post any random Mario thought on your mind

I would love to see the side modes, (The multiplayer Mario Bros. on GBA and SNES, SM64DS Yoshi Battle, NSMB Mario vs Luigi, even the Mario VS Boo/Luigi mode from SMB Deluxe), be expanded.
 
I used to really want a new Mario Baseball game and sequel to Mario Super Sluggers, but with how the Mario sports titles on the Switch have turned out, I'm not so sure if I really want that anymore. I can already see how a new Mario Baseball will turn out:

Let's see, there needs to be a minimum of 18 characters in the game because two teams of 9 equals 18 players. OK, the base game will have 20 characters, which means that all but 2 characters must be used. And then for post-game updates, they'll add 8-10 characters that should've been in the game from the start. Oh boy, Koopa Troopa is being added! And Shy Guy! And Toadette!!!

For the stadiums, there will be 5 and the only differences between each of the stadiums are the aesthetics. They all play exactly the same and have no unique obstacles.

Sorry to sound so negative and pessimistic, but I'm just trying to be realistic and I fully expect Nintendo to do just that.
What made the past games great for me was the large quantity of characters that they had, the unique stadiums and fun minigames. I have a feeling that a new Mario Baseball on the Switch won't have any of that.
 
Mario Sports Superstars Baseball is kinda a glimpse of that but we do have Baby Luigi in there so it's all good.
 
Man, Mario Party 6 has some really unbalanced 1v3 minigames. I think that this game and Mario Party 2 have the least balanced 1v3 minigames in the series.

Let me give you some examples of 6's unbalanced 1v3 minigames:

Sink or Swim: Solo player has the advantage.They can drop mines at a rapid pace and trap the team players on either side of the screen. Maybe it would help if it took longer for the solo player to reload or grab another mine.

Pop Star: If the team players are somewhat competent, they'll always win. It's really not that difficult to press the A button at the peak of your jump. Unless the solo player can mash the A button at a god-like speed, they're losing every time.

Crate and Peril: Probably the most infamous 1v3 minigame in the series. Spinies are too large and move too fast, there's really no way for the team to win unless the solo player is an Easy or Normal CPU.

Ray of Fright: Lasers are too fast and hard to predict which direction they'll go after rebounding. Despite these flaws, I've actually enjoyed playing this one as the team. It's a fun challenge.

Dust 'til Dawn: Unless the team of three can cooperate perfectly, the solo player should win this. AIs are hopeless for this minigame no matter the difficulty, they waste too much time walking around and dusting furniture that you're already dusting. You can probably only win this with a team of humans.

I wanted to include Ball Dozers on this list since I see the solo player win more often than not, but I don't think it's as unbalanced as the rest of the minigames above. The team can win if they can cooperate well. Once again, AIs are hopeless for this minigame.

Mario Party 2 has:
Bowl Over (too difficult for the team)
Crane Game (unwinnable for the team)
Move to the Music (unwinnable for the one)
Look Away (unwinnable for the one)
Shock, Drop or Roll (unwinnable for the one)

A few other notable unbalanced 1v3 minigames that are not from 6 or 2:

Number Crunchers (7): Thwomps take too long to fall, giving the team more than enough time to react. One of the worst balanced minigames right up there with Crate and Peril.

Skewer Scurry (10): The skewers take too long to attack and the team has ample time to get to a safe spot. Plus the 20-second time limit is too short. 20 seconds is fine for a minigame where the solo player has to survive (like 10's Bullet Bill Bullies), but not for a minigame where the solo player has to take out the team. It baffles me that this minigame was brought back in Superstars, but at least we got a nice remix of the Quick Avoidance theme.
 
I'm not surprised that Mario Party has unbalanced asymmetrical gameplay, it's extremely difficult to balance those. I know in Mario Party 4, it's like impossible for the solo player to lose in Makin' Waves or in Candlelight Fright, the solo player usually loses in that game.
 
I remember flipping through a chapter book based on Donkey Kong 64 in a bookstore back around 1999 or 2000. But I can't find any info on that book anywhere online (including the Super Mario Wiki). I almost think I'm going crazy.
 
Man, Mario Party 6 has some really unbalanced 1v3 minigames. I think that this game and Mario Party 2 have the least balanced 1v3 minigames in the series.

Let me give you some examples of 6's unbalanced 1v3 minigames:

Sink or Swim: Solo player has the advantage.They can drop mines at a rapid pace and trap the team players on either side of the screen. Maybe it would help if it took longer for the solo player to reload or grab another mine.

Pop Star: If the team players are somewhat competent, they'll always win. It's really not that difficult to press the A button at the peak of your jump. Unless the solo player can mash the A button at a god-like speed, they're losing every time.

Crate and Peril: Probably the most infamous 1v3 minigame in the series. Spinies are too large and move too fast, there's really no way for the team to win unless the solo player is an Easy or Normal CPU.

Ray of Fright: Lasers are too fast and hard to predict which direction they'll go after rebounding. Despite these flaws, I've actually enjoyed playing this one as the team. It's a fun challenge.

Dust 'til Dawn: Unless the team of three can cooperate perfectly, the solo player should win this. AIs are hopeless for this minigame no matter the difficulty, they waste too much time walking around and dusting furniture that you're already dusting. You can probably only win this with a team of humans.

I wanted to include Ball Dozers on this list since I see the solo player win more often than not, but I don't think it's as unbalanced as the rest of the minigames above. The team can win if they can cooperate well. Once again, AIs are hopeless for this minigame.

Mario Party 2 has:
Bowl Over (too difficult for the team)
Crane Game (unwinnable for the team)
Move to the Music (unwinnable for the one)
Look Away (unwinnable for the one)
Shock, Drop or Roll (unwinnable for the one)

A few other notable unbalanced 1v3 minigames that are not from 6 or 2:

Number Crunchers (7): Thwomps take too long to fall, giving the team more than enough time to react. One of the worst balanced minigames right up there with Crate and Peril.

Skewer Scurry (10): The skewers take too long to attack and the team has ample time to get to a safe spot. Plus the 20-second time limit is too short. 20 seconds is fine for a minigame where the solo player has to survive (like 10's Bullet Bill Bullies), but not for a minigame where the solo player has to take out the team. It baffles me that this minigame was brought back in Superstars, but at least we got a nice remix of the Quick Avoidance theme.
Reminded me of how generally unfair the minigames are in the first Mario Party. The two that comes to mind in terms of extremes are Bash 'n' Ca