post any random Mario thought on your mind

J-Yoshi64 said:
And more friendly NPCs than just Toads. Give us some friendly Koopas, for crying out loud.

CS had those. Not in mass quantities but it had em.
 
The Mad Piano is actually very known for being "scary", though it's mostly a jump-scare type thing rather than it being genuinely scary.
 
I remember the Eel being more scary as a kid then the piano was.
 
Mcmadness said:
J-Yoshi64 said:
And more friendly NPCs than just Toads. Give us some friendly Koopas, for crying out loud.

CS had those. Not in mass quantities but it had em.
Eh, I'd see the friendly mook types in CS as more "enemies who aren't trying to kill you" than friendly. They still work for Bowser, aren't independent or anything, just aren't currently under direct order to attack. Still a huge step back from the villages of friendly mooks in the first 2 games.

The scariest thing in SM64 for me was actually not any enemy in particular, it was drowning in water levels. That animation looked so unpleasant and being the shit player I was when I first played it, it happened often enough for me to dread going underwater. Also, the levels that are in the sky, because I'm scared of heights IRL. These don't really bother me anymore of course but when they happened a lot due to my shit gameplay when I was a kid, yeah. The piano scared me once then I never returned to that room for a long time, basically skipping any star that required it lol.
 
Baby Luigi said:
The Mad Piano is actually very known for being "scary", though it's mostly a jump-scare type thing rather than it being genuinely scary.

The Super Mario series isn't exactly known for doing horror anyway. Even Luigi's Mansion is more about comedy and comic relief than actual horror that you'd find in the true horror games.
 
The online blog thing Cracked did a piece with Eyebrawl regarding how scary it is and I found it funny.
 
I found it funny too when I read it. As a kid, I wasn't scared of that ending at all, and even was like, "Haha! Look at Wario getting bullied by the eyes!"
 
Supreme Commander Fawful of the Digital Candy Troll Kingdom said:
Eh, I'd see the friendly mook types in CS as more "enemies who aren't trying to kill you" than friendly. They still work for Bowser, aren't independent or anything, just aren't currently under direct order to attack. Still a huge step back from the villages of friendly mooks in the first 2 games.

Well the game never does outright say whether they are friendly mooks or just guys of the species hangin out.

But you are correct where there is no big towns full of em or anything.
 
Supreme Commander Fawful of the Digital Candy Troll Kingdom said:
The scariest thing in SM64 for me was actually not any enemy in particular, it was drowning in water levels. That animation looked so unpleasant and being the *bleep* player I was when I first played it, it happened often enough for me to dread going underwater.
I remember doing this to Yoshi.

I burst out laughing.