Fire Emblem: Immortal Sword (Fangame)
I concluded my THIRD run of this still-demo-but-has-quite-some-amount-of-content-in-it last time I played. I dare say this run was the best of all runs.
First of all, this time, I managed to actually promote Eiry (A dark magic user) to a full druid, unlike last time where she only hit level 9 on the final chapter. It's a good thing you get a free guiding ring somewhere at all, or I would have to use the last map's master seal on her. Very good mage, though, and pretty fast for her class. Still slow enough to get doubled by archers or Myrmidons, but fast enough to somtimes double Mercenaries on occasions.
Uther (Lord, main character) was rather decent this time. Still a unit I only used just for whenever I really needed something dead, but he didn't turn out as bad as the other times. The RNGoddess was kinder to him.
I sadly had to drop Isadora (Squire, promoted into cavalier then Paladin, which she is in Blazing Sword) for endgame because she got horribly strength and speed screwed. Not to mention her con really doesn't help, she gets weighed down by all the good weapons. Still doubles reliably, but... she just didn't do much. So I decided to give the Knight's crest to one of the endgame cavaliers, since these are good by default.
Harken (Drifter, promotes into Mercenary and then Hero, which he is in Blazing Sword) got a massive speed bless. He doubled everything, with a class that has speed problems. And he's very strong too, so he was a killing machine.
Toni (Scout, Promotes into Archer and then Sniper), like usual, turned out to be the best. Fastest unit on my team, very high resistance, great avoid, and crit-ability. She ALWAYS crits. She even would have been Rutger's bow-weilding cousin for all I know.
Cybil (Skywatcher, promotes into Pegasus Knight and then FalconKnight)... I'm so proud of her. In another file where her strength just never went up and stopped at 5 (Yes, FIVE strength at endgame). This time it rose to 12. Only reason I use Cybil is because I love her so much as a character, and using her gives me her supports (not to mention her supports with Toni are gold). But this time... Speed: 16, Resistance: 18, Strength: 12... I was starting to think the game hates her and all, but now... I feel like I never want to start a new file just because this Cybil is just perfect. And I gave her the final kill on the final boss. And I used the master seal on her. So proud of her, she deserves it.
Bennet (Soldier, promotes into Halberdier) got a bit screwed, but even then he was still reliable. Besides, he's a fast lance-user, so he's pretty good.
Wallace (Knight, promotes into General, which he is in Blazing Sword) who is actually as fast as Uther (which is sad, but I guess Uther is built to be slow? Besides, he uses the General sprite in Blazing Sword), hit like a truck. I usually like my units fast, but you know... he's a good slow.
Roeis (Druid) was good for the staff utility, but is also really good against mages.
Hyde (Justice, a light-magic user custom class) is... very fast for his class. Doubles a lot of things, despite Justices being super slow normally. Also has perfect accuracy.
Eagler (Paladin) was not a Jagen, but an actual Oifey. A good early-game prepromote, and one that continues to be useful throughout the game. Although a bit slow towards the end, he still has quite a lot of defense, HP and strength. He also has a Steel Greatlance with him, which is a weapon most of your Lance-users won't be able to use in a very long time, and he's good with it.
Madelyn (Medic, promoted into Troubadour and then Valkyrie) doesn't have much magic, so she doesn't heal you by much, but she's on a horse, so high mobility is assured.
And man I love the final two maps for now. Let's hope the game keeps getting better.