Completed a number of games this few days! The first two are completed on the same day I completed Obulis, while the latter games are completed later.
Dark Eye: Chains of Satinav
Given that I have finished Dark Eye: Memoria earlier, it's natural that I tackled this game given that it's the first game to Memoria the second. If I knew I had this game in my library then I would have gone with that one first. Anyway, coming from the sequel, the game felt less intuitive mainly because the sequel added many improvements that made it a better experience, such as a hint system and not requiring right-clicking to advance the game. In my opinion the story is better in the sequel because while they are both dark, at least Memoria is less dark.
In my other opinion, Memoria's ending is better because with Chains of Satinav I can get an idea on what will happen in the end, since it's a prequel after all. Both of them have good outcomes in the ending, and the bad outcome I can kind of accept since it takes place in a cruel medieval setting, after all. Unfortunately I have Deponia, which I heard have a dreary ending, so I am kind of cautious of that game when I will tackle it.
Raining Blobs
A competitive puzzle game in the vein of Puyo Puyo but it plays quite differently. For one, while you drop pairs of blobs, they can only be cleared when the joining set of blobs has at least two starred blobs within. It's also a game where you can clear different set simultaneously and have the same effect as a chain of the same number. Amusingly, there is a gameplay mode that apes Puyo Puyo by clearing four blobs at a time, but because of how the combo system works, it's not the same game as Puyo Puyo despite controlling similarly.
I completed the game by two things: 1) I completed the campaign with every one of the 8 playable characters, and then I unlocked the portraits of the 9 characters (8 + 1 unlockable) through Puzzle Mode, which I am better at.
The game's presentation is decent, where you have great pixel art though the character portraits doesn't look too well-drawn. The game's English is kind of off, and this is what people would call "Engrish" if you know what I mean. Music is also decent and catchy which is a good thing since it makes going through the game easier.
Clearly this game is somewhat unpopular, since I managed to get first place in the leaderboard for Puzzle Mode, even though I could've done better. Also, because Puyo Puyo Tetris is now on Steam, this game is going to get a lot less popular, with the main draw now being its much, much lower price compared to Puyo Puyo Tetris, which is much more expensive but more likely to attract an audience due to the Tetris brand.
2048 (Mobile)
Also available on: Browser, Apple TV, 3DS
It's Practice Mode, sure, but I finally did this:
(Speaking of that, I didn't know 2048 is also available on the 3DS)
140 (PC)
Also available on: PS4, Wii U, Xbox One, Vita
Another number title, but I can assure you it's not about numbers. Instead it's about shapes. The game is essentially an abstract platformer where you control a shape that changes depending on how you move it (square is when it touches a surface, circle is when it's moving on a surface and triangle is when jumping in air), but the main draw to it is how it's also a rhythm game, for you see, obstacles' behaviour is based on the track's rhythm. The bosses are different for each level, which is something I liked.
There are also mirrored levels where checkpoints are absent, but I rather not crack my head going though all that trouble since the main levels were already kind of tough.
Battle Chef Brigade (Switch)
Also available on: PC
This game is a combination of a puzzle-matching game and a brawler, where you control your character and fight monsters to gather ingredients. With those ingredients, they are dropped in a cookware that is represented by a 4x4 grid, which is where the puzzle-matching part comes in: match 3 in a row to produce a stronger element, which will enhance the dish's quality. To make it more challenging, the player is required to include at least one ingredient from a selected monster.
It has several things I like. For one, it has a puzzle element in the form of a simple match-3 portion where you can use certain ingredients to determine the pieces that you set. Another thing I liked is how every character presented oozes with personality, and the fact that the fighters have their own styles opens up for playable potential... but that part's sadly not realised since there are practically only two characters you can pick from. What's also great is how the art style is hand drawn artwork, meaning that even though there isn't much animation it's still very good to look at. Music is nice to listen to, so that's good too.
I think this game is great, but it's kind of short. There are six chapters, but each chapter's length is of varying lengths: the first chapter didn't take long to pass and the sixth one is over in just a battle, while both the fourth and fifth chapters have more meat in them. I wish there is eventually a free update due to this game's relative success on the Switch, since there are features the developers had planned (but ended up unused), such as a third playable character and an extra chapter starring that character. It's weird that one of the modes Daily Cook-Off only has two characters to pick and enough space to pick a third character.
Overall a great game but its potential has yet to be fully realised. Here's hoping for a surprise update that adds additional content to this game.
Thank you for reading.