What gamers do you hate?

but are you seriously wishing death on someone simply because they don't like something you like?

gee and i thought you were against the death penalty
 
Nah, I just wish fire a blazin' on Miis, NSMB, Sonic, and Motion Controls.
 
on occasion I've liked it, IE party games
but with the wii, every 3rd party developer went nuts with it, FPS with motion control, nuh-uh no fun
 
I only hate Coddies and FIFAies. And people who only care about the graphics. I'm fine with other people's opinions.
 
Squirtle said:
I only hate Coddies and FIFAies. And people who only care about the graphics. I'm fine with other people's opinions.
Codfish haters unite!
But yeah, graphics-only people suck.
 
And gamplay-only people aren't exactly the most pleasant to interact with.
 
Halayà úbe Praseodymium Mario said:
And gamplay-only people aren't exactly the most pleasant to interact with.
i shall humbly acknowledge your passive-aggressive comment about discussions on this forum with this smiley

: )
 
I tend to not get along that well with people who take a shit on storytelling in video games.

Mostly because those people are staunch believers in "storytelling in a game = hour long cutscenes". If it was true that would actually be a pretty valid reason to be scared of storytelling because hour long cutscenes are seldom beneficial for fluent gameplay. But then there's a group of people who adamantly refuse to believe storytelling can be anything else, and who will go apeshit ballistic on you if you even dare imply you're talking about there being stories in their games.

If you want an example of storytelling not getting in the way of game mechanics, take a look at cookie clicker, as banal as that sounds. It's a super simple browser game about clicking on buttons to make numbers go up. Yet in its simplicity it somehow manages to build a world behind itself, and tell a story about a cookie manufacturer's rise to power, gradually turning the world they live in from a normal neighborhood into a hellish nightmare, getting mixed up in a grandmother-driven conspiracy, and making deals with elder gods. All without a single cutscene. And the best thing is: If you don't give a shit, you can actually just ignore it and you won't be at a disadvantage for it. I find that fascinating.

If more games were to follow that example of subtle, unobtrusive storytelling that accentuates, but does not impede the flow of the game, I'm sure the number of people complaining about stories in games would greatly decrease. If a game like that can do it, other games can too. I'm sure of it.