Pandapowah said:
Why is exploration so important anyways?
You guys are treating Super Mario Galaxy like its a sequel for Super Mario 64.
It's actually supposed to be the successor of Super Mario Sunshine, but I'll get to the point.
You see, we already have the 2D games for linear game play. They can be very fun to play with since they tend to be sprites on a 2D plane, something that really can't achieve much exploration, especially with that time limit. Playing with 3D models allows environments to be much more explorable. Exploration is not as restricted as linearity. We can get to the goal using many paths and areas with full exploration. I guess the freedom of it is the reason people love exploration so much. Granted, it can get tiresome to try to get to places and it can be annoying in collect missions, but the problem is, Super Mario Galaxy does not have enough of it and the levels that force you to explore (purple coins) are a tedious way to encourage exploration.