Super Smash Bros. Ultimate

This genuinely surprised me more than Piranha Plant, I'm not lying.

Haven't played Persona 5 but I heard a bit about it, and I certainly heard about Joker. And as I said every reveal trailer is gonna hype me at this point, so I'm all in.
 
Hi.
I couldn't resist spoilers...
*sees almost every post on this page is spoilers for DLC*
Or that. I couldn't avoid that either.
 
I've played this game last night until pretty late.

+ 8-player Smash is even more hectic than it is in Smash for Wii U, and this is coming from someone who has played it with chaotic mods on virtually any stage. Additionally, it appears that hazards that weren't present on Smash for Wii U are now present here.
+ I love the Kirby bomber enemy item. Easily among my favorite newer items.
+ Character final smashes are very unbalanced, Mario especially. This is to the point where I think the Final Smash meter is an uphill battle against him. The Mario Finale feels terrible to use in almost every way, a huge nerf from Super Smash Bros. for Wii U as it's more easily escapable and it doesn't kill 99% of the time. I hope a patch later addresses that Final Smash alongside other fairly mediocre ones too.
+ Stage morph can kill your character if it occurs at a bad moment and your character is in a bad spot.
+ You can unlock a Baby Mario and Baby Luigi spirit extremely early in the game :)
+ Menu UI is utterly a pain to navigate. These are our first impressions of it. I don't like going through extra menus and stuff in regards to the rules (in Smash for Wii U, the saved rulesets due to mods were saved from my last playthrough and I'm content with playing with those rules every time I boot up the game). Implementing amiibo fighters is also pretty annoying in comparison to just plopping them in by reading them from the NFC adapter.
+ Ness's new up air is worse than his old head bonk, especially when playing in situations where it can be easily interrupted such as in multiple player smash. He still feels great to play though!
+ Level 9's and amiibo fighters are still lulzy to beat up.
+ Cinematic such as Yoshi's stampede or Wario's farts final smashes carry over that annoying bug from Smash 4 that you lose your item if some *bleep* performs it on another *bleep*. I hate it to see it unfixed here.
+ Character unlocks are long, tedious, and something I wish I had an option to unlock all of them from the getgo.
 
I would say nothing compares to Mewtwo's 20 hours of the game, it's better because you at least you get new content meanwhile compared to leaving the thing overnight with 4 players plugged in if you're lucky to have that much characters.

No, in Smash Ultimate you cannot do Sudden Death Matches to unlock characters as there's a 5-10 minute wait between unlocking fighters. They force you to play the game "as it should" to unlock characters, and I hate it.
 
Рождественский Малыш Луиджи said:
No, in Smash Ultimate you cannot do Sudden Death Matches to unlock characters as there's a 5-10 minute wait between unlocking fighters. They force you to play the game "as it should" to unlock characters, and I hate it.
I'm pretty sure closing the game and booting it up again circumvents this.
 
Well, yeah, but who's gonna be patient enough for that?

So... do World of Light unlocks carry on to the main game?

If so... I guess I found my way of doing things.
 
Yes but that's going to be waaaaaaay slower than supposedly cheesing a timer sixty or so times with rebooting, if what I'm hearing about the length of World of Light is correct.