ATTN: Those who think SMG is overrated.

Baby Luigi said:
Nabber, it's much easier to grab coins in Super Mario 64 required for 100 of them than 100 purple coins in Super Mario Galaxy. In Super Mario 64, all types of coins count towards getting the star but in Super Mario Galaxy, you have to collect specifically purple coins, which is often a menial task to do. Especially if you happen to die.
I happened to like the purple coins better. For one thing, coins in SM64 were often very limited anyway. Also, purple coins were often arranged in groups or in trails, making them easy to collect.
 
Nabber said:
Baby Luigi said:
Nabber, it's much easier to grab coins in Super Mario 64 required for 100 of them than 100 purple coins in Super Mario Galaxy. In Super Mario 64, all types of coins count towards getting the star but in Super Mario Galaxy, you have to collect specifically purple coins, which is often a menial task to do. Especially if you happen to die.
I happened to like the purple coins better. For one thing, coins in SM64 were often very limited anyway. Also, purple coins were often arranged in groups or in trails, making them easy to collect.

Then people complain how Mario games are too easy.
 
Nabber said:
Baby Luigi said:
Nabber, it's much easier to grab coins in Super Mario 64 required for 100 of them than 100 purple coins in Super Mario Galaxy. In Super Mario 64, all types of coins count towards getting the star but in Super Mario Galaxy, you have to collect specifically purple coins, which is often a menial task to do. Especially if you happen to die.
I happened to like the purple coins better. For one thing, coins in SM64 were often very limited anyway. Also, purple coins were often arranged in groups or in trails, making them easy to collect.

Purple coins don't come in different colors though, (eg blue coins) so they are therefore more difficult to collect. In Super Mario Galaxy, I found it extremely painful to collect purple coins in Sea Slide Galaxy and Beach Bowl.

But maybe, that's just what I think. I'm not wearing any sort of nostalgia goggles anyway.
 
Boidoh said:
I like collecting 100 coins in SM64/DS, Sunshine because It makes you explore more around than just travel in a path and what-not.

Not all of them are like that, actually. Some purple coin levels do force you to explore, but unlike Super Mario 64, I found them tedious.
 
Why is exploration so important anyways?
You guys are treating Super Mario Galaxy like its a sequel for Super Mario 64.
 
What this thread is about
RAWR I CAN'T UNDERSTAND WHY PEOPLE DON'T LIKE THIS GAME TELL ME NOW RAWR
RAWR *REASONS*
RAWR I REFUSE TO ACCEPT THOSE REASONS RAWR
 
Pandapowah said:
Why is exploration so important anyways?
You guys are treating Super Mario Galaxy like its a sequel for Super Mario 64.

It's actually supposed to be the successor of Super Mario Sunshine, but I'll get to the point.

You see, we already have the 2D games for linear game play. They can be very fun to play with since they tend to be sprites on a 2D plane, something that really can't achieve much exploration, especially with that time limit. Playing with 3D models allows environments to be much more explorable. Exploration is not as restricted as linearity. We can get to the goal using many paths and areas with full exploration. I guess the freedom of it is the reason people love exploration so much. Granted, it can get tiresome to try to get to places and it can be annoying in collect missions, but the problem is, Super Mario Galaxy does not have enough of it and the levels that force you to explore (purple coins) are a tedious way to encourage exploration.