzzled.

Nintendo isn't the only one still stubbornly sticking to lives, though. Think Sonic.
 
Mario Party Σ said:
Magikrazy said:
lives became obsolete when the ability to save was introduced

im legitimately baffled that Nintendo still uses them for their platformers (e.g., Mario, Donkey Kong, Kirby)
And games like Rayman used to use lives, but it was quickly abandoned. Which leaves me even more puzzled.

Nintendo isn't the only one still stubbornly sticking to lives, though. Think Sonic.

Yeah, the Castlevania series moved on from lives, the Metroid series has no lives and so many other franchises moved on.
 
Pwwnd123 said:
Mario Party Σ said:
Magikrazy said:
lives became obsolete when the ability to save was introduced

im legitimately baffled that Nintendo still uses them for their platformers (e.g., Mario, Donkey Kong, Kirby)
And games like Rayman used to use lives, but it was quickly abandoned. Which leaves me even more puzzled.

Nintendo isn't the only one still stubbornly sticking to lives, though. Think Sonic.

Yeah, the Castlevania series moved on from lives, the Metroid series has no lives and so many other franchises moved on.
So they can't lose?

A pack of Mario Maker that includes super Mario Bros 2 elements if Mario Maker is made without it.
 
It's still possible to die and respawn from the last checkpoint. Lives are just useless and redundant. They don't determine what makes a game difficult: level design does.
 
Mario Party Σ said:
It's still possible to die and respawn from the last checkpoint. Lives are just useless and redundant. They don't determine what makes a game difficult: level design does.

I think Super Mario Galaxy 3 and Super Mario Sunshine 2 should get rid of lives and make you respawn from the last checkpoint.
 
Or how about no Galaxy 3 or Sunshine 2?

Why does everyone want those? Especially when people complain that Mario has gone stale?