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I know right? It's like making a game about paint and completely excluding Bowser Jr.Felonius Gru said:The biggest missed opportunity with NSMB2 is the exclusion of Wario.
Super Radio said:I found the bosses of Super Mario Odyssey to be dull and a weak point of the game. I was disappointed in particular with Torkdrift, Mechawiggler and Lord of Lightning; although menacing, they barely seem to use their attacks to their full potential, like they absolutely intentionally let openings for Mario to strike back. This could have been done a lot more seamlessly, in my opinion.
Super Mario Galaxy (2) did not have this problem, the bosses there were more engaging and creative. Take Boogaboom, which you had to assault from a height while he circulated around a tree. Bouldergeist raised chunks of rock from the ground to impede you, throwing floating stones all the while. You could attack him with Black Boos, but the rock chunks made it difficult, so you had to clear a few of them before having a chance to strike Bouldergeist--that is, if you had any more Boos after the clean-up. Even Peewee Piranha was a good sport--fun to see him bravely charging into you, only to suddenly turn the tables on him and kick his ass while he ran away screaming. And do I have to even mention Bowser Jr's Megaleg? There are many more examples...
I'd say this all owes to the Spin move, which accounted as an additional, important attack method. The Cap Throw's forte was instead capturing enemies, not battling them directly.
Back to Odyssey, I'd say the Broodals were okay for their role. Reminded me of the quadrillion times I fought Boom Boom in 3D Land.
The Mario series has never been combat-heavy outside of the RPGs and that's probably a factor. Out of every platformer, 2D or 3D, I think the Galaxy duology has the most impressive bosses due to the variety of ways they all play and, as Baby Luigi mentioned, that's not necessarily a high bar when compared to most other games.MnSG said:Most Super Mario installments are pretty much known for having boss fights that are too easy.
Sunshine reuses a lot of bosses and generally, most are simple/easy once you know what you're doing and how they work.Super Radio said:Is that so with Sunshine too? I'm asking since I've never played it.
ThatGuy62 said:The Mario series has never been combat-heavy outside of the RPGs and that's probably a factor. Out of every platformer, 2D or 3D, I think the Galaxy duology has the most impressive bosses due to the variety of ways they all play and, as Baby Luigi mentioned, that's not necessarily a high bar when compared to most other games.