Donkey Kong Country: Tropical Freeze

My friend and I played through the game getting to World 2. Sawmill Thrill's N and secret portal have pissed us off for quite some time, World 2 I find it a big step harder than Returns World 8. I find it having less barrels and longer levels
 
watched an lp of the first world of this game and so far it looks excellent.

Also those visuals are just just.. amazing
 
Elsa said:
Ira Gamagoori said:
To be honest, I haven't unlocked any of the K levels yet, but I'm hoping they aren't as brutal as some of the DKCR ones, like Perilous Passage or Treacherous Track.
oh, you're in for quite the surprise

1-k requires so much precision and leaves so little room for error it just makes me want to punch the screen. granted, i wanted to do that with all the temples in DKCR, but not to this extent

also, i always found jagged jewels to be one of the harder temples

I unlocked it and just the name of the stage itself is off-putting (Swinger Flinger, obviously means vines will be involved). I'm hoping that at least if you die, there's a barrel. That'd make it more tolerable than the temples in DKCR where if you screwed up, you're on your own for the majority of the time.

On a side note, I've got every puzzle piece and KONG letters in Worlds 1 and 2.
 
The game is a perfection in level design. It is just more fun than bland by comparison 3D World. Maybe I hold that opinion now because very few levels in 3D World put up much resistance. The only challenging level was Champions Road. All other levels were moderate at best. The game looked beautiful but was hysterically easy, yes, even going for 100 percent. Even Champions Road was not much trouble if you brought power ups which I refused to. I'm not saying it was bad, it just cannot compare to this game. This game not only looks beautiful, sounds beautiful, it doesn't hold your hand.

It's not a game that a five year old could get through the main story, or a ten year old could ever hope to 100%. I enjoy the rush of knowing I could die at any moment, even with a great deal of skill brought to the table. They even did away with the annoying Super Guide! Tropical Freeze has segments with more technical difficulty than Battletoads. It still doesn't compare to Battletoads with the complete psychological fear of running out of a few lives and having to start the whole game over, and Tropical Freeze gives a ton of extra balloons, but I'm just saying AT TIMES on a technical level at spots, no other things considered.

I'm not saying 3D World sucks, but I would have been so bored after playing this first. Dream Team offered a challenge suitable for older gamers, so why never ever the new Mario platformers? Oh well. I am glad that there is a game not for small kids with the colorful cartoony-type characters I still love. I am no expert, I have been dying a lot, and have also been playing greatly at times. It makes it more exciting when it doesnt cater to a more casual audience. It is nice to have a game for gamers. Donkey Kong Country is becoming my favorite series of all time. And as for the little kids who are playing this, it is about time they learn the depravity that gamers from the 80s felt, of not being able to beat every game they own. It is about time that this spoiled super guide generation learns how to survive in the jungle from which young gamers have been far too removed for too long.
 

So basically...

3D World is not as good as I wanted it to be because it was not hard. Every game should be hard. That's why I like Donkey Kong Country, because it is hard. Anyone who has a problem with the difficulty needs to know that that's what we indured during our time and you need to too!

Okay, so with that logic...

Black people went through segregation and slavery, so the next generation should witness it too just to feel what they felt during that time.

I don't really like this way retro gamers are about difficulty in games or things that are meant to help you. Also, there is still the items which are really game breaking this time and such so I think that's why the super guide doesn't exist any more.
 
Ira Gamagoori said:
Elsa said:
Ira Gamagoori said:
To be honest, I haven't unlocked any of the K levels yet, but I'm hoping they aren't as brutal as some of the DKCR ones, like Perilous Passage or Treacherous Track.
oh, you're in for quite the surprise

1-k requires so much precision and leaves so little room for error it just makes me want to punch the screen. granted, i wanted to do that with all the temples in DKCR, but not to this extent

also, i always found jagged jewels to be one of the harder temples

I unlocked it and just the name of the stage itself is off-putting (Swinger Flinger, obviously means vines will be involved). I'm hoping that at least if you die, there's a barrel. That'd make it more tolerable than the temples in DKCR where if you screwed up, you're on your own for the majority of the time.

On a side note, I've got every puzzle piece and KONG letters in Worlds 1 and 2.
yeah, there's a barrel, though i don't really think it makes much of a difference

i've really been thinking that DK's harder to control in this game than the last one. he has more momentum and is harder to stop, which makes precise platforming really hard (though i'm going to put faith in retro that they had people playtest the levels to make sure they're still playable enough)

also i can never seem to grab onto vines for my life, especially in zipline shrine
 
chillv said:
3D World is not as good as I wanted it to be because it was not hard. Every game should be hard. That's why I like Donkey Kong Country, because it is hard. Anyone who has a problem with the difficulty needs to know that that's what we indured during our time and you need to too!

Okay, so with that logic...

Black people went through segregation and slavery, so the next generation should witness it too just to feel what they felt during that time.

I understand what you're trying to say but your analogy really isn't all that good. I think it's better to use "kids these days" from the old people for an analogy rather than use something awful and serious like segregation.
 
A better analogy is to remove internet and encourage kids to read books.
 
Baby Luigi said:
chillv said:
3D World is not as good as I wanted it to be because it was not hard. Every game should be hard. That's why I like Donkey Kong Country, because it is hard. Anyone who has a problem with the difficulty needs to know that that's what we indured during our time and you need to too!

Okay, so with that logic...

Black people went through segregation and slavery, so the next generation should witness it too just to feel what they felt during that time.

I understand what you're trying to say but your analogy really isn't all that good. I think it's better to use "kids these days" from the old people for an analogy rather than use something awful and serious like segregation.

Well, when I was writing that, I was irate. Aside from that, I really just wanted to quickly get my point across. But if you want a better analogy here you go. Today, I made a thread on another forum regarding what I said and said this...

( )= I added this to my quote

Depravity? Do you even know what this means? (Why would you enjoy depravity?) Are you a masochist? Also, why would you want kids to feel depravity too? Why should they have to go into a dangerous jungle just because you did as a kid?

With that logic, because your generation was neglected, beaten and harassed means that another generation needs to indure the same thing. (Or because you went out to a dangerous place and almost killed yourself as a kid means that they should too)

If you are interested in seeing the whole thread. I will PM it to you
...but only if you promise not to start up no mess with me!