Super Mario 3D All-Stars

I stand corrected then.
 
not sure if this is comparable but like in minecraft mojang will usually patch a glitch even if people like it. like there was a super simple duplication glitch that didn't need any special setup and just involved dropping the items and reloading the game at the right time, that got patched a couple of years ago even tho glitched speedrunners were using it all the time
 
not sure if this is comparable but like in minecraft mojang will usually patch a glitch even if people like it. like there was a super simple duplication glitch that didn't need any special setup and just involved dropping the items and reloading the game at the right time, that got patched a couple of years ago even tho glitched speedrunners were using it all the time
woiuldnt that be a problem in multiplayer. if so its reasonable theyd patch it
either way though it sucks how often that happens... look at odyssey patches. what do they get out of patching out like, the wet nut glitch or other glitches that like only speedrunners use, are really tough to do, and arent of any benefit to the average player thats not like. playing through the game with minimum captures or something
i literally do not understand it
 
(Now I just want to know how they'll emulate Sunshine's analog triggers, and if said analog triggers will work on a GC controller)
hmm well from my experience playing the game having two states would work so maybe the shoulders are for light press and the triggers for heavy press? and then map the map to another buton cause the GC controller only had one menu button
 
hmm well from my experience playing the game having two states would work so maybe the shoulders are for light press and the triggers for heavy press? and then map the map to another buton cause the GC controller only had one menu button
That would make sense, though I'm kinda hoping that it'll work like the original on a GC controller. I kinda doubt it, though.