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Eh, I'd see the friendly mook types in CS as more "enemies who aren't trying to kill you" than friendly. They still work for Bowser, aren't independent or anything, just aren't currently under direct order to attack. Still a huge step back from the villages of friendly mooks in the first 2 games.Mcmadness said:J-Yoshi64 said:And more friendly NPCs than just Toads. Give us some friendly Koopas, for crying out loud.
CS had those. Not in mass quantities but it had em.
Baby Luigi said:The Mad Piano is actually very known for being "scary", though it's mostly a jump-scare type thing rather than it being genuinely scary.
Supreme Commander Fawful of the Digital Candy Troll Kingdom said:Eh, I'd see the friendly mook types in CS as more "enemies who aren't trying to kill you" than friendly. They still work for Bowser, aren't independent or anything, just aren't currently under direct order to attack. Still a huge step back from the villages of friendly mooks in the first 2 games.
I remember doing this to Yoshi.Supreme Commander Fawful of the Digital Candy Troll Kingdom said:The scariest thing in SM64 for me was actually not any enemy in particular, it was drowning in water levels. That animation looked so unpleasant and being the *bleep* player I was when I first played it, it happened often enough for me to dread going underwater.