Some spin offs I wouldn't mind being made.

So, basic concept of a Baby Mario mystery dungeon game. Why baby? Because the idea just screams baby characters to me for some reason.

Anyway, you'll start with just the bros playable. They'll be hanging out with peach and toadsworth at the castle, then magical junk happens and the castle's courtyard gets turned into a mystery dungeon, confused by why this happens, the bros investigate. This would be the tutorial level. They find a boss inside and defeat it, but find out nothing about why this occured, leaving they go back to the castle but are forced to flee it as the dungeon engulfs the entire thing.

Going to toad town, they learn from the locals that apparently these dungeons have been popping up all over the kingdom. This is where the game introduces more of its indepth mechanics and opens up a few dungeons for you to explore in.
 
I would love a Mario game that is like the board game Clue. Imagine solving mysteries on Peach's Castle, the Comet Observatory, Delfino Plaza, etc... Every stage would have its own set of victims and suspects, for example, in Delfino Plaza, the victims would be Pianta, Noki or other islanders, and the suspects could be Petey Piranha, Gooper Blooper, and so on. On the Comet Observatory, the victims could be the Lumas or the Toad Brigade, and the suspects could be Dino Piranha, Bonefin or other Super Mario Galaxy bosses.
 
Mcmadness said:
So, basic concept of a Baby Mario mystery dungeon game. Why baby? Because the idea just screams baby characters to me for some reason.

Anyway, you'll start with just the bros playable. They'll be hanging out with peach and toadsworth at the castle, then magical junk happens and the castle's courtyard gets turned into a mystery dungeon, confused by why this happens, the bros investigate. This would be the tutorial level. They find a boss inside and defeat it, but find out nothing about why this occured, leaving they go back to the castle but are forced to flee it as the dungeon engulfs the entire thing.

Going to toad town, they learn from the locals that apparently these dungeons have been popping up all over the kingdom. This is where the game introduces more of its indepth mechanics and opens up a few dungeons for you to explore in.

interesting i'd play that
 
Anser said:
I would love a Mario game that is like the board game Clue. Imagine solving mysteries on Peach's Castle, the Comet Observatory, Delfino Plaza, etc... Every stage would have its own set of victims and suspects, for example, in Delfino Plaza, the victims would be Pianta, Noki or other islanders, and the suspects could be Petey Piranha, Gooper Blooper, and so on. On the Comet Observatory, the victims could be the Lumas or the Toad Brigade, and the suspects could be Dino Piranha, Bonefin or other Super Mario Galaxy bosses.
Motley Bossblob with the magic wand in World 3
 
Mcmadness said:
So, basic concept of a Baby Mario mystery dungeon game. Why baby? Because the idea just screams baby characters to me for some reason.

Anyway, you'll start with just the bros playable. They'll be hanging out with peach and toadsworth at the castle, then magical junk happens and the castle's courtyard gets turned into a mystery dungeon, confused by why this happens, the bros investigate. This would be the tutorial level. They find a boss inside and defeat it, but find out nothing about why this occured, leaving they go back to the castle but are forced to flee it as the dungeon engulfs the entire thing.

Going to toad town, they learn from the locals that apparently these dungeons have been popping up all over the kingdom. This is where the game introduces more of its indepth mechanics and opens up a few dungeons for you to explore in.
In progress tomorrow.

Love the idea.