post any random Mario thought on your mind

I feel that fans treat the first three Paper Mario games as this high caliber bar that the other games in the series must be held up to. I also feel it's very unfair to the people who enjoy Sticker Star, Color Splash, and Origami King that the majority of the series' fanbase deems those games as bad and not what THEY wanted.

You wanna know something about the first three Paper Mario games? They barely feature anything paper at all. Yeah, the characters are 2D and Mario can transform into three "paper" forms in TTYD, but that's the extent of what they did (I believe).

Then when Sticker Star came out, now that's a true "Paper Mario" game. Everything feels like it's made with craft materials, it puts you into a world of creativity and new ideas that the series hadn't done yet. Paperization? Stickers? Real world objects turned into battle weapons? That's fun and exciting! Color Splash lets you paint cards for battling and the enviornment around you and builds off what Sticker Star did. Origami King goes even further; it actually involves PAPER! How is that not considered Paper Mario?! It's literally the first word in the title! I don't understand why "fans" are so against something so interesting and new, instead wanting to back to dark plots about worlds ending and nothing paper in sight.

tl;dr: first three paper marios are not paper to me, the other three are much more creative and I don't understand why people don't like that style.
 
It always felt odd to me that Peach's, Daisy's, Rosalina's, Pauline's, and Toadette's toys have never went into fashion doll territory. I'm sure there are plenty of children in the world who would love a Peach, Daisy, or Rosalina doll with hair that you can brush and style, as well as removable dresses. Wouldn't that be refreshing after so many plastic figurines and plushies of them?

id imagine they'd be as successful as the disney princess line, though toadette would be a bit harder since she doesn't have hair.

make a peach's castle playset like a doll house. that would be so cool.

I feel that fans treat the first three Paper Mario games as this high caliber bar that the other games in the series must be held up to. I also feel it's very unfair to the people who enjoy Sticker Star, Color Splash, and Origami King that the majority of the series' fanbase deems those games as bad and not what THEY wanted.

You wanna know something about the first three Paper Mario games? They barely feature anything paper at all. Yeah, the characters are 2D and Mario can transform into three "paper" forms in TTYD, but that's the extent of what they did (I believe).

Then when Sticker Star came out, now that's a true "Paper Mario" game. Everything feels like it's made with craft materials, it puts you into a world of creativity and new ideas that the series hadn't done yet. Paperization? Stickers? Real world objects turned into battle weapons? That's fun and exciting! Color Splash lets you paint cards for battling and the enviornment around you and builds off what Sticker Star did. Origami King goes even further; it actually involves PAPER! How is that not considered Paper Mario?! It's literally the first word in the title! I don't understand why "fans" are so against something so interesting and new, instead wanting to back to dark plots about worlds ending and nothing paper in sight.

tl;dr: first three paper marios are not paper to me, the other three are much more creative and I don't understand why people don't like that style.

to be fair, some of sticker star, color splash, and origami king's gameplay isn't really up to par with the first two titles. i'd like to have a more traditional jrpg with partners, though let me also fight scissors and staplers.
 
You wanna know something about the first three Paper Mario games? They barely feature anything paper at all. Yeah, the characters are 2D and Mario can transform into three "paper" forms in TTYD, but that's the extent of what they did (I believe).

Actually the first 2 are full of paper things, it's just that graphics got better.

SPM is the only one that is not paper in anyway, instead going for some kind of digital aesthetic.
 
Actually the first 2 are full of paper things, it's just that graphics got better.
There's a hint of paper here and there but I think it's worth noting that there was an art director Naohiko Aoyama for the first game, was absent in both Thousand-Year Door (barring a special thanks) and Super Paper Mario, and he returned for Sticker Star and Color Splash as a director and also was involved in Origami King

I'd like to think the guy had a vision for the original Paper Mario and had more creative control on Sticker Star while Thousand-Year Door and Super Paper Mario deviated, and I don't think it's an accident they seem less obviously papery (even though paper references were certainly prevalent, see the curses in Thousand-Year Door).
 
to be fair, some of sticker star, color splash, and origami king's gameplay isn't really up to par with the first two titles. i'd like to have a more traditional jrpg with partners, though let me also fight scissors and staplers.
How? Those are three completely different battle systems. Why must they be "up to par" with the first two?
 
I haven't played those games but the boss fights in Sticker Star being "you can't win unless you use this one item against the boss" doesn't sound like fun boss design.
 
to be fair, some of sticker star, color splash, and origami king's gameplay isn't really up to par with the first two titles

sticker star may not have been up to par, but i think there's merit in treating and accepting it as a smaller-scale adventure fit for a handheld like the 3ds. the "pick-up and play" outlook is what dictated the design of other games on that system, like 3d land and luigi's mansion 2, and that worked pretty well for those games imho, so i think sticker star is given a bit too much of a hard time in comparison. (the extremely poorly-designed bosses and the copious amount of backtracking involved in 100% completion notwithstanding)

there certainly was zero need or demand to attempt this sort of philosophy again with colour splash, though