Mcmadness said:
I hold the unpopular opinion that battle mode was never very good.
No it always has some flaws in it. Seriously, every one of them.
All prior Battle Modes are extremely limited in what they can do so they're automatically ranked lower than the following.
Mario Kart DS has probably the least obvious problems (and you even have some control over which teammates can be on the other team if you can press L and R to switch teams. Unfortunately, it's survival based and you can easily abuse having one balloon, taking an item, pumping all balloons, and then using all your red shells or stars to demolish one person. Matches can get very drawn out, especially on the overrated block fort. Also, aiming with green shells is complete ass along with the bad hit detection, and Tart Top makes me want to tear my bulbous nose off. Also, the download play is crappy, with your being forced to use Shy Guy and you're even more limited in what courses you can play. Also, EVERY track has the same track, holy poop.
Mario Kart Wii is the opposite: it forces you into teams and it has bullshit items like Spiny Shells (seriously). The invincibility from other teammates is a hit and miss. The worst part is in multiplayer, NPCs don't even make any noises at all, which is odd because in racing, they do make noises.
Mario Kart 7 is marred by the lack of any options such as setting the timer. Wireless play/download play is complete ass by just being ripped off from online: unnecessary timers everywhere, no way to reshuffle the teams), and no way to pause. Download play is more assy. That being said, it improved on Mario Kart Wii's by having a more flexible item system, the respawn time is much quicker, and you can choose between free-for-all and team battle. Lucky 7 Red Shell is retarded though.
Mario Kart 8 has a bad team selection process. The rest of it is self-explanatory, but it's survival based with huuuuuge tracks and a very unforgiving lack of invincibility frames. A lot of items can swiftly dispatch three balloons, and they're not even uncommon such as Triple Shells and Fireballs and Boomerangs. When it's chaotic, the survival-based system ensures you're going to go ghost pretty quickly and people can secure really good leads by abusing the lack of invincibility frames. The ghosts suck, and the huge track makes it so it drags a lot later in the match. A lot of the problems can be circumvented if it wasn't survival based, IMO, and the resawn invincibility was a thing.
Mario Kart 8 Deluxe is a return back on the original stuff, more or less, but it has that stupid sliding mechanic from the original, which is more useful when you're on a race track, but annoying and intrusive in arenas and not that useful. The item system is a step back from Mario Kart 8, having even less customization. Most of the tracks are okay I guess. The time limit being here is nice. Renegade Roundup is the only battle mode I really dislike. Overall, it's fun but I still feel Mario Kart 7's version is still better. Also, it's annoying to keep on shuffling enemies. Why are we forced through this randomizer? Why not let us pick our opponents?
S'yeah, none of them are really good and it feels like whenever they ironed out stuff, they decided to wrinkle other things.