Unpopular opinions about the Super Smash Bros series.

Air Conditioner said:
but are Brawl's mechanics really that awful?
Just remove tripping and I think Brawl's mechanics are just fine.
 
OK heeere we go:
-I don't like Cloud at all. Both his moveset and the fact he's in Smash altogether.
-I didn't care for Lucas both in Brawl or in SSB4.
-Brawl's physics and mechanics are fine, tripping-aside
-6 is an absolutely ok number for Fire Emblem characters. (the problem to me is only 5 Zelda characters, 2 DK characters, but the fact FE has 6 is of little relevance on the matter to me)
 
Air Conditioner said:
Melee is so controversial that your opinion is probably unpopular whether it's positive or negative lol.

I like all the Smash games but Brawl is the most underrated, I don't understand why modders felt the need to transform it into Melee 2.0 (New characters/stages fine, but are Brawl's mechanics really that awful?)

Project M is not even close to being Melee 2.0.
 
Of all the Smash games DK has appeared in, I think his best voice clips are from Brawl.

Brawl's menu theme is my favorite.

Brawl is overall a better game than Melee, but there are more stages in Melee that I enjoy playing on than in Brawl (14 out of 29 in Melee, and 18 out of 41 in Brawl).

Gear Getaway is my favorite music track in Smash 4.

The hardest part about Smash 4's Classic mode when playing on 8.0 or higher are the danger zones inside Master Fortress.

Temple is not my favorite Smash stage of all time. That's a tie between Melee's Peach's Castle, Jungle Japes, N64 Kongo Jungle and Delfino Plaza. I still love Temple though.

I don't mind Brawl's "realism".
 
GalacticPetey said:
Its still slooooooooooow as hell. And floaty. I feel like my character's in a bouncy house when I play.

To be fair, falling like anchors can be very bad for recovery. At least in Brawl in Smash 3DS / Wii U, Fox actually has a chance to pull off long-ranged recoveries (which is even more possible in Smash 3DS / Wii U, where Fox Illusion doesn't leave Fox helpless).
 
MnSG said:
GalacticPetey said:
Its still slooooooooooow as hell. And floaty. I feel like my character's in a bouncy house when I play.

To be fair, falling like anchors can be very bad for recovery. At least in Brawl in Smash 3DS / Wii U, Fox actually has a chance to pull off long-ranged recoveries (which is even more possible in Smash 3DS / Wii U, where Fox Illusion doesn't leave Fox helpless).
Doesn't stop Fox from being the best character in Melee.
 
GalacticPetey said:
Doesn't stop Fox from being the best character in Melee.

Still, you get the idea. The only thing that pretty much keeps Melee Fox in check is his high falling speed.

In a similar dilemma, Brawl Meta Knight's main flaw is his lack of projectiles, and yet that didn't stop him from dominating against pretty much the whole entire roster.
 
Fox's recovery being bad in Melee is a joke, he takes forever to die if you don't 0-to-death or cheese him. Mixup potential more than outweighs his fall speed

And better recovery across the board =/= a good thing for Smash

Brawl's mechanics for casual play are completely whatever because party game but anything past that and the lack of control of your character in that game is very very jarring