Unpopular opinions about the Super Smash Bros series.

One thing I usually do with Melee's handicap system is to set it on 1 on all players, damage ratio is 2.0 and the game mode is Super Sudden Death with only Poké Balls and Starmen. The stage used is Final Destination.

Now the only thing remaining is to wait for Ho-Oh to appear and watch it wreak havoc with Sacred Fire, which will make the character voices go absolutely crazy and superfast due to the high knockback.
 
Deinosuchus said:
One thing I usually do with Melee's handicap system is to set it on 1 on all players, damage ratio is 2.0 and the game mode is Super Sudden Death with only Poké Balls and Starmen. The stage used is Final Destination.

Now the only thing remaining is to wait for Ho-Oh to appear and watch it wreak havoc with Sacred Fire, which will make the character voices go absolutely crazy and superfast due to the high knockback.

The funny thing with Melee is, with the damage ratio set at 2.0, a handicap 9 Dr. Mario easily 1-hit KOs any handicap 1 fighter with just his standard attack. It doesn't even matter if the handicap 1 fighter's damage is 0%.
 
It is also possible with Mario's fireballs, touching a Wobbuffet who doesn't move, the Fan and with the Shadow Balls from Mewtwo's forward throw.
 
Magikrazy said:
Super Smash Bros. Infinite is the best Brawl mod.
Now I'm intrigued. I DuckDuckGo'd it, but I couldn't find the right results.

MnSG said:
I find it sad that Melee's handicap system never returned. It made matches more interesting in that those with a handicap disadvantage had to stay clear of the higher handicapped players, or else they would very likely get crushed from even the weakest kinds of attacks.

You can't do anything like that in Brawl or Smash 3DS / Wii U.
Yes, it's the best handicap system in the Smash Bros. series. You can even couple it with Super Sudden Death AND 2.0 damage ratio as A51_Trooper has done. Dr. Mario's mere punching Star KO's them hilariously. Fireballs kill them. Up-B is absurdly powerful in high knockback settings.

A51_Trooper, tried Super Scopes in those settings? Oh, did you also kill characters with Giant Mushrooms? I also liked how Melee retained the Giant Mushroom effect when one's Star KO'd... same goes for the Freezie.

Strange, though, MnSG, did you know handicap doesn't work in Giant Melee?
 
LeftyGreenMario said:
Magikrazy said:
Super Smash Bros. Infinite is the best Brawl mod.
Now I'm intrigued. I DuckDuckGo'd it, but I couldn't find the right results.
Funny enough, I looked through the "manual" and one of your alternate costumes is featured on this mod (so is one of Baby Luigi's).
 
LeftyGreenMario said:
Yes, it's the best handicap system in the Smash Bros. series. You can even couple it with Super Sudden Death AND 2.0 damage ratio as A51_Trooper has done. Dr. Mario's mere punching Star KO's them hilariously. Fireballs kill them. Up-B is absurdly powerful in high knockback settings.

A51_Trooper, tried Super Scopes in those settings? Oh, did you also kill characters with Giant Mushrooms? I also liked how Melee retained the Giant Mushroom effect when one's Star KO'd... same goes for the Freezie.

Strange, though, MnSG, did you know handicap doesn't work in Giant Melee?

I have tried Super Scopes, the rapidfire mode makes them bounce hilariously and it also meteor smashes airborne foes. Handicap does work in any mode in Special Melee. You set it as you normally would.
 
Deinosuchus said:
I have tried Super Scopes, the rapidfire mode makes them bounce hilariously and it also meteor smashes airborne foes. Handicap does work in any mode in Special Melee. You set it as you normally would.

Unfortunately, Giant Melee and Tiny Melee, for some reason, makes the handicap system not function properly.