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I was referring to the "moving parts" approach, which is the other method to use sprites. I was used to it as I started with TTYD and it creates fluid 60 fps animations, but now that I look at these sprite sheets I think I really like the full-bodied sprites more, and I hope they will be used more extensively.Baby Luigi said:Mister Wu said:I think it's just a sprite "attached" to a 3D object like a texture, should be more than doable with modern hadware. From a graphical point of view, I really hope that full-bodied sprites will become more common.
It has been done since N64 hardware to optimize the game when it cannot render 3D polygons
Cool. Didn't know that they did this. Did the original PM do this?Baby Luigi said:Ninelevendo said:So this game uses sprites? How did they pull off the flip around thing when a character turns around?
They're textures attached to a 3D model of a 2D plane.
Mister Wu said:I think it's just a sprite "attached" to a 3D object like a texture, should be more than doable with modern hadware. From a graphical point of view, I really hope that full-bodied sprites will become more common.
It has been done since N64 hardware to optimize the game when it cannot render 3D polygons
Mister Wu said:I think it's just a sprite "attached" to a 3D object like a texture, should be more than doable with modern hadware. From an artistic point of view, I really hope that full-bodied sprites will become more common.
It's the same for those 2D PlayStation 1 games like Castlevania: Symphony of the Night and a bunch of others. Even Yoshi's Story uses 2D sprites for an N64 game and that horrible Mortal Kombat game on both PS1 and N64.Baby Luigi said:It has been done since N64 hardware to optimize the game when it cannot render 3D polygons
dude rule 11 :PSpooky the slightly frightening Shy Guy said:I'll probably get this game for Christmas, since S&M is my priority.
Glowsquid said:I have to give props to Color Splash: the game looks gorgeous and the writing is very sharp. It may not be the sequel TTYD super-fanboys wanted, but at this point, I think accusing it of being "soulless" or "NSMB-ified" (whatever that means) is just wrong.
Unfortunately, though, I'll still likely pass on the game, because all that can't make up for the fact that Color Splash, according to both journos and people who played the pre-load, doesn't quite go far enough in fixing Sticker Star's gameplay problems and even double down on some of them. The glory of the old paper Mario was as much in the battling as it was in the crazy.