Huh?! Youse think I killed the dragon? Pssh! Everyone knows that tigers are a dragon's natural predator, not detectives. And everyone knows the great detective Luke Atmey's into mystery, not murder.
...Fine, no fancy music or embelishin' this time. We're goin' straight to the point. The less time I waste tellin' youse what I did, the more time I get to hunt down the little slime who's scapegoatin' me.
I started my night goin' over to the Front Garden. I wanted to know what all the fuss last night was about fountains and Dark Moon shards. Last night, I found a legend about a blacksmith, cursed to make golden weapons, and figured there might be a connection with what people were sayin' last night. Doesn't seem like the puzzle has been solved yet, but I couldn't make heads or tails of it. Maybe if there was a parrot involved I would have a better time, but I can tell youse I ain't got no shards on me, so it's still up for grabs... assumin' no one else nabbed it after I came past. Not that I need any. I can survive on my own just fine. After learnin' all I could, I went to the graveyard to talk to Vigil, who was preparin' a grave for that psychic fraudster Reigen. Had a few questions for him about a legend I heard about a ghost with a lantern, and wanted to hear what he had to say. He told me a story from the times of old... an ancient battle between two ghosts, and one of 'em is a name youse might be familiar with. Might share some more once the investigation is over, but all I'll say for now is to remember my warning from our first day here: nothin' good comes from the Sun Stones. Stick with the Dark Moon shards.
Once I finished talkin' to Vigil, I went over to the Draftin' Office, grabbed some notes, and then went to the Archives to find some more. I heard people talkin' about Victor gettin' into the Mystery Room, so I thought I might find some blueprints or somethin' with a hint in them of how to get in. I also wanted to look into the mechanics of the Clockworks, so I spent a little time here. Once I wrapped up, I went to the Coatroom to find some disguises for myself, then went up through the Cargo Lift and into the Nautical Exhibit, grabbin' a couple of empty rum bottles, and noticin' there was a bit of water splashed around. Next, I headed into the Parlor, where I made friends with some little fire fellas, gettin' them into the bottles. Guess they like grog, huh? This was gonna be the part where I would find some poor sap to knock out and get rid of, but it was at this moment that I heard the clangin' of chains, and the cries of a monster. I could see him not too far off... a mummy, with broken cuffs and a big golden axe, lookin' ready to kill. Goin' into fight and flight mode, I hopped into the Armoury, quickly grabbin' some weapons, and runnin' into the Nautical Exhibit. The mummy started chasin' me, so I ran across the bridge to the Crow's Nest, and threw one of my fire wisp bottles at 'im. He staggered and dropped his axe, and I made a quick getaway through the Space Exhibit and into the Kitchen. The mummy was still close behind, so thinkin' quick on my feet, I decided to open up the dumbwaiter so I could incinerate him, since it seemed like I wouldn't be doin' that to anyone else tonight. As it opened I saw... somethin' gross. Like, a big, slimy mass that stank like fish. Had some faint flames on it too. It looked like it was gettin' bigger while it burned, too. It sludge it's way out toward the north, and the mummy and I kinda just stared at it for a bit... before we got back into our fight. Luckily, I managed to get him into the dumbwaiter, and got the incinerator goin', and that took him out.
Since my life wasn't in any mortal danger anymore, I figured I should leave the whole murder thing alone, and go back to my true love, mystery solvin'. Headin' into the Greenhouse just as Ghouligrab was leavin', I decided to do some investigatin' of the pumpkins, tryin' to figure out if they were hidin' any great secrets. I may have also opened the windows on the roof... permanently. Needed some fresh air, since the stinkin' fish ooze was still fillin' my nostrils. Once I was done here, I went down the Hollow Tree and grabbed some orange paint from the Studio, seein' MCD comin' in behind me. After that, I went to the Plant Nursery. I've heard a lot about this place the past couple days, things about Crimson Eyes and well-water plants... I knew that if I was gonna get to the bottom of this mystery, I'd have to dig deep. But someone else had already taken the botanical notes, so there actually wasn't much for me to do here, other than uprooting plants.
Once I was finished, I had one last trip to make. Headin' downstairs, I went into the Crypt, lookin' at a mysterious door that I couldn't get to open. It sounded like somethin' was pressin' against the other side, but I couldn't figure anythin' out about it. I didn't want to waste time gettin' lost in the Catacombs, so I instead went through the Basin, makin' myself a sick pair of skates with some blades I found in the Armoury earlier. I elegantly glided across the ice, and definitely didn't crawl across like a loser. Don't bother checkin' the ice. You can take my word for it. Gettin' across the room, I made it to the Tomb. As youse mighta picked up from what I've been mentionin', ever since I lost that fight with King Blocky Boo, I've been searchin' this place high and low, lookin' for information about powerful ghosts and their weaknesses. One of the trails led me here, to the Tomb, where a lady draped in leaves lay restin' in peace... well, until I started redecoratin' the place with the paint I grabbed earlier. Ya gotta let these ghost know you ain't afraid of 'em, youse catch my drift? Tanner showed up and got mad at me, so I had to finish my art project early, at which point I went straight back upstairs and into bed.
So there youse have it! I'm innocent, I tells ya! And whoever really did this better watch out...
...because the Ace Detective is on the prowl, and he's hungry for your blood.