Should Wario return to a Mario game?

I know Wario has his Shoulder bash (is that how it's called?) attack, but think about it: What would Waluigi's special ability be if he was included?


...Swimming in the air? Throwing Bob-Ombs?
 
Waluigi has bony elbows. Speaking from experience, those can really hurt.
 
I reckon Wario should return, only slightly thinner, wearing red and blue, less pronounced moustache, softer voice, and he goes by the name of "Mario"



jk but I think we should have him back again. I want to see a massive choice of character selection in the next big mario title, ranging from Mario, Luigi, Wario, WAAAAAluigi, Yoshi, Peach, Bowser, DK and more, and they all have specific powers that you need to complete the levels

you could even do multiplayer mode


alternatively how about a villain's mario game, with Wario and Waluigi taking Mario and Luigi's place? I think that would be nifty. Still waiting on Wario Land 5/6...
 
The Entire Galactic Empire said:
only slightly thinner
Slightly!?

You oughta get your eyes checked!

I don't see what's wrong with a huge cast of characters to play as in a Mario platformer. They don't even need to have different playstyles, they're just player tokens like the characters in Mario Party games.
 
I think it's interesting the Super Mario Run introduced a bunch of Mario characters in the 2D platforming style, including Daisy. So it wouldn't be impossible to have another 2D Mario game with a bunch of famous Mario characters, including Wario himself.

I think it would be even easier to do it with another 3D World type game since you don't have to worry as much about on-the-pixel precise platforming. Allowing characters with a different stance, like Donkey Kong, to join in.

Yup, always been a dream of mine to see the usuals in Mario sports titles become playable in a platformer. And Daisy in Super Mario Run gives me hope. So here's hoping Wario will be one of them.
 
I don't think games generally need to worry about this pixel-precise platforming. Mario Party beat the platformers to the punch a while ago having characters like Waluigi and Donkey Kong be on equal grounds against Toad and Boo.
 
Those are very different series. 2D Mario platformers are entirely grid based. I'm sure you played Super Mario Maker. A character needs to reasonably be able to stand and fit in between two brick blocks. Otherwise it won't work.

DK standing on all fours means he's longer than other characters. Can you picture him fitting between two brick blocks?

The fundamentals of classic 2D Mario require this because, say there are a row of floating brick blocks above you. You should be able to break a single block in that row and then jump through inbetween the rows of bricks and on to of them.

Could DK and his bulky body do that?

EDIT: Here's something I sloppily photoshopped just now. (Yes this is the best screenshot I could find of two brick blocks with a space between them)

8WZNK3Z.png


DK can't slip through reasonably between those blocks. And I've shrunk him down to be the height of Luigi.
 
I'd imagine they'll just bullshit with the hit detection.
 
Or different characters could play entirely differently. As an example, imagine with me, for a moment, a game mode where you play as our beloved Donkey Kong. He is still scaled down to the size shown in Koopaul's pic.

Koopaul said:

As Koopaul pointed out, DK doesn't fit through single-block gaps. Therefore, what if DK needed to use different paths? What if DK could climb walls? What if he could break brick blocks apart by punching them? There are so many options outside of Mario and Luigi's basics.

Now whether or not Nintendo changes the gameplay mechanics is another can of worms entirely. That's not what I want to focus on in this scenario.