Unpopular opinions about the Mario series

Tinselina

Christmas Angel from Mars
I know it wasn't directed at me, but I think I can answer that question since that is very much a mindset I share. Personally I feel I've outgrown my ability to get into new game universes, for some reason. I fixated on Mario at such an early age and even with series like Smash, I played because it had Mario characters & stages. Every time I've tried an RPG from another series it's felt weird and foreign to me, and I never got into it. Other than that most of the games I've gotten into outside Mario have been related to non-gaming franchises like SpongeBob, and stem entirely from my fondness of the original media it came from.

I can easily enjoy new movies and I'd say my movie pallet is far more varied, but I've just never been able to get into non-Mario games for years.
 

ChristmasDinner

The Red-Nosed Dayzee
You are 100 percent allowed to do so and there is nothing really wrong with it etc. Although out of genuine curiousity I am wondering.....why exactly? I mean from post history it doesn't even look like you've even played most of NINTENDO'S RPGS (correct me if i'm wrong) let alone non-nintendo ones. And no before you get uber defensive or w/e I do not mean this in an attacking way but more I pose to you this question from a personal want to understand a demographic of people that I do not understand as of now. Like, there's a ton of good games outside of Mario and I uh personally don't understand what would be the point in arbitrarily limiting yourself to just Mariopgs when there's a bunch of undiscovered/unplayed gems out there. I mean you're not even the only person i'v encountered like this there's plenty of other nintendo purists out there but i've never understood why exactly people choose to enforce restrictions on themselves for no definable reason that i'm aware of. So tldr if you could elaborate to me here or in the dm's on why the thought of touching other games seems sacrilegious to you i'd greatly appreciate it fam.
I think of it this way: if an author famed for writing a book about deeply emotional romance published a deeply emotional book about romance, sure it might be decent but it wouldn't be anything especially notable. But if a children's cartoon famed for its lightheartedness published exactly the same plot, it would be so much better and more noteworthy because it's so unbelievable, and to see those familar characters engaged in a much more striking plot is so much more heart-touching than just a bunch of arbitrary humans.

I feel the same way about Mario RPGs vs non Nintendo RPGs, though on a lesser scale. As I say I am sure they are decent and I would like to try some of them but it's just not the same as seeing a wonderful RPG world filled with original characters, funny dialogue, and emotional plotlines, in a world-famous franchise almost exclusively thought of in terms of the same plot and characters over and over again and no emotional depth whatsoever. I used to think this was how Mario was and when I first bought Super Paper Mario I just thought it would be exactly like all the other Super Mario games except with a papery artstyle and it's because of how unbelievably wrong I was that that game has held up as my favourite for more than over half my lifetime. It's another good thing that the plot also revolves around familiar characters whom we are familiar with, to see them with much more fleshed out personalities, dialogue, and plot roles.

Mario is just sort of my passion and I always find it easier to attach myself to a game which belongs to my favourite franchise even if it is a perfectly alright game on its own merits.
 

Mcmadness

The idiot who puts things in the wrong board.
But it's not wrong if no-one is offended or hurt by such things
For fanfics no but when it starts showing up in the games themselves it makes things very unpleasant.

It's like a less extreme version of Bomberman act Zero.

But Sticker Star was always intended to be a different game to the first three and the devs decided to step down the story. If they had used the same amount of effort with the same goal as the first three had story-wise, we may well have had another epic Paper Mario tale.
Different or not the fact of the matter is they put a lot of effort into it. Which is my point, what you praise is not unique to them in anyway. Apart from having plots even the concept of "original characters" is nothing special in the Mario franchise at large. Almost every Mario game series has made new characters at one point or another, hell we just got a bunch with Luigi's Mansion 3.
 

ChristmasDinner

The Red-Nosed Dayzee
when it starts showing up in the games themselves it makes things very unpleasant.
I would argue otherwise, maybe there are people going around praising SMB2's plotline and not feeling they need anything else and sure whatever floats their boat.

It's like a less extreme version of Bomberman act Zero.
I don't think this comparison helped me.

Which is my point, what you praise is not unique to them in anyway. Apart from having plots even the concept of "original characters" is nothing special in the Mario franchise at large. Almost every Mario game series has made new characters at one point or another, hell we just got a bunch with Luigi's Mansion 3.
Of course they're not completely unique to the RPGs, as I said in another post SMG's plot is very popular also. But if you ask me the first three Paper Mario games are easily the best Mario games when it comes to story elements.

I know I'm eight years younger but I somewhat agree with @Vivian as by the ages of 14-16 Mario games more or less solidified themselves as my go-to video games, Minecraft exempt.
 

Jolly DönerMax

Super Smashed Brother
Haven't watched the 1982 film myself but I trust the above is correct.
That's not good practice for critical thinking. Try not "trusting" anything you read on the internet especially if it's friendly to your biases and confirms your opinion that whatever Mimi is is a fantastic and deep reference. You should always verify that sort of information especially on an open-edit wiki. Our wiki had instances where it stated that Ukikis resemble Rainbow Monkeys from Kids Next Door, the Francine character from Family Guy resembles Peach, that New Super Mario Bros. Wii is a reference to Super Mario Bros. 3: Happy Birthday, Princess Toadstool!, so it's always possible that a reference being claimed is false or misleading.
I think of it this way: if an author famed for writing a book about deeply emotional romance published a deeply emotional book about romance, sure it might be decent but it wouldn't be anything especially notable. But if a children's cartoon famed for its lightheartedness published exactly the same plot, it would be so much better and more noteworthy because it's so unbelievable, and to see those familar characters engaged in a much more striking plot is so much more heart-touching than just a bunch of arbitrary humans.

I feel the same way about Mario RPGs vs non Nintendo RPGs, though on a lesser scale. As I say I am sure they are decent and I would like to try some of them but it's just not the same as seeing a wonderful RPG world filled with original characters, funny dialogue, and emotional plotlines, in a world-famous franchise almost exclusively thought of in terms of the same plot and characters over and over again and no emotional depth whatsoever. I used to think this was how Mario was and when I first bought Super Paper Mario I just thought it would be exactly like all the other Super Mario games except with a papery artstyle and it's because of how unbelievably wrong I was that that game has held up as my favourite for more than over half my lifetime. It's another good thing that the plot also revolves around familiar characters whom we are familiar with, to see them with much more fleshed out personalities, dialogue, and plot roles.

Mario is just sort of my passion and I always find it easier to attach myself to a game which belongs to my favourite franchise even if it is a perfectly alright game on its own merits.
To be fair, I do relate to the attachment of Mario characters that are the driving reasons I even play the games in the first place. I'm actually very, very attached to Mario as a character to the point I mod him in games and the games suddenly feel so much more fun. So I relate to the reluctance of playing other games since they lack the characters and everything's more alien. We find comfort in the familiar.

But the thing about Super Paper Mario is that it doesn't really involve familiar characters you like. Mario himself is just a vehicle to drive the plot. No Mario characters cause the world to implode. No Mario characters ultimately save the world. It's all just a redemption arc for one character while Mario and friends are railroaded into a prophecy that's out their control. The others are also treated like side characters or minions that are manipulated by the original characters. All Mario characters are actually subservient to the main characters.

That's not what I like from a Mario game personally. It's what turns me away from it as well as the gameplay being reported as repetitive and the plot itself is out of place and flawed. I want something more like Luigi's Mansion 3, maybe except Mario getting trapped in a painting, where it's straightforward, simple, and takes a backseat to the character interactions and the gameplay. Heck, I love the instances of more subtle story-telling rather than straight-out cutscenes. Like you can check each character's rooms and you can just fill in what happened to them as well as notice what character traits are present while you loot them. That counts as story-telling without the cutscene or narration, and I like to see that in more Mario games. Heck why not have Luigi's Mansion where you hear an escape from the painting and then you see footprints and broken furniture and a hat (maybe like in the first one but has more coherence to it unlike being randomly found in a washing machine) and some food stains on the wall and a Mario-shaped hole on the floor, and you find some beaten up ghosts.
 
Some games like Bioshock have their stories tell out in other creative ways than just exposition dumps and characters blah blah blahing cliches, purely through lore and implications alone. I adore story-telling through atmosphere, and Luigi's Mansion is I think the closest example of a Mario game that does something like it. The first Luigi's Mansion was pretty atmospheric, one of the most memorable levels in the game for me was in the observatory and also outside, where the background music is serene, but also melancholic (as opposed to the threatening feel inside the mansion), and you hear Mario's faint voice ringing through while you're in the backyard with the well in it. I think that gave me more emotion about how isolated Luigi was in that mansion and he is there only to rescue his beloved trapped brother than yet another forbidden love story with Mario and friends forcibly being thrown into it because "lol prophecy".

Like, how I feel about Super Paper Mario's story is the same of how I feel for Sonic 06's plot. At least Sonic 06 is hilarious in how serious it tries to take itself and how try hard the characters are, and then you go talk to a human in the main hub and watch them stuck in an endless loop of dialogue or whatever other broken mess that game has.
 

ChristmasDinner

The Red-Nosed Dayzee
yet another forbidden love story with Mario and friends forcibly being thrown into it because "lol prophecy".
Count Bleck is my favourite video game character easily because true forbidden love stories have been used in many media prior to SPM but never before in a Mario game, at least not on this scale. And it was truly his presentation and atmosphere that made him so special for me.

E.g. how he is presented at first as a stereotypical heartless villain but then he says "Just as no-one can ease the tempest that rages in my suffering heart" and you start to wonder why and then as the game progresses you realise how hurt he is on the inside and you finally draw the dots with the pictureless stories between chapters and it just comes together so elegantly.

Also his music is so baddass and the way that Mitome, Sekigawa, and Baba use his melody can vary so much to perfectly harmonise with the plot. At first it is mystical ("The Evil Count Bleck") as you do not know him at that point and then it is sort of catchy with "Count Bleck's plan". Next there is Castle Bleck, which displays his dramatically evil side whilst also encompassing his fragility with the clock from the Memory theme. His battle theme is awesome and it captures the drama of what at first seems a final boss battle alongside his madness as he realises that he's screwed everything up but he feels he's gone too far to stop. Finally we have Promise and Bounding through time which turn his theme into a happy and slower theme to show that he has reformed from his evil ways that never truly represented who he was at heart.

All this from a Mario game which I first looked at and thought of as a gimmicky shallow platformer cloning NSMBW but adding papery graphics. It wouldn't be special if I saw it in a book or a film, but in such an unexpected place is too amazing to not be my favourite game of all time.

Also the incorporation of Mario, Peach, Bowser, and Luigi was much better thought out than "Mario and friends forcibly being thrown into it because "lol prophecy"" for reasons already stated but also because I outright object to @LeftyGreenMario 's arguments - Mario and co. do tie into it more than just being "a vehicle to drive the plot." Look at Mario and Tippi and how their relationship grows over the course of the game and it's things like her saying "It's just you and me now ... reminds me of how we first started" that make me really appreciate that arc of the plot. And how the unbelieveableness of the plot isn't immediately evident because you first think that Bowser just kidnapped Peach and that's when Bleck appears and all hell breaks loose. That kind of irony wouldn't be possible if Bowser hadn't been in there. And one appreciable part of the plot is how Mario starts alone in a truly out-of-this world atmosphere and it seems really mysterious but finally he reunites with Peach. Then heck even Bowser joins the group which is the first time I'd ever played as him and it was so comical to see the three of them paired up on a hero team. And then you think that Luigi's also going to join in in the next chapter but noooo.. he becomes an evil supervillain!

I mean in a way I sort of agree with the statement that Count Bleck is truly the main character and Mario isn't but I hate when people just dismiss the former as an unremarkable forbidden love tale when it's much more than that especially considering what a remarkable place it has come from. I just don't necessarily see anything wrong with the deviation from "everything's about the Mario bros." vibe which most Mario games and possibly even most Mario RPGs (haven't played them all) seem to go for.

With all of the above being said, I'd give the plot of Super Paper Mario a 10/10 and an extremely strong preference for this over the shallow plots Mario usually has and what Paper Mario became next.

As for everyone mentioning the Luigi's Mansion games I haven't played any of them nor know much about them. I'd like to try the first two but I don't have a Switch nor the financial means to buy one so that will have to wait.
 

Santa Claws

Rebel with a Cause
Poll Committee
Do I not sufficiently explain it under my comment for Luvbi on my list? The story of that family is so powerful that I could not bear to dislike any of them. And yes I do remember Jojora having played Superstar Saga for over last summer (Northern Hemisphere) and I didn't find her at all memorable for better or worse.
To each their own. My mind was literally going "yeeeeeeeeees" during Luvbi's sacrifice and was extremely furious when she inexplicably returned.
 

ChristmasDinner

The Red-Nosed Dayzee
Well you asked me to explain why I liked Luvbi and I'm saying that I already did under my comment.

I suppose you could argue there is the objective side to think about as well but I feel that with characters it's a lot more personal than games overall so I'm not sure I'd like to try to make that comparison.
 
Count Bleck is my favourite video game character easily because true forbidden love stories have been used in many media prior to SPM but never before in a Mario game, at least not on this scale. And it was truly his presentation and atmosphere that made him so special for me.

E.g. how he is presented at first as a stereotypical heartless villain but then he says "Just as no-one can ease the tempest that rages in my suffering heart" and you start to wonder why and then as the game progresses you realise how hurt he is on the inside and you finally draw the dots with the pictureless stories between chapters and it just comes together so elegantly.
It's the exact reason I dislike it. What the writers just did was lift a cliche story and surgically tie it into a Mario game, with nothing interesting or particularly unique going for it. Anyone with a pencil or a typewriter can write something like this. It's a reason fanfiction has a notorious reputation of being slipshoddy. I also find Bleck's dialogue moaning how much his heart aches to be incredibly sappy, something you'd find in a gooey cliche romance novel. Bleck outright tells you he's suffering internally (he has no reason to let this phrase out as he's committing this atrocity), rather than let the audience implicate how he feels through his actions and body language alone. Dialogue that outright tells the audience how they should feel for him is really, really bad. No one talks like this in real life.

It's fine to like this sort of plot. That's why it's a cliche, because it's commonly relatable, has an interesting conflict, and it's an easy story to tell, and it has roots as far back in the Sumerian times with Pyramus and Thisbe. But to call it "deep" or something remarkable? That's where I strongly disagree. The plot isn't deep. It doesn't go deeper than themes lifted from countless other stories who did this thing better and for ages. There are no subtle, underlying themes that can be unraveled and analyzed from this plot. It's literally just "dad doesn't like this girl, guy suffers and betrays and does evil thing". That's pretty much it. You can summarize Bleck's character with just a simple phrase: heart-broken destroyer.
 

Jolly DönerMax

Super Smashed Brother
Mario can't even talk though. He's pretty passive when it comes to development. When I read in Luvbi's article, there's hardly any mention of the Mario characters, no interaction. I don't know if the Wiki has incomplete information, so I can't verify myself (don't feel like sitting through potential hours of footage). Heck, it's stated in the article that she constantly put others down, so she doesn't come off as a pleasant character. Additionally, Luvbi appears to arrive too late in the story, in Chapter 7, to actually have any development with Mario. I have a feeling her relationship with Mario is overstated.

Her character arc revolves around hyping up for her sacrifice only for her to reincarnated inexplicably which, if you take the story seriously, should be a moment of inexcusably poor writing. Even if you care for the character, that should elicit a sense of betrayal by the story-tellers that manipulated your emotions for the result of status quo.

Either way I think any relationship Mario and Luvbi could've salvaged could've been done way better with Luigi or Tippi, one who is directly related to Mario while the other comes much earlier in the game.

And I would argue it would prove my point. Bowser's marrying Peach is all a subversion for the main plot. It's set up literally by one of the villains and revealed almost immediately. They want to set you up thinking it's a Mario story where something surprising happens, a wedding ceremony, but that's not a big part of the story at all. It disintegrates into another kind of love plot that doesn't involve these two all that much. I don't find it all that remarkable myself but I can't blame you since I'm spoiled myself and I also don't prioritize the plot all that well. I might have been impressed when I was 14 and was writing fanfic, but I'm 24 now and my idea of what's a good story has changed.
 

ChristmasDinner

The Red-Nosed Dayzee
It's still deep. I went to the theatre a few months back to see R&J and sure it was decent but the gooeyness and clicheness of it all and the fact that its a formal play written by a notorious literaturist (that's hardly a word lol) stops the power of the plot from reaching me. But to see this in Super Paper Mario completely blasted away those inhibitions and allowed me to truly appreciate the power of this plot even if it has been used before.

It's literally just "dad doesn't like this girl, guy suffers and betrays and does evil thing"
I already stated that I disagree with this as Bleck has a lot more depth to him than that and the way that Tippi develops separately and their ultimate reunion was much more unique. But even if it is cliche, it's a lot more fleshed out and dramatic than how you just put it, as I say, the fact that this is a Mario game entirely renders clicheness from ruining the story for me.

To be honest, I don't care if saying your emotions out loud is poor script writing - the thing which sticks with me is that this fellow has deep emotional pain and this is a Mario game and the combination of those two things is so positively unbelieveable not to be my favourite video game.

I suppose there is a difference between subjective and objective though. No matter what I'm too emotionally invested in SPM to ever turn my love away from its story. Objectively, I can see why some would argue that the devs were lazy and just rebrandished R&J and stuck Mario in it and in a way yes they did but that's not the whole picture - the whole picture is that they in many ways took that and made something much more unique and artistic and powerful for many young people such as myself who aren't really into more adult games, films, or books have been moved by. So, it wasn't perfect for sure but it's still outstanding for a Mario game.

I'll go back to defending Luvbi when I find time.
 
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It's still deep.
I would like you to please elaborate on why you think Super Paper Mario's plot is "deep". Having an exposition, climax, and characters with basic motivations isn't what makes a plot "deep", it's what makes a plot....a plot.

To be honest, I don't care if saying your emotions out loud is poor script writing - the thing which sticks with me is that this fellow has deep emotional pain and this is a Mario game and the combination of those two things is so positively unbelieveable not to be my favourite video game.
If it's deep emotional pain, then it would be far more powerful if he displayed it in realistic subtle ways like in body language or reading notes from tippi or whatever, not just throwing out there "DIE! DIE! GO ON MY MINIONS. oh btw i got cucked by the dark tribe i'm sad :(".
 
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Hibiki Tachibana

Gekisou Gungnir
Forum Moderator
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Core 'Shroom Staff
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as someone who still considers super paper mario one of his favorite games my apparently-unpopular-among-that-crowd opinion is that the plot isn't the draw for me; i liked it well enough but it's not the reason i rank the game so high on my personal list

i mainly enjoyed gameplay, music, aesthetics, and sidequest collectathons
 
I do think Super Paper Mario has a lot of good ideas. The flipping mechanic could have been more interesting, and the action RPG 2D sidescroller is a pretty ingenious idea for a Mario game (combining the strengths of what Mario is good at-platforming-with Paper Mario's genre is a no-brainer really). I just think its execution was really, really bad. They got rid of a lot of stuff that made Paper Mario fun for me, such as badges, partners, a stronger focus on Mario environments, etc. and filled it in with stuff that are inferior, nothing, or characters I didn't particularly care for. If there was a 2D Paper Mario platformer hybrid thing again, they better have fun badges and Mario-inspired partners following you about.

The story? I can't ignore it. I love harping on it. Maybe not as much as Sonic plots but I love to hate it. I guess that's an aspect that makes it fun to talk about Super Paper Mario for me. You can't exactly shit on Sticker Star the same way (but at least the game gives you SO MUCH MORE to shit on).
 

Mcmadness

The idiot who puts things in the wrong board.
Until I see a Mario plot talking about hegelian dialectics I'm not going to call any of it's plots "deep"

Deep to me is something you gotta stop and think about to understand or at least get a basic comprehension of. SPM is just "oh gee, should I stop the sad hat man from destroying the multiverse or should I not stop the sad hat man from destroying the multiverse?"
 

ChristmasDinner

The Red-Nosed Dayzee
I think we ultimately need to decide what the purpose of this discussion is, but here's my opinions on your opinions.

I don't find it all that remarkable myself but I can't blame you since I'm spoiled myself and I also don't prioritize the plot all that well. I might have been impressed when I was 14 and was writing fanfic, but I'm 24 now and my idea of what's a good story has changed.
I was eight so I first saw this game through my childlike eyes and it was beyond amazing.

I would like you to please elaborate on why you think Super Paper Mario's plot is "deep". Having an exposition, climax, and characters with basic motivations isn't what makes a plot "deep", it's what makes a plot....a plot.
I think my comments in my fav character list explain my opinions enough do they not? And the fact that this game has an existent story is more than can be said for a lot of Mario games.


If it's deep emotional pain, then it would be far more powerful if he displayed it in realistic subtle ways like in body language or reading notes from tippi or whatever, not just throwing out there "DIE! DIE! GO ON MY MINIONS. oh btw i got cucked by the dark tribe i'm sad :(".
As I've earlier said, SPM's plot can obviously sound stupid when reduced to its bare bones, but that's not the whole picture, I found Bleck's story to be assembled and presented in a very beautiful way which allowed me to at first respect him as an awesome baddass villain and later truly be emotionally touched by him. I don't think I would've picked up on subtle body language or anything when I was that young, as an adult sure, it might have been slightly more interesting had it been presented differently, but idc it's still godlike to me. I suppose one has to appreciate that, being the first Mario game on the Wii, it was always intended that a large proportion of its audience would be children, including myself the first time round.

The Pixls (barring Tippi) are NOT your real partners (just gameplay tools with quirky designs and brief personalities,) Peach Bowser Luigi and Tippi ARE.

Until I see a Mario plot talking about hegelian dialectics I'm not going to call any of it's plots "deep"
I've said this several times before but I am not arguing that Super Paper Mario has the most deep plot I've ever seen in anything, just in Mario games imo.

SPM is just "oh gee, should I stop the sad hat man from destroying the multiverse or should I not stop the sad hat man from destroying the multiverse?"
As I said earlier, Count Bleck's story is a true masterpiece in the way that it is conveyed to the player and it is a lot more thought-provoking than you make it sound. I wrote a 5 page philosophy essay about him and I absolutely loved doing that - my phil teacher gave me a 9/9 score for it.


They got rid of a lot of stuff that made Paper Mario fun for me, such as badges
Well as I said in another post this was my first PM game so I wasn't biased against it. It was always intended to be a different style of gameplay so I think one should judge it not in terms of adding/subtracting from the first two but just for what it is on its own (Which in my opinion is good but substantially flawed.)

I just think its execution was really, really bad.
I agree that it could have been way better, but it was enough for me to enjoy the flipping mechanics and so on for a few playthroughs, and even after several playthroughs I find it tolerable enough so that I can keep coming back to the unforgettable worlds, stories, and characters that I have loved for so long. I hope they remaster this game to ameliorate the level design and rebalance the combat.
 
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Mcmadness

The idiot who puts things in the wrong board.
To put it in perspective on how bland and boring I found Bleck's story to be, Dragon Quest 4, a game on the NES, has beat for beat pretty much the exact same storyline.

And saying "for a Mario game" really means nothing. It's not an accomplishment when the bar is so low to begin with.
 

ChristmasDinner

The Red-Nosed Dayzee
Dragon Quest 4, a game on the NES, has beat for beat pretty much the exact same storyline.
Haven't played

And saying "for a Mario game" really means nothing. It's not an accomplishment when the bar is so low to begin with.
I'm saying that per my previous comparison:

I think of it this way: if an author famed for writing a book about deeply emotional romance published a deeply emotional book about romance, sure it might be decent but it wouldn't be anything especially notable. But if a children's cartoon famed for its lightheartedness published exactly the same plot, it would be so much better and more noteworthy because it's so unbelievable, and to see those familar characters engaged in a much more striking plot is so much more heart-touching than just a bunch of arbitrary humans.

I feel the same way about Mario RPGs vs non Nintendo RPGs, though on a lesser scale. As I say I am sure they are decent and I would like to try some of them but it's just not the same as seeing a wonderful RPG world filled with original characters, funny dialogue, and emotional plotlines, in a world-famous franchise almost exclusively thought of in terms of the same plot and characters over and over again and no emotional depth whatsoever. I used to think this was how Mario was and when I first bought Super Paper Mario I just thought it would be exactly like all the other Super Mario games except with a papery artstyle and it's because of how unbelievably wrong I was that that game has held up as my favourite for more than over half my lifetime. It's another good thing that the plot also revolves around familiar characters whom we are familiar with, to see them with much more fleshed out personalities, dialogue, and plot roles.

Mario is just sort of my passion and I always find it easier to attach myself to a game which belongs to my favourite franchise even if it is a perfectly alright game on its own merits.
The fact that it comes from a Mario game rather than a Shakespeare play personally makes it much more powerful to me. And I've looked through the comments sections of countless Paper Mario themed videos on YouTube and I have no doubt that I am very non-unique with this opinion.
 

Mcmadness

The idiot who puts things in the wrong board.
Yeah but when it comes from someone with so little exposure, it feels like I'm looking at someone praising a mcdonalds hamburger as top quality health food because it has a pickle slice on it.
 

ChristmasDinner

The Red-Nosed Dayzee
Yeah but when it comes from someone with so little exposure, it feels like I'm looking at someone praising a mcdonalds hamburger as top quality health food because it has a pickle slice on it.
But that's different because if a person ate McDonalds hamburgers for the rest of their life thinking they were healthy they would suffer severe health problems whereas I am perfectly entitled not to want to try non-Nintendo RPGs if I don't want to and this won't necessarily harm me or anybody else by any means.
 

Mcmadness

The idiot who puts things in the wrong board.
I'd argue it's a form of mentally stunting yourself but that would be getting way too personal.
 

ChristmasDinner

The Red-Nosed Dayzee
No it's not it's just personal preference. I like Ocarina of Time but it's just not the same when the plot is about Link instead of Mario.
 

Jolly DönerMax

Super Smashed Brother
But that's different because if a person ate McDonalds hamburgers for the rest of their life thinking they were healthy they would suffer severe health problems whereas I am perfectly entitled not to want to try non-Nintendo RPGs if I don't want to and this won't necessarily harm me or anybody else by any means.
Okay I think a better comparison is that someone that grew up on Panda Express proclaims that Chinese food is great because of Panda Express, but doesn't realize that the authentic stuff absolutely floors it. But you don't want to try authentic because it doesn't have as much beef compared to veggies, has unfamiliar ingredients like offal (beef tendon, pork feet, chicken paw), tung ho, sichaun peppercorn, lotus, duck meat, fermented bean curd, steamed eggplant rather than broccoli and red pepper.

But that's different because if a person ate McDonalds hamburgers for the rest of their life thinking they were healthy they would suffer severe health problems whereas I am perfectly entitled not to want to try non-Nintendo RPGs if I don't want to and this won't necessarily harm me or anybody else by any means.
You're entitled and you won't harm anyone, but it's been stated that the opinions you form work only within a very narrow scope and you're going to find those that disagree with you. Those opinions are built on a more thorough bed of experience, and you need to accept it rather than reinforce your opinions.

No it's not it's just personal preference. I like Ocarina of Time but it's just not the same when the plot is about Link instead of Mario.
Well, erm

 
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