Unpopular opinions about the Mario series

greatdimentio said:
My only issue with Black Bowser is that the last phase has a turn limit. And you have to be good with blocking attacks that seem to vary in timing despite looking similar. Granted, I haven't made it that far in the game but I've seen videos of it and I'm sure I'll have trouble with it when I get there, especially the final attack which seems to be all or nothing. I'd have preferred a final battle more like the previous ones (minus the Thing requirement, that's dumb too but I don't really like Black Bowser's gimmick either)

I stopped playing Color Splash shortly after the Ludwig fight because I found out that a perfect score on Snifit or Whiffit is required for Wendy and I really didn't feel like going back and doing that for a few reasons, one being I have a *bleep*ty memory. I'll beat it at some point, but it really didn't seem worth the effort at the time since I'd watched most of the plot on YouTube anyway.

It's not that difficult. The timing is easy to learn.


MnSG said:
Sometimes I think that the Paper Mario series should just call it quits. I've only played the first one, and never really had interests in its sequels. And based on what I'm reading, the series has gown downhill.

It would save me the headaches of dealing with the more insane members of it's fanbase at least and I'm not referring to anybody on this site.
 
I think Paper Mario is like a roller coaster. The first 3 games are the first part, when it gets higher and higher, then it plummets and right now we're at the part where it's at the beginning of the second rise, but everyone on the ride is still scared of what's ahead.
 
Well the plummet is usually seen as the best part of a roller coaster so that's probably not the best analogy.

Course the next game will apparently be yet another new direction so who knows where the hell we'll be in a few years.
 
Inside drifts require practice
 
i do think paper mario has it in itself to recover and become the truly great series it once was, but i think tanabe should step down as producer. He isn't a bad producer by any means, but the series started sinking when he took the role. And while color splash was an improvement, there's still a certain je ne sais quois (idc if i botched the spelling) missing here.

the only real problem i have with this genre shift is that there's only one dedicated RPG series for Mario. Maybe a new RPG series is in order. I'd enjoy one that was more open world with equippable weapons and power-ups and a multitude of familiar mario characters to play as, meet in-game, and/or fight.
 
Eh, getting sick of open world games myself.
 
I'd like a Mario RPG platformer done correctly. Specifically, a Mario RPG that combines elements of actual good platformer RPGs like the Castlevania series or Child of Light. I mean, both of our primary RPG Mario series are both traditional turn-based ones, and that hardly excavates the diversity of the RPG genre.
 
I could get behind that.
 
I think Treacherous Tightrope is the worst Mario Party minigame that isn't purely luckbased, one of those rotate-the-stick minigames or one of the horribly unbalanced minigames (Bash 'n' Cash, Coin Shower Flower, Pipe Maze and Crane Game in MP1). It's one of two minigames I've never been able to beat in my life, the other being Bob-Omb Breakers though I do like that one.
 
I feel like I'm the only person who dislikes Rosalina. Like the Koopalings, I don't know why I don't like her.