GBAToad said:
i'm hoping they introduce a world map builder in the next game
That would require you to be able to string your levels together as worlds for public consumption (also, at least twice as generous a default level limit).
Lucas said:
i'm expecting some paid dlc packs for extra level themes later on (most likely other things too). i'm sure nintendo knows they could make a lot of money off of that.
The one I'm always expecting as payfer DLC is the Koopa Kids (sorry, Koopalings). Themes like Desert are probably likely too - or would be if they hadn't waited this long without announcing any, at least!
The Holy Grail of DLC or a sequel (cause there's no way in the aftergame this would be a free update) is surely a
Super Mario Bros. 2 style, though. Full on, with ? blocks becoming grass tufts; pick up rather than stomp enemies, and so forth; Koopas becoming Shy Guys, Bowser becoming Wart, etc.
GBAToad said:
time to bring out The List
- Luigi in all styles (higher jump, lower traction)
How would that work? The Weird Mushroom can already break some SMB-style levels when you get it randomly instead of a Super Mushroom. If you could just choose to play as Luigi (with different traction & jumps), they'd probably make you test with Luigi (both from-start and from-checkpoints) before uploading.
The only way I could see that happening would be with a Luigi Cap-type item that a course creator could put in the level to let (or make!) you play it as Luigi.
GBAToad said:
The thing I want if we get more enemies is more variety - you can basically make a Pokey (in function if not in looks) as it stands by stacking Spinies on top of one another.
The things I want most right now are:
(1) More flying enemies - since Lakitu clouds and Clown Cars are so easily hijackable, you can't put them or anything in them within range of the player, most of the winged guys just bounce (or, in the case of Red Koopas, fly only vertically). And Winged Beetles & Spinies aren't stompable, for different reasons. Give me something like a Beezo that can fly horizontally and swoop down on Mario without having to stick them on a specific track.
2) More ranged enemies - nothing except bosses [i.e., Bowser (Jr)s] and unstompable stuff [i.e., Bill Blasters & Cannons. And Piranha Plants, I suppose] fire horizontally. Of your list, Boomerang Bros & Fire Bros would be a good start here.
3) More bosses, or at least the ability to make other enemies "boss like" (i.e., at least three stomps or equivalent to kill). There's only two bosses as it stands, and you can't stick a Key on Bowser because it takes 30 or so fireballs to kill him and you have to keep a Pipe Of Infinite Fire Flowers handy to ensure the player lasts that long.
Oh, and:
4) Add another row to the blinking editor! We're coming up on every item having a Shake, sometimes more than one.