J's Mario Kart concepts

J-Yoshi64

Always remembering Walkazo
So I've made rosters and such. I also have vehicle and course concepts.
I'm going to kick off the thread with my most recent creation: the Coldsmobile.

coldsmobile_by_just_call_me_j-db8vv70.png


The Coldsmobile is an ATV for New Mario Kart, which I assigned to Ice Bro. in my character/vehicle/course list. As you can see, it's based off a real-life snowmobile.
It's a bit different from the usual ATVs (and vehicles in general), in that none of the four tires turn. The ski arms do the turning instead. And the large tread itself (in the back) doesn't actually do anything. It's just for show. But it does move.
The character emblem is on the hood. There is a small, white snowflake debossed into the underside of the tail.

The Coldsmobile comes in three different color schemes, as showcased in the left column.
  • Light blue, dark blue, and orange, with a white windshield
  • Black, light green, and yellow, with a yellow windshield
  • Red, purple, and white, with a lightish red windshield
Which color scheme would you go with if you were in Mario Kart?

The left column shows the side view of the Coldsmobile. The right column shows others. By row:
  • Front view on the right, back view on the left
  • Top view
  • Bottom view
I couldn't be bothered to put tires on all of them, so I just put Standard Tires on the blue side-view to show where they go. I also couldn't be bothered with putting the emblem on the side view. Just the empty circle.

The name is a portmanteau of the word cold the car brand Oldsmobile.
 
I can already tell I'm gonna like this thread.

I would go with the blue-and-yellow color scheme personally
 
Reize said:
I can already tell I'm gonna like this thread.

I would go with the blue-and-yellow color scheme personally
Thanks for the compliment!

Did you mean the blue-and-orange color scheme?
 
Well it is the only one that's blue.

Nice Drawings anyway! Keep up!
 
J-Yoshi64 said:
So I've made rosters and such. I also have vehicle and course concepts.
Aaaand I might as well get the roster out of the way.

new_mario_kart___character___item_roster_by_just_call_me_j-d6db8lx.png


It's undergone lots of revisions. Every time I thought it'd be the final version, but NOPE, some months later I'd get a better idea.

So yeah, 80 characters, plus the Mii. "New Mario Kart" will have 12 racers like in Mario Kart Wii and 8. The 12 default characters are Baby Mario, Baby Luigi, Toad, Toadette, Koopa Troopa, Peach, Yoshi, Mario, Luigi, Donkey Kong, Bowser, and Wario.
I wanted Waluigi, Daisy, and Rosalina, and the rest of the babies to be unlockable. So Toadette won the default char slot!
As for weight classes we have feather (light blue), light (green), medium (dark blue), cruiser (red), and heavy (dark grey). Medium and heavy obviously have half as many characters as the other weight classes. Mainly because I ran out of candidates.

I have come up with unlocking criteria for all of them, but for the sake of space, I'm not going to put it on this list.

From DeviantArt:
Feather-weights (light blue)
Column 1: Baby Mario1, Baby Luigi1, Baby Peach1, Baby Daisy1, Baby Yoshi1 2, Baby Birdo1, Baby Wario1, Baby Waluigi1, Baby DK, Baby Rosalina (accompanied by Polari)
Column 2: Toad1, Toadette, Koopa Troopa1, Paratroopa1, Boo, Dry Bones, Shy Guy1, Goomba1, Lakitu, Toadsworth

Light-weights (green)
Column 1: Peach1, Daisy1, Yoshi1 2, Birdo1, Diddy Kong, Dixie Kong, Tiny Kong, Lanky Kong, Noki1 4, Pauline1
Column 2: Bowser Jr.1, Larry Koopa, Lemmy Koopa, Koopa Kid1, Kamek, Baby Bowser3, Monty Mole, Spike1, Kip, Kass

Medium-weights (dark blue)
Mario1, Luigi1, Wendy O. Koopa, Iggy Koopa1, Hammer Bro.1 5, Blooper, Candy Kong, Kalypso, E. Gadd, Gearmo1

Cruisers (red)
Column 1: Donkey Kong, Funky Kong, Waluigi, Kritter, King Boo1, Ludwig von Koopa, Roy Koopa, Morton Koopa Jr., Sledge Bro., Sumo Bro.1
Column 2: Rosalina1 (accompanied by a Luma1), Lubba, Wiggler, Flutter, Cranky Kong, Wrinkly Kong, Boom Boom, Pom Pom, Pianta1 4, R.O.B.1

Heavy-weights (grey)
Bowser1, Wario1, King K. Rool, Wingo, Petey Piranha, Queen Bee, King Bob-omb, Goomboss, Klump, Kludge

Mii1 6 (gold)

New Items
Yoshi Egg
: targets racer ahead of the user, similar to a Red Shell. Upon collision, releases three items to lie on the track as obstacles or power-ups. The items released can be: Green Shell, Red Shell, Mushroom, Bob-omb, Star, or Ball. (not really "new", per se, it has the same function as in Double Dash. No Birdo Eggs this time, though)
Ball: rolls around on the track in straight lines, bouncing off walls and karts. When a kart is hit, that kart suffers no damage, but is bumped in a semi-random direction. The Ball vanishes after a set number of bounces (I was thinking eight). When lying on the ground, starts rolling upon first collision with a kart (the first collision counts as a bounce).
Barrel: same size as the Bowser Shell in Double Dash!!, it travels in a straight line plowing through Karts and obstacles. If a driver is hit, they lose their items. The Barrel is destroyed when it hits a wall, or an equally-powerful item or obstacle.
Pink Boo: searches for the racer with the best item, then steals the item and brings it to the user. (replaces Boo as an item)
Inky Piranha Plant: obstructs the view of drivers ahead of the user by spitting ink. Hangs from the top of the screen. (replaces Blooper as an item)

Notes
1These characters will have alternate costumes available (some of which include alternate names and character emblems). Alternate costumes can have the same voice clips, or some may have filtered voice clips.
2Yoshi will have his modern voice, Baby Yoshi will have Yoshi's classic voice (think Mario Kart 64).
3Baby Bowser is light and not featherweight because that shell probably makes him slightly heavier than the other babies. Just a head-canon.
4All alternate costumes are still the same gender. Sorry, no male Noki or Female Pianta :shifty: The latter do run the Shop Mode, though! :)
5All the Bros. (minus Sledge and Sumo)
6The slot for the Mii, regardless of the Mii's weight, will always be after the column row of the Heavy-weights. Additionally, you may choose any Mii. Even better still, you can record your own voice for your personal Mii's vocals, as well as 5 other Miis! However, vocals won't be heard in online play, except with friends.
7Only Triple Shells circle the vehicle. All other triple items remain the way the were prior to Mario Kart 8.
I will post a list of the alternate costumes, some of the character emblems as I make them, course maps as I make them, and details regarding this "Shop Mode" that I keep blabbing about in the "Things to Add in Mario Kart 9/the next Mario Kart" thread, among other things.
 
Late but I think I would go with the black and green kart.

As for the characters, I applaud you for leaving off​one very specific character. *coughpinkgoldpeachcough* Also, who's the character in the very bottom right? He looks like some kind of shark or something.
 
I don't really see the point of having both Bowser Jr. and Baby Bowser since their current designs are practically identical aside from the bandana.
 
J-Fred said:
Also, who's the character in the very bottom right? He looks like some kind of shark or something.
That's Kludge. I figured he'd make a great heavy weight character.
Luigi 64DD said:
I don't really see the point of having both Bowser Jr. and Baby Bowser since their current designs are practically identical aside from the bandana.
In a perfect world, they wouldn't be exactly the same. I'd have Baby Bowser modeled without horns and with more teeth, and also a differently shaped snout. Basically more akin to his Yoshi's Story design.
BabyNinjaBowser.PNG


In fact, I wish I'd just gone with that artwork for his box.